Carnifex
SasqWatch
Putting characters ahead of the story is a sure way to fail. It's practically guaranteed.
Putting characters ahead of the story is a sure way to fail. It's practically guaranteed.
I think it's interesting, and I reckon it's about the balance.
I really hope they are designing a new engine :lol: but I know that's not going to happen.
Creation Engine 2 which was upgraded for Starfield. So no it's not a new engine just a more improved one. Bethesda will never get rid of this engine for both ES and Fallout.Yes, it is. They've said so.
I'd say that character is an essential part of story, but not that it equals story.
He's still not wrong it's not a completely new engine made from scratch. That's what a new engine means you design something completely different not with the same code.They're always going to call it "Creation Engine" whatever. Doesn't mean it's not new. Iteration on what you've done before isn't strange.
Talking about upgraded engines I hope they can finally fix the physics and random ctd's errors that plague their games. As both are meme's at this point in time.
I'm of the same opinion.Characters should never equate to the story. They are certainly part of it, and can convey much, yet the onus should always be relating the story first and foremost. This remains true across all forms of entertainment. Well, I'm assuming you want the story to be lucid, if not, do as you will.
Yeah, story is almost a non-factor for me. I like loot, an open world, and lots of fun game systems to mess around in. It's why I enjoy Skyrim much more than The Witcher 3. W3 tried to tell me a story I had no interest in at all.
P.S. I loved the Witcher story on Netflix; at least the first season. Not sure if more have been made....
Fuck no the game would be over 1TB with their engine.Id Software should help Bethesda make a new engine for Elder Scrolls 6!
Well, that's true. They do rely heavily on mods to fix their games. TES6 might as well just be a map editor.