Larian was interviewed by Eurogamer about patch 6 for Baldur's Gate 3.
More information.I saw you talk earlier this year about Baldur's Gate 3 now "aiming" for release in 2022. Oh Swen! I was convinced it would spend a year in Early Access like Divinity: Original Sin 2 did, but no! And it doesn't even sound like you're fully set on 2022 either.
Swen Vincke: Ha ha. So, what do we do - what is our job when making this game? It's really trying to create moment-to-moment gameplay that's really good for you and that's rewarding at every single step. It takes an insane amount of time to do this in a game with so much freedom. And we're trying to really reward you if you're going to go on your evil playthrough, or your good playthrough, or your chaotic playthrough. We're trying to give you something at every single step. And just the creation of that is an exponential effort, unfortunately, and so it takes much more time than we expected, I can tell you that!
There's no way back for us. I mean, we've committed to doing it this way so we're going to do it this way. And, yeah, we just discovered it takes much more time. Doing it cinematically on top of it, with the graphical polish that we're putting on it: it's really - it's tough. It's a lot. It's really a lot. But it's cool - when it pays off then it's cool, so it's worth it, but yeah, it just takes more time. The company also had to grow tremendously to be able to make it, much more than we expected. So that's the price of making this type of gameplay, I guess, so it's not as if we're doing it on purpose, being slower.
I was looking at the game's page on Steam and it's quite astonishing how much support you already seem to have with the game. There are something like 40,000 reviews, and "very positive" ones at that, which is a figure only the biggest games on Steam get. How many people have bought the game?
Swen Vincke: I don't think we announced it, but a lot.
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