The tranny reveal puts asses in the seats.
Lol, so true. I must admit, when just skimming topics it does look like tranny, even when one knows what the real title is.
On a serious note, I always find it perplexing that so many game developers and forum posters seem to make a song and dance of the fact that RPG fans are generally unpleasable and most are tired of the usual routines when it comes to gameplay and setting, when it's so painfully obvious that when something from a historically traditional RPG development team provides new news everyone zooms to it like flies to trash cans.
Isn't it obvious what people want? What's the big hold-up to providing what is obviously desired? A great example is Dragon Age: Origins. The game came out after a very long drought of traditional RPGs, and was hugely popular, but, for some unknown reason, the devs/producers then decide that they need to reinvent the wheel for each new game and fans of the new games insist on telling people to 'get with the new program', when surely it's just obvious what is wanted.
Then you get the odd poster on a forum say "well yeah, but I'm tired of XYZ repetitive theme", to which they count for about 0.1% of total contribution to the conversation but for some reason get lauded over the 99.9% who just ignore the comment and zoom to the next article which might promise a traditional RPG from a well known RPG dev team.
I mean, it's great that Fergus has an imagination and I've no doubt it makes for a fun social conversation to dream-up new and potentially avant-garde concepts, there's no harm in that certainly, but when its so obvious what people want why do development team bosses seem so reluctant to make what seems so easy and logical to make. Even Pillars of Eternity, it seems like such an easy job, just copy paste something already existing with a new twist, but, again, there's this undercurrent drive to somehow want to reinvent the wheel while even just copy-pasting.
Take Larian, they finally get out of 'relatively' lame action traditional RPGs and finally make something more considered but in the traditional mold and, boom, they're front page news and rolling in millions. People are free to make whatever games they like, but I just don't understand why people seem so determined to make the relatively easy unfeasibly more complicated.