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RPGWatch Forums » Games » General Non-RPG » Galactic civilizations III announced

Default Galactic civilizations III announced

October 15th, 2013, 19:32
Stardock announces sequel to my favorite 4X strategy, looks like it continues story from GC II(if anyone care about story in 4X game).One big change is that game will now use hexes.

http://www.galciv3.com/
http://www.youtube.com/watch?v=owdjizoiqVY
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October 15th, 2013, 19:46
nice. civ5 is such a dud I'm looking forward to something other than playing civ4 twice a week.

any word on DRM?
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October 15th, 2013, 19:57
Multiplayer makes it the first GalCiv I'll check out

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October 15th, 2013, 20:12
MP? nice! I'll let my buddies know. I hope they can get a central server like civ used to have with gamespy.
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October 15th, 2013, 20:24
Well the multiplayer doesn't interest me but I'm still buying it. As for DRM it will more than likely be Steam. Their last few releases have used it.
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October 15th, 2013, 20:39
Hey, a game that I'm actually interested in! I'll have to keep an eye on this one.
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October 15th, 2013, 21:30
Whoot! I wish they'd have spent some more time fixing the remaining bugs in GalCiv2, but either way, this is good news!

I never played a game from start to finish and probably never will (gaming time is sparse), but still loved fiddling around with everything.
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October 15th, 2013, 21:35
Still need to play II, not for lack of interest in it and this sequel.
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October 15th, 2013, 21:41
I purchased GC II: Ultimate Edition awhile back during a steam sale but never got around to playing it. This might motivate me to finally give it a go.
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October 15th, 2013, 22:46
In case it matters to anyone, it's going to be 64 bit exclusive (Source). Kinda sounds like all Stardock games going forward will be.

“The technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game.”
Last edited by greywolf00; October 15th, 2013 at 23:00.
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October 16th, 2013, 04:07
Size of maps? I don't recall that ever being an issue to me.
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October 16th, 2013, 12:30
I played heaps of GalCiv2. Hardly remember it now, but I had some great builds. Was a fun sandbox kinda game but not balanced for shit.

I was playing Galciv2 when they announced Elemental War of Magic.

"GalCiv with swords and multiplayer? IM THERE!!", But noooooo. Without multiplayer I play more Age of Wonders: Shadow Magic than the Fallen Enchantress I want to be playing.

Lets hope the feature actually makes in in this time, BRAD…
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October 16th, 2013, 15:10
Originally Posted by greywolf00 View Post
In case it matters to anyone, it's going to be 64 bit exclusive (Source). Kinda sounds like all Stardock games going forward will be.
As long as it doesn't end up with the hideous loading/processing times Civ V had. I had to wander off and do something else for 10 minutes while it got loaded, and the expansions made it take ages to process the AIs' turns.
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October 16th, 2013, 23:42
Originally Posted by greywolf00 View Post
In case it matters to anyone, it's going to be 64 bit exclusive (Source). Kinda sounds like all Stardock games going forward will be.

“The technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game.”
Does anyone not have a 64bit machine these days? Anything with at least two cores should have it.
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October 17th, 2013, 02:38
I'm generally a Stardock fan so I'll probably get this, however if GalCiv 2 and Fallen Enchantress are any indicator, it may be better to wait for 1 or 2 expansions before buying it.
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October 17th, 2013, 10:10
At least it seems Brad Wardell has figured out what a terrible game designer he is - and I believe the new guy they hired is in charge of that part now

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October 17th, 2013, 12:03
Originally Posted by DArtagnan View Post
At least it seems Brad Wardell has figured out what a terrible game designer he is - and I believe the new guy they hired is in charge of that part now
You can't be serious? Elemental was a debacle, yes, but he also was responsible for the design of GCII, which has one of the highest average review ratings for any strategy game ever. And happens to be a game I poured more hours into than I can count. I'm REALLY glad they brought in Jon Schafer, because FFH is the best mod I've ever played. That doesn't make Brad a bad game designer, although I agree he's better off perfecting the AI to the level of GCII which has (IMO) one of the best AI's ever.
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October 17th, 2013, 12:15
Originally Posted by tomasp3n View Post
You can't be serious? Elemental was a debacle, yes, but he also was responsible for the design of GCII, which has one of the highest average review ratings for any strategy game ever. And happens to be a game I poured more hours into than I can count. I'm REALLY glad they brought in Jon Schafer, because FFH is the best mod I've ever played. That doesn't make Brad a bad game designer, although I agree he's better off perfecting the AI to the level of GCII which has (IMO) one of the best AI's ever.
Jon Shafer?

You mean Derek Paxton, right?

Anyway, I've always found GalCiv very cold and dreary - all the way back to the OS/2 version.

MoO and MoO2 were miles ahead - and had a ton of flavor.

GalCiv basically started as a weak MoO clone - and has remained that way in my mind. GalCiv 2 with the expansion stuff was not that bad - but still way behind in most ways. Except for the AI - which is hardly a design concept.

That said, Brad Wardell himself have publicly stated that he doesn't like game design and doesn't consider himself to be very good at it for that reason.

That's not enough for you?

Anyway, obviously this is down to subjective preferences. You like his designs - so he's a good designer in your mind.

I think his designs suck - and when he openly declares himself bored with game design - I don't need more to conclude that he's a very bad game designer.

To each his own and all that.

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October 17th, 2013, 14:24
I was a big fan of GalCiv 1 back in the day. I wouldn't really compare it to MoO though, they were very different types of games. GalCiv was more like Civilization in space.

GalCiv 2 on the other hand I found more disappointing when it first came out. It did get a lot better with expansions though, but those took awhile to arrive and cost extra. Elemental I didn't even touch when it first came out, from reading the beta tester discussions it was pretty obvious to everyone except Brad that it would be a mess.

These days I feel like I'm getting pretty burnt out on 4X strategy games, such that very few of them will entertain me for more then 1 play through. So it makes it very hard to compare things to older games, given that I was far less jaded back then.
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October 18th, 2013, 11:06
Originally Posted by DArtagnan View Post
Jon Shafer?

You mean Derek Paxton, right?

That said, Brad Wardell himself have publicly stated that he doesn't like game design and doesn't consider himself to be very good at it for that reason.

That's not enough for you?

.
You're absolutely right, Derek Paxton was who I meant. And you're other points are also valid, my bad. I just happen to like GCII quite alot, although I agree MoO2 is still the peak to strive for. What I would like is a MoO2 with the scope and AI of GCII.
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