Some people are annoyed by limits while others consider it needed. This is why there are games for one kind of players and games for another kind.It does mean something. It means people see elements of RPGs, ARPGs and JRPGs in the game. I doubt many games have all three of those tags.
Troika, sirtech and all these classic dead developers who ship buggy rubbish that takes years and years of community patching to become good… It doesn't have to be like that. RPGs can be real games too. Capcom has been making games so long they don't know how to make a game that's buggy enough to be the next Arcanum. It's hard to explain how well made it is. As an armchair developer it's taught me a lot about games and I thought I knew it all.
You know you have unlimited stash space? It's so cruisy to play! No annoying RPG stuff like inventory issues. You even make Loadouts (for consumables AND gear) so you can restock and auto-deposit everything with a click or two. There's no wasted time sorting things and making space or walking long distances. All it wants to do is spoil the player.
edit: Recently I was starting to stress out because I'd almost filled my 5 pages of weapons. I was worried there were only 5 and I didn't want to sell them. You know what happened? It rolled over to 6 pages! Fucking awesome!
Meanhile my $50 or so of stash space in Path of Exile is all full of legendaries I might want for future characters and I feel like I want to buy more but I don't want to buy more. Why would I want my Action rpg to have crap like that?
Unlimited stash is the best!
edit2: Furthermore, there's nothing fun about carry weight limits, either, especially when it's tied to an ability score you don't want to raise. RPGs need to lose the weight and be more fun. Don't try to annoy the player for the sake of realism in a fantasy world.
I don't go and tell you how your Monster Hunter World should be designed to be fun to me. I just don't bother playing it.
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