Arcanum definitely contains more than just dialogue options for different solutions to obstacles. There are many ways in the physical environment to solve different Quests an different ways to access areas using skills.
As for combat very similar to Fallout 1 and 2 and since it's turn-based better than the Balder’s Gate games. So if you think Arcanum’s combat is bad, then you also don't think Fallout’s combat is bad and definitely Baldur's Gate’s, and those are considered great RPGs by many people who like RPGs of all types. So even though Arcanum, Fallout, Balder’s Gate’s combat are not Great by any means they're certainly better than almost all the real-time and some solo character turn based RPGs of which there are tons.
That's the thing even people who really like RPGs with great combat like Jagged Alliance many of them will like these games as well.
Also neat points as well summarized:
http://www.hardcoregaming101.net/arcanum-of-steamworks-and-magick-obscura/
"The old Fallout games were known for their non-linearity – there were almost always multiple ways of solving quests, character building wasn’t restricted by classes and the world reacted to your choices. Arcanum takes this ‘choice and consequence’ aspect even further – players can freely develop both their skills (also affected by apprentice, expert and master training received during the course of the game) and their stats. The choice between magic (or ‘magick’, as the game clearly prefers Aleister Crowley’s spelling of the word) and technology is an important part of the game too, and characters will not only treat you differently based on your morality and reputation but also depending on race – humans, halflings and half-elves don’t face too much discrimination, dwarves and elves dislike each other, gnomes managed to get accepted in society after years of hatred and everyone is prejudiced against half-orcs and half-ogres. Arcanum tries to be a sort of virtual tabletop – a game where different choices result in a different game.
Like in the first Fallout, it’s even possible to either join the enemy or convince him to give up without fighting.
As for combat very similar to Fallout 1 and 2 and since it's turn-based better than the Balder’s Gate games. So if you think Arcanum’s combat is bad, then you also don't think Fallout’s combat is bad and definitely Baldur's Gate’s, and those are considered great RPGs by many people who like RPGs of all types. So even though Arcanum, Fallout, Balder’s Gate’s combat are not Great by any means they're certainly better than almost all the real-time and some solo character turn based RPGs of which there are tons.
That's the thing even people who really like RPGs with great combat like Jagged Alliance many of them will like these games as well.
Also neat points as well summarized:
http://www.hardcoregaming101.net/arcanum-of-steamworks-and-magick-obscura/
"The old Fallout games were known for their non-linearity – there were almost always multiple ways of solving quests, character building wasn’t restricted by classes and the world reacted to your choices. Arcanum takes this ‘choice and consequence’ aspect even further – players can freely develop both their skills (also affected by apprentice, expert and master training received during the course of the game) and their stats. The choice between magic (or ‘magick’, as the game clearly prefers Aleister Crowley’s spelling of the word) and technology is an important part of the game too, and characters will not only treat you differently based on your morality and reputation but also depending on race – humans, halflings and half-elves don’t face too much discrimination, dwarves and elves dislike each other, gnomes managed to get accepted in society after years of hatred and everyone is prejudiced against half-orcs and half-ogres. Arcanum tries to be a sort of virtual tabletop – a game where different choices result in a different game.
Like in the first Fallout, it’s even possible to either join the enemy or convince him to give up without fighting.
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