Dhruin
SasqWatch
A tempered review of Divinity II is up at Worthplaying, with the author noting bugs and uneven balance but enjoying the general ground-based gameplay. On the dragon form:
More information.Flying over Rivellon as a dragon is fun ... at first. However, other titles, such as 1999's Drakan: Order of the Flame for PCs and Cavia's Drakengard series on the PS2 have done the dragon-sim thing far better than the somewhat bare-bones version delivered with Divinity II's aerial assailant. It's unique, if only because you can level up your dragon form, armor it and assign points to its own set of skills, but most of these options feel incredibly underused by what the game fails to do. This was supposed to be a big thing in the game, but it feels like something had been hastily added at the last minute.
The proof shows up as soon as you take flight, which only serves to underline the superior ground game of Divinity II. Enemies simply disappear from sight, as if everything on two legs were armed with a cloaking device that makes them invisible to air attacks. This only leaves flying monsters and giant enemy buildings as possible targets, thus reducing your dragon to acting as a giant wrecking ball and fly-swatting flamethrower. Why have a dragon in the game at all if you can't roast enemies from the air? This imminent threat is part and parcel of what makes a dragon so feared in the first place.