You're not the weirdo.
You're the perfect audience for phonegames designs. They know you'll want to get rid of "panic!" caused by timers thus let there be:
microtransactions
I'm unsure what exactly you have a problem with in Stardew Valley. For all I remember there is no "doomsday" design inside - the only one was three years success on the initial release but the developer removed it later.
SV has a design found in numerous mobile products: forced bottlenecks to dilute content.
There is nothing like tension or panic in SV, it is about squeezing as much as possible from a work day, implement routines after routines.
Timers have nothing to do with tension. SV is packed with gambling mechanics, and even more, gambling mechanics that can be accessed once every months or so.
Dilution of content. Added to that, one save file so when a gambling mechanics fails, players must play through another year.
If SV had anything like tension, it would have sold much less.
Players'involvement is minimal, it is a brainless mass consumption scheme. Hence its success.
You people are way too easy to troll.. I guess that should be expected from manchildren
Oh piss off.
My god how do you come up with this crap?
Mindless?
I do a lot of planning when I play the game. It is no different then another rpg except it isn't combat focused.
I'm willing to be you never played it like so many other games you are an expert on.
He did play it remember.
He was outraged that Grandpa only gave him 2 stars.
How could you forget this?
By trying it and completing the necessary years to reach the initial ending.Oh piss off.
My god how do you come up with this crap?
I'm the weirdo. Again.
I have a weird issue with any game that imposes a time limit. As soon as there's a countdown, I'm anxious. SDV even does this to me. "Can I get back home before I get too tired???????"
I guess it's just not my thing. I did like the play style, but once I got past the basic stuff, it was just a load of anxiety for me.
You people are way too easy to troll.. I guess that should be expected from manchildren
You're not the weirdo.
You're the perfect audience for phonegames designs. They know you'll want to get rid of "panic!" caused by timers thus let there be:
microtransactions
GIRL = Guy In Real LifeDo girlchildren exist ?
I never noticed a "real" time limit in Stardew Valley - but now, as youi say it, there seems to be one.