Divinity: Original Sin - Patch 1.0.72 Released

A longer translation of the article on DeMorgen.be

http://www.demorgen.be/dm/nl/5402/G.../2014/07/16/Is-dit-de-game-van-het-jaar.dhtml

My words:

"For a relatively difficult videogame that's exclusively sold on PC and MAC and a genre wherefore only a small percentage of people are interested in, Divinity Original Sin is doing extremely well.

Since 30 June, the game has sold more than a quarter million units and has been in the top 10 sellers for both GOG.com and Steam.

"And it's still early", said Swen Vincke, the game's developer. "The curve is still rising with mouth-to-mouth leading the way. This exceeded all our expectation".

Oldschool and innovative

DOS isn't for everyone. The RPG genre has the need to players to invest tens of hours in the building of their characters.
The two protagonists controlled by the players as they travel through the world of Rivellon have traits and weapons that need to be continually improved.
This allows them to fight stronger and stronger opponents and in the end save the world from doom.

It's very different from series of games like Call of duty which give players instant gratification. This also means the potential public for this genre is small - ~7% of people are interested in RPGs according to the Entertainment Software Association.

This small group of RPG players are also not easily pleased. But Larian, has been working on the Divinity series since 2002 and have been specialising in pleasing these RPG fans. Larian also has a diehard group of fans.
The site Eurogamer has praised the game saying : "I can't stop recommending the game"

The game was praised by the French site Gameblog as being both Oldschool and innovative at the same time. The game has a score of 86% on Metacritic, which is higher than recently released international successes such as Watch Dogs and Wolfenstein : The New Order.


Crowdfunding

At one of the larger sites. Gamespot, the game has been nominated as Game of the Year.

This has confirmed Larian's power as one of the few Belgian game development studios which can export its products and also adds to their autonomy after disbanding their publisher.

The production budget was approximately 3 million euros of which one third from Kickstarter. This has been earned back at least.

the earlier Divinity series were also successful, but the success brought in from DOS is much grander and has had people knocking on Larian's door to buy them.

Swen said :"They've been here to buy us" "we have 'choice-stress' now, but we don't know yet what we will do. First holidays, then we will decide what our next steps will be.'
 
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"they've been here to buy us"?

Does that mean buy out Larian ala EA buyout of Bioware? Uh-oh. Wouldn't it be ironic if our Kickstarter donations enabled a sellout of one of the last great independent CRPG-makers?

If so, I'll never fund a kickstarter again. :(
 
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So... Last week I concluded that sales of this game wouldn't really attract larger publisher attention. Seems that's not the case now. 1.5 mil copies? That's pretty good. Congrats to Larian.

I've not been able to spend more than a few hours so far, and only completed the tutorial-- but the game seems amazing so far. Now that AI personalities are here, I may just start over since I'm so near the beginning. I've got a lot of time the next few weeks to spend playing now. Cannot wait.
 
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I hope this helps to steer RPG makers away from gritty "realism" and boring, ponderous writing.

Just because some RPG's leaves out the slapstick humor and cuteness doesnt mean they're going for realism, it think the key words here are fantasy and different genres ;)

I don't see how slapstick or cuteness would even work in a game like System Shock or the upcoming Cyberpunk 2077, same goes for some Fantasy genres.

So no, this will not steer RPG's into more slapstick. It's exactly like saying you wish every fantasy book was written in the style of Terry Pratchett. The more diversity and the more genres, the better. I like both styles, if something would be considered "boring" it would be to just like one specific type of writing.

There are plenty of over-the-top and cute RPG's with a bit of humor (most jRPG's and most "WoW clones", there's also Fable and many similar RPG's). I'd say they're even more commercial than the "gritty" type, which you seem to think has become the "standard", nothing is further from the truth :)
 
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Just because some RPG's leaves out the slapstick humor and cuteness doesnt mean they're going for realism, it think the key words here are fantasy and different genres ;)

I don't see how slapstick or cuteness would even work in a game like System Shock or the upcoming Cyberpunk 2077, same goes for some Fantasy genres.

So no, this will not steer RPG's into more slapstick. It's exactly like saying you wish every fantasy book was written in the style of Terry Pratchett. The more diversity and the more genres, the better. I like both styles, if something would be considered "boring" it would be to just like one specific type of writing.

There are plenty of over-the-top and cute RPG's with a bit of humor (most jRPG's and most "WoW clones", there's also Fable and many similar RPG's). I'd say they're even more commercial than the "gritty" type, which you seem to think has become the "standard", nothing is further from the truth :)

Hey if you're a fan of boring, ponderous writing, you've got plenty of RPGs to enjoy!
 
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Indeed, just as you have plenty of cheesy slapstick to enjoy. Win-win.

Seriously though, the only RPG's i can remember where i even cared about story was with Planescape Torment and Ultima 7 I and II. I mostly enjoy open world / sandbox / survival RPG's (TES, Gothic's etc) where the gameplay itself is the story. Simple but unique adventures with no hand holding.

For story books is a far superior medium anyways.
 
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Game of the year?

http://www.demorgen.be/dm/nl/5402/G.../2014/07/16/Is-dit-de-game-van-het-jaar.dhtml

Google translation:
- Sold more than a quarter of a million (250000) units.
- Sales curve is still rising because of word of mouth
- Production budget was 3 million euros -> a third of which was made up by crowdsourcing
- They broke even
- Industry has noticed the game's success
- Swen has had offers for Larian
- They don't know yet what they are going to do yet for their next project, holiday comes first
They broke even? The game is still selling like hot cakes, oh maybe they mean that by the time they said it they had recovered the cost, so anything after that is profit?
 
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They broke even? The game is still selling like hot cakes, oh maybe they mean that by the time they said it they had recovered the cost, so anything after that is profit?

I think it's intended to demonstrate that they broke even "quickly" and are now earning a profit.

You don't talk about breaking even overall until months and months have passed.
 
So... Last week I concluded that sales of this game wouldn't really attract larger publisher attention. Seems that's not the case now. 1.5 mil copies? That's pretty good. Congrats to Larian.



I've not been able to spend more than a few hours so far, and only completed the tutorial-- but the game seems amazing so far. Now that AI personalities are here, I may just start over since I'm so near the beginning. I've got a lot of time the next few weeks to spend playing now. Cannot wait.


It's 250k and not 1.5m
 
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They'd be stupid to care much about publisher attention. Already at this point - it's all but certain they could crowdfund almost anything they wanted to make - as long as they don't focus on production values.

They've effectively freed themselves from publisher slavery - and if they have any brains at all, they'll take advantage of that.
 
I'd rather see they don't sell at all actually…

I know it's sad but I usually hope the good games sell well but not too well.
If they sell too well usually the locusts like EA sweep in at some point.

And hell I can't blame the owners for taking an offer they can't refuse, because I certainly would take any offer that means I don't have to work one day in my life anymore :p
 
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The games definitely great, I'm on the second map now, and i completely got lost and did random things, but it was a hell of a lot of fun.
Felt like an adventure :p

At the moment I'm fine with my loyal companion though lol
 
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I know it's sad but I usually hope the good games sell well but not too well.
If they sell too well usually the locusts like EA sweep in at some point.

And hell I can't blame the owners for taking an offer they can't refuse, because I certainly would take any offer that means I don't have to work one day in my life anymore :p

It depends on whether or not you're making games as work or because you love it. Because I'm not sure it's so great not having to work if it means you're not doing what you love.

Besides, it's not exactly common to work under a publisher like EA and then be allowed to not work :)
 
It depends on whether or not you're making games as work or because you love it. Because I'm not sure it's so great not having to work if it means you're not doing what you love.

Besides, it's not exactly common to work under a publisher like EA and then be allowed to not work :)

Well I'm biased on the work part as i loathe any and all of it :p.

Still even if you want to keep making games it does make sense to take the offer and leave when it's possible to open a new well funded gaming studio and keep on doing what you want.

Speaking of purely privately owned companies.
I'm not sure if Bioware really qualifies but I'm sure the Doctors came out pretty well after their deal with devil in example.
 
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Well I'm biased on the work part as i loathe any and all of it :p.

As do I, but then - I'm not fortunate enough to get paid for doing what I love.

Still even if you want to keep making games it does make sense to take the offer and leave when it's possible to open a new well funded gaming studio and keep on doing what you want.

Not really. It makes more sense to me to take advantage of this positive inertia and hold on to what you've created - and enjoy having more freedom and resources to do what you want.

No need to sell out at all, and I doubt it'll happen until they get sick of making games.

Speaking of purely privately owned companies.
I'm not sure if Bioware really qualifies but I'm sure the Doctors came out pretty well after their deal with devil in example.

I'm not so sure they're happy with the way Bioware has turned out. That's probably why they quit the business entirely.

That said, they're probably doing what they can to deny what's happened over the years.
 
Larian did go indie because they were dissatisfied with publisher treatment.And since Dragon commander and Original sin are their best selling games they don't need to seek outside funds for future projects.So hopefully they will stay indie.
 
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