Peter Molyneux games

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I was reading the overlord inteview and i read this name as the man behind dungeon keeper. I was wondering are there other games made by him?
If yes wich one? because DK was a great fun game, just like overlord will be I hope :D
 
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The Molyneux games I played (in no particular order): Dungeon Keeper, Fable,
Syndicate/Wars and Magic Carpet.
He also was responsible for Homeworld, Black & White, Populous and many others.
 
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Yeah, Fable and Black & White (I/II) are his current (dubious) claims to fame - the games are all decent but marred by the outrageous expectations caused by him running his mouth incessantly about how they will each be 'world changing events'. Black & White is also one that is regarded as having gotten *way* inflated early scores before reality checked in.
 
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He also was responsible for Homeworld, Black & White, Populous and many others.

Are you sure he was responsible for Homeworld? I think not. Homeworld was made by Relic, devs also known for Company of Heroes, Warhammer 40,000: Dawn of War... As far as I know they have absolutely no connections with Molyneux.

And besides that, Homeworld was certainly innovative game, but it still, basically was an RTS game. And Molyneux never made RTS games.
 
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I never played Dungeon Keeper - is it worth trying now?
 
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It's a fun little RTS game. I never actually completed it, but I spent quite a few hours working at it. There's a lot of really cute animations for your troops, although after you've seen it, well, you've seen it.
 
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Well, I can get it 'cheap' on Goozex, so I might just give it a try ...
 
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Dk was really fun, although I never finished it. DK2 was nice too but not as good as DK
uh if peter didn't make RTSs? what do you call DK and black or white?
 
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Well, I can get it 'cheap' on Goozex, so I might just give it a try ...

one of the best games Ive ever played!

It isnt a typical rts tho. You basically play an evil overlord who must build a dungeon, and by building different configurations, you attract different creatures who will defend your home against do-gooder adventurers that come and try and expel you from their lands. You can build traps too, etc.

Even better, you can go down to fps view and not only explore your domain, you can fight alongside your creatures and attack the adventurers yourself. I love it, great game. I like part one and two, but I still maintain that this is one of those series that the original is better than the sequel
 
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Another reason I ask is that I'm about to get a PSP preview build of an upcoming game called 'Dungeon Maker', where you play the hopeful hero of the village building a dungeon to lure monsters and eventually the 'ultimate evil' and thereby cleanse the city.
 
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Dk was really fun, although I never finished it. DK2 was nice too but not as good as DK
uh if peter didn't make RTSs? what do you call DK and black or white?

Sandbox strategies. They're like Sim City, you are building and maintaining something. In this case a dungeon.

RTS are more about making a base, training units and destroying your enemy (games like Age of Empires for instance).
 
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Hate to pick on the new member, but I think you're a bit off, Malk. The 4th (IIRC, follows treasure, sleeping, food) room you can build is the training room, which fills the only one of your 3 criteria that's even open to debate. RTS it is.
 
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Hate to pick on the new member, but I think you're a bit off, Malk. The 4th (IIRC, follows treasure, sleeping, food) room you can build is the training room, which fills the only one of your 3 criteria that's even open to debate. RTS it is.

Well sure, you can fight but that's not the point of the game. There's something more in this kind of games, than in typical Age of whatever games.

And of course, I don't mind that you don't agree with me. Everybody's got right to have their own opinion.
 
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Are you sure he was responsible for Homeworld? I think not.
I think you're right, though I'm pretty sure he had something to do with the game.
 
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Dungeon Keeper was great. Truly groundbreaking at that time. It will probably look fugly today though. Maybe rather play DK 2 or Evil Genius, which is supposed to be something similar.

I´ve also played Populous and Populous 3. The first is well accepted as a masterpiece, the latter, made after Sir Peter left Bullfrog, is underrated. It was a great game too.
 
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DK1 is one of the best games I ever played. DK2 was pretty bad, it didn't have the same old feeling (and the German voices were awkward).

Oh, and DK is RTS. In fact, the only RTS game I enjoyed.

To the threadstarter: mobygames.com is the site you seek.

BTW, Peter Molyneux is listed in the "Extra Special Thanks" of Homeworld's credits. So.
 
I thought that the original Dungeon Keeper was a neat game. The idea to turn things around and to let you play the villain who needs to defend his realm against hordes of heroes was pretty innovative back then.
However, I got bored by the game rather quickly. It was way too easy (and I'm not even a good RTS player).
I always built crap loads of imps and had pretty much infinite resources at my disposal all of the time. The dungeon became huge (basically beyond the point of maintaining any sense of oversight or control) after a short while and I just more or less aimlessly built stuff and bought units and traps and upgrades etc etc etc
After a little while, no hero group ever got even close to posing a threat so the game became uber boring as you just sat there and watched your realm grow. It got old really fast IMHO.
 
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Well, I don't think that DK2 was so easy, but it did get kinda repetitive and boring about half the way throught the campaign.

Now, it is real time strategy game, but it's not classical RTS. Only common things it has with classic RTS games is that it's real time, you're goal is to kill/destroy enemy, there is some sort of base building... But you do all these stuff in different way, if you know what I mean... That's what I meant to say.

I mean you can't compare, for instance Black & White and Command & Conquer 3. They're different types of games, and usually, different types of players play them.
 
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well, to simply call Dk an RTS is lazy.

There definitely is a difference first and foremost in that you are not in direct control of your minions in DK, as opposed to the right-click-to-the-death lemmings cranked out of a barracks in what Malk is positing as a "classical" build n' deploy RTS.

Traditional "build n' deploy" RTS lemming troops have no sim-like requirements either, such as "making them happy" for example. They have no personal needs beyond their prerequisite building material cost. Piss off your minions in Dk, and youll soon find yourself the commander of a grand militia of imps. To the contrary, a bread-and-butter atypical RTS lemming will simply stand there in formation, theoretically for all eternity, regardless of whether he likes smelly cavalry standing next to him, or has food available, or has entertainment provided. In Dk2, with what would in one form or another come to be known as "morale", some minions will even refuse to fight if they feel it's a losing battle or are exhausted. Or even if theyd rather go play in the casino or torture chamber a while, the polar opposite of the typical bread and butter RTS right-click-to-the-death lemmings that have no such behavior whatsoever.

I'd say that Dk is a sim/rts, not simply an RTS. That's selling it, and Peter short in my opinion. It's like Majesty, another great title that I feel falls into this category as well.
 
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