Dark Souls III - The Key Aspects of the Game

Myrthos

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GameInformer list what, in their opinion, are the key aspects of Dark Souls III.

Fast Travel

Players can expect to use fast travel from the very beginning of the game, much like Dark Souls II. Miyazaki wants to keep the convenience aspects from previous titles, unless they interfere with game design.

Respecialization

While Miyazaki is unsure if the “Soul Vessel” item will be available in Dark Souls III, he says there will be a method for players to reallocate stat points so that they can change builds around without having to create a completely new character. “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls,” Miyazaki says.

New Game+

New Game+ will look more like Dark Souls II than other games, with new weapons, items, and reconfigured enemy locations and placements to keep the surprises and exploration elements fresh in Dark Souls III. Of particular note is that bonfire ascetics will not be returning, so players will be unable to artificially + zones.

Durability

Miyazaki’s take on durability is that Dark Souls III will find a happy medium between the two extremes of Dark Souls and Dark Souls II. “Still tuning the balance, but I personally think that the weapons in Dark Souls II break a little too easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls I, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls III. “

Summoning And Invasion

If you were worried that Dark Souls III would be shifting toward Bloodborne’s bell summons, not to worry; it will have the standard summoning system found in Dark Souls and Dark Souls II, and will use soul level for matching, not soul memory. Here’s something interesting – Miyazaki states that players won’t be locked behind consumable items for invasion; they’ll be able to do so as they wish without having to worry about keeping stocked up on cracked red orbs.

Hidden Walls

Hidden walls will still be there for players to find in Dark Souls III, but forget walking to each section of a zone and tapping the interact button – they’ll be tied to attacking again, like the first Dark Souls. “This is due to my thinking behind this type of feature,” Miyazaki says. “I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game.”

Magic

Tim Turi runs down some of the magic changes here!
More information.
 
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you need us vpn to access that site or…?

i always get this
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A true franchise for the average Anglo-Saxon juvenile owning a console.
 
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All sounds pretty good except the mind boggling exclusion of a good drop in drop out coop mode is.... Well, mind boggling.

I'm guessing they will never do it. I remember reading an article where someone from from software was saying they want to force people to play with strangers because it will create a stronger community. I don't think so as in my case it just creates disappointment and aggravation.
 
All sounds pretty good except the mind boggling exclusion of a good drop in drop out coop mode is…. Well, mind boggling.

I'm guessing they will never do it. I remember reading an article where someone from from software was saying they want to force people to play with strangers because it will create a stronger community. I don't think so as in my case it just creates disappointment and aggravation.

A proper coop mode is the one thing that would make me want to invest in this kind of game.

Even a middling game can be great when shared.
 
you need us vpn to access that site or…?

i always get this
Sorry for the inconvenience, but there’s an error with your location. Our diligent code monkeys have received this error, and if they are unable to fix it, they will be…dealt with.
It works for me. Never had an issue with GameInformer either.
 
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