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DArtagnan
Guest
What I meant there was that the more you play chess, the better you get since you will learn from your mistakes and improve your skill level. Obviously this is subject to diminishing returns but this process of playing lot of games can be considered "grinding" by some people. The main point I was trying to make there was grinding in such cases can be very enjoyable to some people since they see their skill level improves and that lot of fun Therefore grinding in DS games can be fun too since the more you die the better you get subject to diminishing returns.
I think you're making my point for me
If you enjoy the grinding in DS - you'll enjoy DS. I don't enjoy the grinding, so I don't enjoy DS.
The issue here is that SirJames and others don't seem to accept that the game takes a lot of investment and work - which includes a SHIT load of fighting the same enemies over and over and over.
The very definition of grinding.
Now, a lot of games have elements of that - but most games don't take away progress due to trivial mistakes. Most RPGs have a more coherent story - and a lot of them have better exploration.
It all comes down to what you enjoy playing.
Dark Souls and all the others, including Lord of the Fallen, are all driven by a very defined and rigid formula.
The levels are beautiful, the combat is excellent, the balance is very good - and so on.
Lots of nice aspects if you don't care about story and what I consider to be meaningful exploration - and you don't mind working ten times harder for your progress than you do in other games that have much better content.
Unless you consider mostly empty levels with limited interaction, constant combat and ridiculously over-the-top boss encounters superior content.