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DArtagnan
Guest
So you would have been completely happy, if they'd given you the same stuff, but would have put it in a chest to open first. Cool!
No, I would think better of the game if the items I came across during most of my play were actual upgrades.
There are more powerful items than the Roche jacket and Aerondight pretty soon btw. Roche jacket was +7 armor and the last armor I wore in chapter III had +36 armor. That's still a pretty wide range. The same goes for Aerondight. That had max 18 damage (I think) and the last sword I used had 60 (at least with runes). Again, a very wide range. Most swords I found had different stats, so I disagree, that players couldn't upgrade several times throughout the game. I switched swords frequently.
This isn't about Roche armor. It's about the Alchemy gloves and Magical Pants.
I don't know the sword in question. I'm talking about the swords available through exploration and crafting, versus what the Mysterious Merchant sells in each chapter. No real upgrades except for the end of chapter 2 and onwards. Perhaps a few marginally better or different stats - but overall they nullify a lot of the weapon upgrades.
PS: Just one news under this one, people complain that the Fable III DLCs weren't already built into the PC release of the game and have to be bought separately…
It's helpful if people learn to separate distinct complaints.
No one - and I do mean no one - is complaining about DLC being available free. We're saying it would be best if these items weren't included by default - but that they should be a distinct choice. Probably through "enabling" them in the DLC content menu.
That way, players could get a better experience without having overpowered items available in-game - without even realising it.
It should be a pretty simple thing to understand, but apparently it's about arrogance and elitism.