Do we have a '(small) annoyances in currently playing game' thread?
Mad max. The long-winded animations for picking up stuff. Notable, each time I eat a can of (dog) food |I want to rip my hair out. Ok, it is not *that* long but for actions you do often the animations should be short, or shouldn't interrupt gameplay. Similarly, who thought it is a good idea to require a long-press of a button to pickup items (with accompanying circle that fills up). I can understand it for breaking down doors, emblems, etc. but not for picking up scrap metal.
Speaking of open-world games. We all hate grinding right (if not, speak up or be forever silent)? I was wondering which game exactly started it: collecting feathers (AC), clearing out bandit camps (mad max), etc. Was it WoW that started it all or was there something before? I can't remember, e.g., Dungeon siege 2 having any grinding at all (just to pick up something that is also action oriented).
I suppose some fetch quests could enable exploration a bit (like visiting each lookout tower in interesting locations).
I don't hate grinding, but I don't like being forced to grind.
Anyway grindings been around very a very, very long time. I remember grinding Murphy's Ghosts in wizardry 1 in the early 80"s.
OT, Just started playing Detroit: become human. First hour is intriguing.
Is the detroit the name of a game or a place in a game ?
OT, Just started playing Detroit: become human. First hour is intriguing.
Yeah, the developer seems to have enough of exclusivity bullshit holding a game hostage thus meaning less money earned, thus teamed up with NetEase to bring future games to nonSony platforms:its ps4 game.
GamesBeat: Are you still going to focus on Sony platforms? Or will you spread out to new platforms?
Guillaume de Fondaumière: We will continue to work on PlayStation, which is a platform we love and that we know very well. but we will also consider other platforms as we want to make our creations accessible to as many gamers as possible worldwide, regardless of the platform. This is definitely a shift for us after 12 years developing exclusively for PlayStation. But at the same time we have developed engines on PC, Dreamcast, Xbox, PS2, PS3, PS4, and PS4 Pro. Thus, we are confident we can make a smooth transition while keeping the high level of quality that we target for our games.
Trying to give a go at Skyrim for a bazillion time. The plan was to go modless (outside SkyUI and unofficial patch) and actually do the main quest for once and play the DLCs.
But the temptation was too much and tus I installed a bunch of mods because:
- default game facial stuff is really low quality
- spells scale like crap, DLC spells aren't available in the base game areas and its missing some classics from previous TES games
- a leveled list re-balance because I prefer finding cool things than useless items when I open a boss's chest or a dragon's belly.
- I saw an interesting AI overhaul on the Nexus and decided to try it
Hopefully this last me for a little while.
Yeah, modding is great but also a disease.
I'm only 20hrs in though, about six weeks after starting, which sucks. Gaming time is limited at present. I'm looking forward to the day when I can get a damn good session in again!
I'm still playing PoE2 in turn based mode. I'm enjoying the game much more than the first one - the humour, exploration, combat, everything just feels much better. The only thing I'm not enjoying are the text based ship to ship combat sections, which are poorly explained and not much fun.
I'm only 20hrs in though, about six weeks after starting, which sucks. Gaming time is limited at present. I'm looking forward to the day when I can get a damn good session in again!
What happened to your Kingmaker run?
I spend most of my hours install 100’s of mods and then just running of in what ever direction discovering content. I have no idea if it’s Bethesda made or mod and don’t much care. It’s all very enjoyable.