What's the issue with quest markers? There's a big option called Track Quest or Show on Map or something on the quest log. It couldn't be much clearer :/
Yet a lot of people miss that. I've seen several Reddit posts where people have been very surprised that was possible in a PB game.
However, that's not my problem with the UI.
It's primarily the misinformation related to the absolutely vital details of skills - where skills do NOT do what the text says they do. As well as stuff like the personality skills - that seem deliberately opaque in terms of function.
In a game that totally revolves around character progression and smart choices - it would seem to be a very important thing to communicate clearly to the player.
I mean, I could fix everything in 20 minutes if PB told me what skills actually did - and I could write crystal clear descriptions for their tooltips.
The fact that they obviously don't care about details like this, tells me more than enough about their approach to UI and new players.
I find it annoying that I have to spend a significant amount of time on Reddit or Google when I need to make a skill choice.
I'm the kind of guy who prefers to play games "as they were intended" - and I prefer to make informed choices based on in-game systems and information. I don't build characters based on guides or information I need to hunt down because skills don't do what you would expect them to do.
I can't build my character in my preferred way in Elex - because the system doesn't make intuitive sense. It's a mess, really.