Fallout 4 - About the short Announcement-to-Release Window - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Fallout 4 - About the short Announcement-to-Release Window

Default Fallout 4 - About the short Announcement-to-Release Window

February 22nd, 2016, 23:43
Todd Howard explains to Gamespot why he prefers shorter short announcement-to-release windows:

Fallout 4 Director on Why Bethesda Intentionally Held Back Info Before Launch

Todd Howard also teases that Bethesda's future games could have an even shorter announcement-to-release window.

[…]

The game industry veteran, who also directed The Elder Scrolls V: Skyrim and Fallout 3, went on to say that it can be problematic to talk about a game so long before its release. Game development is a fluid, ongoing process, and game mechanics and systems can change as development progresses.

"The other thing is, while you're making a game, you're figuring out, 'OK, what's really good about it?' 'What's this?' 'What's this?' If you're talking about that too early, people aren't getting excited, they're getting anxious."

"Tell me about this," a fan might ask. Howard would have to reply, "I can't." Another fan might ask, "How does this work?" and because the game isn't finished yet, Howard would say he's not sure.

"It's just a bad conversation to have," he explained. Instead, Howard would rather wait to announce a game until he's confident in what the team can deliver.

[…]
Thanks Couch!

More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 14,096
Mentioned: 101 Post(s)

Default 

February 22nd, 2016, 23:43
I call B.S.. There's a middle ground to be had between being rude, complacent schmucks, not even confirming the existence of a sequel to the the legions of fans (who mod your otherwise forgettable husk and keep it in the public consciousness) and making it only known at some self-aggrandizing event mere months before release.
Drithius is offline

Drithius

Drithius's Avatar
Laughing Gnome

#2

Join Date: Nov 2008
Location: Florida, USA
Posts: 5,283
Mentioned: 23 Post(s)

Default 

February 22nd, 2016, 23:45
Picking game features up to the last minute certainly explains bugginess at release.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,570
Mentioned: 13 Post(s)

Default 

February 23rd, 2016, 00:02
This is a hilarious video about Toddy here…https://www.youtube.com/watch?v=yvGXCisAaR4

Btw, how tall is this guy anyway?…That chick on the stage looked like she could EAT him.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#4

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)

Default 

February 23rd, 2016, 02:32
Originally Posted by BoboTheMighty View Post
This is a hilarious video about Toddy here…https://www.youtube.com/watch?v=yvGXCisAaR4
I'm sorry, but I don't think personally attacking someone and calling them names is appropriate. Yes, Todd promised features that didn't come true. But he's also the driving force behind games that have inspired and immersed millions of players.

Maybe you don't like Bethesda games (yes, Fallout 4 was disappointing), but being so petty as to rail and mock a fellow human being. That's not cool. At all.

PS: getting back ON TOPIC, I very much respect Bethesda for working hard on their game for years and waiting until it was almost done to announcement it. All games should do this.
Brumbek is offline

Brumbek

Keeper of the Watch

#5

Join Date: Oct 2010
Posts: 626
Mentioned: 0 Post(s)

Default 

February 23rd, 2016, 02:42
Originally Posted by Drithius View Post
I call B.S.. There's a middle ground to be had between being rude, complacent schmucks, not even confirming the existence of a sequel to the the legions of fans (who mod your otherwise forgettable husk and keep it in the public consciousness) and making it only known at some self-aggrandizing event mere months before release.
Come on, was there 1 fan that didn't think they were already working on it?

I much preferred the way they did it to vs 2 years of hype and waiting. Personally I'd rather not hear anything in advance and the game just show up one day.

sakichop

Guest

#6

Posts: n/a
Mentioned: Post(s)
+1:

Default 

February 23rd, 2016, 02:46
And not be disappointed when the game doesn't live up to the hype.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#7

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,570
Mentioned: 13 Post(s)

Default 

February 23rd, 2016, 04:46
Originally Posted by Brumbek View Post
I'm sorry, but I don't think personally attacking someone and calling them names is appropriate. Yes, Todd promised features that didn't come true. But he's also the driving force behind games that have inspired and immersed millions of players.

Maybe you don't like Bethesda games (yes, Fallout 4 was disappointing), but being so petty as to rail and mock a fellow human being. That's not cool. At all.

PS: getting back ON TOPIC, I very much respect Bethesda for working hard on their game for years and waiting until it was almost done to announcement it. All games should do this.
Eh, Brumbek, I was only joking…nothing harmful by it, anyway.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#8

Join Date: Jun 2015
Location: Croatia
Posts: 3,900
Mentioned: 14 Post(s)

Default 

February 23rd, 2016, 05:20
Originally Posted by sakichop View Post
I much preferred the way they did it to vs 2 years of hype and waiting. Personally I'd rather not hear anything in advance and the game just show up one day.
Originally Posted by Thrasher View Post
And not be disappointed when the game doesn't live up to the hype.
Agree with you both 100% as I hate when publishers market games to early. Also most of the games get delayed, and we get a few more months of PR marketing.
--
"Facts are stubborn things, and whatever may be our wishes, our inclinations, or the dictates of our passions, they cannot alter the state of facts and evidence." - John Adams
Last edited by Couchpotato; February 23rd, 2016 at 06:12.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#9

Join Date: Oct 2010
Location: Banana Republic of America
Posts: 26,412
Mentioned: 116 Post(s)

Default 

February 23rd, 2016, 06:09
I haven't played Fallout 4 yet, and I have a gut feeling that I probably won't be in love with the game. Bethesda frustrates me, because even though I gravitate towards their approach, I feel that their games are capable of so much more, and I strongly dislike that they seem to have stagnated and are too comfortable with their familiar formula.

That said, I really like this sort of marketing approach. I think it's really refreshing that, including the Skyrim announcement, they have actually limited the big, overblown triple-A hype machine that is so common with big games in the industry. It's quite commendable really, and I respect them for taking this approach.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#10

Join Date: Nov 2010
Posts: 1,030
Mentioned: 0 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Fallout 4 - About the short Announcement-to-Release Window
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch