If you get lost in TW3 you have to be pretty stupid or colour-blind, because every quest is about following round dots on the map, or holding the right mouse button and look for big red marks.
Eh?
Um, if TW3 is anything it is not so called "fantastic gameplay" consoley crap where you'd hold something so action sequences resolve automatically themselves.
Nor is stupid consoley tunnel crawler to follow one path - anyone can roam freely in TW3, only if they can forget console designs (and phones too).
Sure, if you choose to play that way. Or you can just turn off the onscreen markers and mini-map.
This.
TW3 does respawn trashmobs, but those are not levelscaled rubbish and can't annoy you like in, well, Skyrim.
Means exploration won't be a grind-em-up chore, additionally means one should turn off handholding mechanics as there is no point in following questions/exclamation marks just to avoid onehit=dead trashmobs - unlike other "brilliant" games where trashmobs grind lasts for months and feels like a second job.
Unlike trashmob respawners falsely advertised as games, hopefully you all noticed I never asked about possible no_respawn mod for TW3. Why? Because it's not needed in that game.
Would write more, but sorry. I'm off to play some pay2win MMO garbage. With grinding, gameplay, linearity, impossible to get rid of garbage on UI and DarkSoulslike horrible hair graphics.
A man sometimes needs to play something stupid to appreciate masterpieces more.