Yes, as per usual at the moment, a huge effort was put into the landscape and atmosphere, cut scenes and voice acting, but the game itself is a poor derivative in terms of its relative interest as a unique entity.
It copies Bloodborne with it's black and white tone and even has people talking at you from behind doors, and then combines that with a turn-based combat party-based system instead of having it real-time.
But for all the beauty of the environment, there's nothing to find in it, you just ignore it all and run through it. No loot, no random NPCs, no surprise monsters or any of that kind of thing. The loop is just convo-cut-scene then onto the next battle.
The inventories are tiny and consist of collecting basic consumables. Instead of having static classes the character becomes whichever class their equipment allows them to be, wear a leather jerkin and hold a dagger, you are now swapping to a rogue class, the more times you wear the rogue suit, the more combat skills you acquire for your rogue persona.
I mean, it does its thing and for some people this is going to be a perfectly ok game to play, especially if gotten for free. The idea of paying for it? I'm afraid it doesn't suggest there's something worth paying much for here. Playable, but not must-play kind of thing. One for if you have literally nothing else to play, which, as previously stated in the thread, is unlikely in current year.