So… my Assassin's Creed marathon has (almost) come to a (preliminary) end as I was able to finish quite a completionist run of Black Flag this weekend. Took me 65 hours. I did all of the side content and collectibles except for some of the community challenges. As far as single player… I did it all, even the 200 animus fragments that are kind of like the equivalent of the feathers in previous games.
Now just need to play the Freedom Cry DLC and then it's a wrap.
All in all I really enjoyed this installment in the series the most by far. It's a huge step up in quality compared to previous entries in the series. I loved the Caribbean pirate setting with Captain Kidd and Captain Blackbeard and lots of other memorable characters that were portrayed extremely well. Digital and facial animation in this game is definitely getting close to live acting. It's amazing.
The environments are absolutely beautiful, too. From the high seas to all the bigger and smaller islands and lagoons. It's fun exploring the nearly seamless open world and there is so much attention to detail all over the place including diverse NPC behavior and activities.
The sea combat is great and it's very motivating to upgrade your ship since every change is visible and tangible. I spent a good part of those 65 hours "grinding" cash for upgrades, plundering one ship and one fort after another because it was simply fun to do.
Ground combat is the same as always in the series so not exactly stellar but the game is supposed to be played more like a stealth game with sneaky kills instead of open combat so I guess that's forgivable.
Still, the addition of some of the darts you can shoot was pretty nice to use on certain occasions. Not bad.
Are there any negatives? Sure. There is still quite a bit of consolitis with regard to the controls and the camera. The game also has a few pretty weak and a few very annoying story missions and there are some conflicts with the open world design.
For example, say you just cleared an island before going to your story trigger waypoint, and then, when you hit the trigger, the entire island respawns since the story mission requires it. That's always kind of awkward and unnecessarily drags down the quality of the game.
Some missions also require trial&error so you unnecessarily waste time. For example, you're supposed to follow a dude, eavesdrop on him and finally kill him at the destination. I might have done something horribly wrong but the only way, at least as far as I could see, to successfully complete the mission was that you had to know where he was going, pass him and arrive at the destination to hide for the kill before him. So you have to do the mission at least twice because you can't know the destination on the first try.
Wish the mission design would have generally allowed for more leeway.
Now I'm looking forward to Rogue and Unity which I will probably play in that order (Rogue is set after Black Flag AFAIK). It will be quite a while since Rogue isn't even out yet (on PC) and I'll certainly wait for the price to drop below €20.
Going by the reviews, I'll probably do pure story runs (little to no side content) of Rogue and Unity as I did with AC1 + 2, Revelations, Brotherhood and AC3.
This series needs more Black Flags!