Witcher 3 is the best game of the generation
Author lost all credibility with that statement for me.
Witcher 3 is the best game of the generation
I get that BG is a sacred cow to some people just as Gothic and Ultima 7 have been in the past. I love me some BG2 and feel its the best of the bunch combining the size and scope of BG with style and quality of IWD.
However, I stand by there alarming were signs in the game and from statements from BW themselves over their love of Diablo and how it affected development of BG2 and especially ToB. Something that was fully realized in NWN.
When was the last time you told your DM in your PnP game that you need to quit in the middle of battle, go to your personal safe place that operates in a different time and dimension, talk with your buddy Caspenar, grab your uber equipment to bring with you, then return to the same place you were just at.
This mechanic is straight out Diablo and has no place in D&D - not in Throne of Bhall, not in Neverwinter Nights.
Author lost all credibility with that statement for me.
To me, it sounds like the journalist made the comment purely because TW3 is the new sacred cow that many seem to worship - so, he also lost credibility from me.
Here's the video as linking to the forum post somehow destroyed the video(...)
Why? It's fine if you don't agree, but to say he has no credibility because he likes a particular game more than you do doesn't make a lot of sense. Would he suddenly be more credible if he had said Skyrim?
The kicker is that hardcore RPGs are in vogue right now. Witcher 3 is the best game of the generation. Divinity Original Sin 2 has proven that there's still an audience for hardcore isometric RPGs. Even Assassin's Creed is an RPG now.
It's not your fault it's a site bug that has never been fixed.Sorry Couch, it wasn't my intention.
The mechanics in ToB were identical to SoA for the most part. The power gaming aspect comes from it being high-level D&D 2.0
As far as any additional mass market appeal compared to BG 1&2, I don't see it. If anything, I think ToB has less mainstream appeal due to the difficulty level and the need of being already familiar with the mechanics. While it's possible to play it without ever having played BG 1&2, I think most would find it a lot harder than the average RPG.
Looking at Bioware - I still play SWTOR from time to time, and it is really sad to see how the developing resources were drained from that -
- I feel as if my old philosophy is now very clear to see : "A game that's treated as a tool to make money isn't a game anymore" - and these EA business decisions to treat games as tools to make money are *very* visible as a watermark now.
Shareholders don't like and want games. They like and want money.
I think you're getting way too hung up over a single statement, but ok.
I totally get what you're saying about when someone states an opinion like it's a fact. That irks me as well. However, I don't think it's significant in relation to the rest of the article. She's spot on with most of her points about Bioware. Regardless, I'm cool with your point of view even if I don't agree with it.
The Witcher 3 was just the sort of game people expected from BioWare: a story-driven action RPG with outstanding graphics, a deep story, and plenty of romance.
When the founders of Bioware look back and talk about Baldur's Gate you can see much of the view that many indie developers have now of days. They loved playing pen & paper rpgs. They loved playing the gold box D&D games. They wanted to make a game they would like to play themselves and they had the hope and belief that this would somehow make them money. Once a studio begins to focus on making a profit they start judging features not by if they will improve the game, but if they will improve the profit. You can just feel this in certain major studio games. They aren't necessarily bad games, but they often seem to be sort of like a frankenstein of pieces sewn together that wouldn't organically fit together.
Looking at Bioware - I still play SWTOR from time to time, and it is really sad to see how the developing resources were drained from that -
- I feel as if my old philosophy is now very clear to see : "A game that's treated as a tool to make money isn't a game anymore" - and these EA business decisions to treat games as tools to make money are *very* visible as a watermark now.
Shareholders don't like and want games. They like and want money.
Apart from being an excuse to gather consent for massive data collection, reading lines like action over depth, the article is built around that claim
No matter how bad Bioware have been, they never hit a gameplay low as TW3.
They attracted players with various expectations, which was their undoings.
This applies even more to crowdfunded projects.