When we talk to him this time around -- shortly after EGX, which marked Larian's return to physical events -- he's actually in Canada, on a tour to visit all Larian studios across the world. Vincke has been catching up with his teams, travelling for an entire month after a year and a half of staying put. And while the obstacles linked to the pandemic are still fresh in his mind, the greatest hurdle the team is facing is linked to the pressure it puts on itself, and nothing else.
"The biggest challenge is just getting everything done," Vincke says. "There's just so much, it's a very large project with a lot of ambitions with an insane amount of permutations, and making sure that everybody will have fun, regardless if you're a cleric of Shar or a Barbarian-Paladin-Druid multi-class.
"In terms of scope, you start with ambitions to do everything and then as the realities of production hit you, you say: 'Maybe not that, maybe not that'. That is the way it works, right? For us this project is certainly the most challenging one that we've done, just because of our sheer ambition of getting the polish level so high."