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Default Dead Monarchy - Early Access Version released

June 19th, 2019, 20:18
The Early Access version of the strategy RPG Dead Monarchy is now available:

Dead Monarchy

Dead Monarchy is a turn-based, tactical RPG with roguelike elements, inspired by games such as Battle Brothers, XCOM and Jagged Alliance. Equip your warriors with historically inspired equipment and attempt to survive in a dying world overrun by all manner of monsters.

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Currently the game consists of two layers. The "town" layer where you manage the player base and the "combat" layer where you engage enemies in turn-based tactical combat. As it stands, the core gameplay loop is to go out on a mission, gather resources, then spend those resources on upgrading buildings which in turn provide a variety of bonuses to your warriors. As you continue to upgrade your town and go out on expeditions, time will pass and the enemy will grow stronger and then will eventually attack your town. Failing a base assault without being completely wiped out will result in your building upgrades being destroyed.

This weakens the player and makes it harder for the player to achieve victory. To win the game in its current Early Access state, you must defeat all 5 Monarchs, one for each respective biome. This eventually results in a race against the enemy, with the enemy trying to wipe out your town and with the player trying to become strong enough to defeat all 5 Monarchs before getting wiped out.

  • Turn-based, tactical combat where the player can control up to 18 warriors at once. No longer do you have to justify to yourself for playing with a small party of 6 poor souls against the world. Combat is phase based, meaning all units within a faction act before the next faction goes however movement is based on action points allowing movement multiple times in a turn.
  • Counter attacks and attacks of opportunity, ranged combat, synergistic abilities, flanking, action point system, positional bonuses and elevation tiles that influence hit chance.
  • 45 abilities divided into 9 weapon types. Sword, hatchet, mace, claymore, greataxe, warhammer and rapier. There are then 2 ranged weapon types, longbow and crossbow. Each weapon type has 5 unique abilities assigned to it.
  • 50 unique armor sets currently implemented which make up the 20 tiers of standard armor and 30 rare cultural armor that the player finds out in the world. Standard armors have 6 color variations, cultural armor has 3 color variations. An armor set consists of the helmet and the body armor (torso to legs). Plenty of armor sets to come in the future.
  • 5 unique biomes to fight in, with each biome containing its own environmental hazards. Combat maps also have partial random map generation. Rocks, trees, environmental hazards and singular elevation tiles are all randomly generated using an algorithm.
  • 65 monsters of which 60 have unique monster models. Not all unique monster abilities are animated yet, so there could be some confusion when it comes to "feedback" during combat.

Assume leadership over a town. Decide where you want to send an expedition team to scavenge, based on the rewards and resources that the different biomes offer. Use those resources to upgrade your town buildings to prepare your warriors against the eventual town assaults and to give them the necessary support to hunt down the Monarchs.

Dead Monarchy Studios is me, I'm just one guy. I'm a solo developer and a gamer who's been chasing a lifelong dream of creating a RPG that I could live in. I was born and raised in Australia and I spent my childhood playing games. Dead Monarchy is my passion project and it has been influenced by games such as Battle Brothers, XCOM and Jagged Alliance. I plan to develop Dead Monarchy for several years, even after release. If I don't, then I'll see you at the stake.
More information.
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June 20th, 2019, 03:06
Thanks a lot for getting the word out, it means a lot!
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June 20th, 2019, 06:43
Looks interesting will keep an eye. Good luck to you
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June 20th, 2019, 18:09
Glad you are interested, that's enough for me!
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June 20th, 2019, 19:04
The UI sure looks a lot like Battle Brothers. If the mechanics are half as good, I'll give it a whirl.
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June 20th, 2019, 19:11
I hope Steam EA is a success, and it doesn't come to Kevin (solo dev) selling his kidney to get this finished.
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June 21st, 2019, 02:21
Doesn't appear to have a campaign planned…
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June 21st, 2019, 02:30
I also get a slight Battle Brothers feel from this project, so I'll be watching for when it's fully released.
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June 21st, 2019, 06:47
Bought to support.

I'm a sucker for deep tactical turn-based and this looks more up my alley than Pathway, which was just to shallow.

I would have preferred 2D, but as along as the mechanics and systems are good I can live with it. Will try to play a bit this weekend and then report my first impressions here.
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June 22nd, 2019, 03:21
Originally Posted by Capt. Huggy Face View Post
The UI sure looks a lot like Battle Brothers. If the mechanics are half as good, I'll give it a whirl.
BB is no doubt one of my biggest influences. I'm currently working on another build which should hopefully address some of the issues that the players have reported to me. It might be best to hold off for a bit, as I mentioned on the Steam page, some of the mechanics have started to really became clear that they are a bit unbalanced.
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June 22nd, 2019, 03:22
Originally Posted by BlackVoid View Post
I hope Steam EA is a success, and it doesn't come to Kevin (solo dev) selling his kidney to get this finished.
Thank you! Hopefully so, as I kinda like my kidneys.
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June 22nd, 2019, 03:23
Originally Posted by Carnifex View Post
I also get a slight Battle Brothers feel from this project, so I'll be watching for when it's fully released.
Thank you for your interest!
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June 22nd, 2019, 03:26
Originally Posted by Darkheart View Post
Bought to support.

I'm a sucker for deep tactical turn-based and this looks more up my alley than Pathway, which was just to shallow.

I would have preferred 2D, but as along as the mechanics and systems are good I can live with it. Will try to play a bit this weekend and then report my first impressions here.
Thank you for going the extra mile to support the early access launch! I am currently working on a new build as I now have a couple days off from work. If you get some time, perhaps you should check the Steam forums and see if their feedback corresponds with your own. If it does, then those are the issues that I am currently trying to address.
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June 22nd, 2019, 03:29
Originally Posted by you View Post
Doesn't appear to have a campaign plannedů
Currently not as I have to be realistic in the goals that I set since I am a solo developer, never say never though!
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