lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,778
You can't go a few feet in the world of computer games without at some point coming up against the concept of 'Random'.
RPGs are notorious for it, but they're not the only genre by a long shot. Us on this forum are just more regularly exposed to the concept, so I think it an interesting topic for the forum.
I've recently been playing Crusader Kings Complete. Yes, the first crappy entry to Paradox's DLC infested string of games. The first one doesn't have any DLCs and just one expansion that is automatically included in Complete.
Don't get me wrong, it's a fucking dire game in almost every regard, however, I've been stress-testing it for the past couple of weeks while I have some downtime from Pathfinder Kingmaker.
My stress test has indeed proven that RNG, the element the game is so 'religiously' based upon, is indeed a complete fraud.
My evidence? Well, it's not screenshots, because I'm not taking a screeny of every moment in a 100/200 hour game that can be dismissed as one moment in a 100/200 hour game and therefore cherry picking.
No, I shall offer you, casual viewer, the opportunity to do your own math.
I'm at the stage of the game where "Plague Afflicted" is now a trait a member of you or your court can attain from a 'random' roll of the dice each month (or whenever the algorithms check for this stat to be handed out).
Now...
I have 89 people in my court. So there's 90 people in my court including myself. That's a nice round number for working out percentage chances.
Over the course of a twenty year period a grand total of 4 "Plague Afflicted" attributes were handed out to member of my court.
So, let me ask you, what are the odds of one specific person getting the "Plague Afflicted" attribute each time the algorithm does its check?
Is any other attribute associated with a greater chance to get this attribute? Such as 'Stressed', 'Illness', 'Lustful', etc?
Hmm, perhaps you wise folk could calculate for me the odds of:
My Chaste & never before ill or stressed Steward getting given the affliction 3 times in that 20 year period (and yes, I simply reloaded a save each time it happened)
And
My Chaste & Never before ill or stressed ruler with +many-health getting the attribute.
And no other court members whatsoever.
In case you think it might be something to do with the bloodline, the Steward is one of 5 brothers who all also have titled positions at the court.
Once you have provided me with the exact odds of the above occurring, I would then like to hear anyone's defence that 'random' computer games are 'always purely random'.
If, like me, you are aware computer game 'random' is usually just a veil for gamey dev-inspired bullshit, then no need to comment, other than to click the like button and have the fun of providing us with the odds required for the above 'random events' to happen.
RPGs are notorious for it, but they're not the only genre by a long shot. Us on this forum are just more regularly exposed to the concept, so I think it an interesting topic for the forum.
I've recently been playing Crusader Kings Complete. Yes, the first crappy entry to Paradox's DLC infested string of games. The first one doesn't have any DLCs and just one expansion that is automatically included in Complete.
Don't get me wrong, it's a fucking dire game in almost every regard, however, I've been stress-testing it for the past couple of weeks while I have some downtime from Pathfinder Kingmaker.
My stress test has indeed proven that RNG, the element the game is so 'religiously' based upon, is indeed a complete fraud.
My evidence? Well, it's not screenshots, because I'm not taking a screeny of every moment in a 100/200 hour game that can be dismissed as one moment in a 100/200 hour game and therefore cherry picking.
No, I shall offer you, casual viewer, the opportunity to do your own math.
I'm at the stage of the game where "Plague Afflicted" is now a trait a member of you or your court can attain from a 'random' roll of the dice each month (or whenever the algorithms check for this stat to be handed out).
Now...
I have 89 people in my court. So there's 90 people in my court including myself. That's a nice round number for working out percentage chances.
Over the course of a twenty year period a grand total of 4 "Plague Afflicted" attributes were handed out to member of my court.
So, let me ask you, what are the odds of one specific person getting the "Plague Afflicted" attribute each time the algorithm does its check?
Is any other attribute associated with a greater chance to get this attribute? Such as 'Stressed', 'Illness', 'Lustful', etc?
Hmm, perhaps you wise folk could calculate for me the odds of:
My Chaste & never before ill or stressed Steward getting given the affliction 3 times in that 20 year period (and yes, I simply reloaded a save each time it happened)
And
My Chaste & Never before ill or stressed ruler with +many-health getting the attribute.
And no other court members whatsoever.
In case you think it might be something to do with the bloodline, the Steward is one of 5 brothers who all also have titled positions at the court.
Once you have provided me with the exact odds of the above occurring, I would then like to hear anyone's defence that 'random' computer games are 'always purely random'.
If, like me, you are aware computer game 'random' is usually just a veil for gamey dev-inspired bullshit, then no need to comment, other than to click the like button and have the fun of providing us with the odds required for the above 'random events' to happen.
- Joined
- Nov 1, 2014
- Messages
- 4,778