Book of Demons - Release Date Announced

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Spaceman
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Hack n' Slash game Book of Demons has a early acess release date. It will arrive on Steam Early Access on the 28th of July.

After nearly 3 years of development Book of Demons finally has a Steam Early Access release date! It will launch on the 28th of July and we're incredibly hyped about it, because it will probably be the most important day in the history of our studio yet.



Why Early Access?

In the recent weeks, we have showcased Book of Demons a lot - we visited Digital Dragons and participated in the Indie Showcase competition (where we won an award!), we organized playtest sessions in our office, and finally, we presented the game as the Pixel Awards finalist at Pixel Heaven. During these events we received tons of positive feedback, we heard many suggestions on how to improve the game, and we gained knowledge on what aspects of the game we need to focus on. However, our main conclusion was that the game is already polished enough to share it with the public and that we definitely need to test it on a broader audience. A larger audience will hopefully help us adjust something that's super important to us and all the aRPG genre fans - the game balance.
[…]

What is game balance, anyway?

Games in general, especially RPGs, are about making choices and deciding what's the most viable strategy at the time being. When a game is unbalanced some of the strategies can be too powerful, thus allowing players to tackle all gameplay challenges in exactly the same way, over and over. This obviously makes some actions and game features ineffective or even useless, and that's definitely something every game developer wants to avoid. Imagine a fighting game where mashing the "B" button and constantly kicking the opponent will almost always grant you victory. Not much of a fighting game, huh?

Ok, but why do you need to test it on a larger audience?

The above example is obviously a bit blunt and something like this would definitely have been caught by internal testers, but there are many things that are hard or even impossible to notice during in-house tests. Especially when you're making a game like Book of Demons - a hack and slash of a size of Diablo 1, with semi-randomized bosses, procedurally generated dungeons, tons of enemies and dozens of cards with completely different gameplay mechanics. It's not that we're lazy or unwilling to see bugs or our game's imperfections. It's just that we have spent the last few years developing it and we're subconsciously choosing strategies that we planned and designed ourselves. It's really difficult to assume the role of a tester, when you're making a game, and it's always a better idea to let others be the testers. That's why we decided to launch the game in Early Access.

What features will be available during Early Access and how long will it last?

The day one features of the Early Access version will include all the core mechanics, the whole single-player campaign, and the Freeplay mode, but will lack some of the content like additional character classes, skill cards or enemy types. We plan to add these features gradually during the Early Access period and release the final version of Book of Demons in Fall 2016.
More information.
 
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Is there a gameplay video? Every link just showed people standing around and basically no game info. Not interested in looking at Europeans.
 
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Published on Mar 31, 2016

Today we announce a new, revolutionary feature in Book of Demons - now the time in the game moves only when you move! In accordance with the generally accepted best practice, “good artists copy, great artists steal” the feature will work exactly the same way as in the super-selling, super-reviewed, super-fun and super-hot game SUPERHOT! Only this time in a hack & slash!
 
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Is there a gameplay video? Every link just showed people standing around and basically no game info. Not interested in looking at Europeans.

On Steam already. Best feature of Steam is that they require a video and screenshots so you can check out a game before buy.

At least the devs should respect us by giving a walking animation. This board game excuse laziness is off-putting!
 
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On Steam already. Best feature of Steam is that they require a video and screenshots so you can check out a game before buy.

At least the devs should respect us by giving a walking animation. This board game excuse laziness is off-putting!

Yep. I couldn't play this as it stands. If they think this is ready for release they better expect very few sales. That was so bad it almost felt like a parody. I don't play card games anyway, but this looked especially cheap.
 
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Yep. I couldn't play this as it stands. If they think this is ready for release they better expect very few sales. That was so bad it almost felt like a parody. I don't play card games anyway, but this looked especially cheap.

Its kind of the paper aesthetic they are going for. Not that I expect it to sell well either, but at least it is trying different things.
 
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