Today, 13:54
What are you on again?
Players want equal treatment where skills and not wallet matters. Cosmetics are borderline acceptable - while no skin in League of Legends will buff your character, some Fortnite skins tend to be useful for camouflage and could be called pay2win. Lootboxes are not acceptable regardless of the content inside those - it's not videogames, it's gambling.
Anyway, it's not players but only hotel owners who want to win by paying. These people who want to win by paying are not called players, but are called (killer) whales.
http://www.gamesbrief.com/2011/11/wh…-to-play-game/
I'm amused at that fallacy.
There has never been an MMORPG with a level playing field. You can go back to Ultima Online - and unless you started during the first second, someone would already be ahead of you.
The very notion that all players should sit around and be 100% equal and start at the exact same time - and play for the exact same amount of hours each day - is utterly counter to what these games are about. They're about building something in your own way - at your own pace.
Even Quake is unbalanced in that way, because you either spawn next to the Rocket Launcher or you spawn next to the Submachine gun. That alone will break any semblance of balance.
In this case, we're talking 100% cosmetics - which has zero impact regardless.
Of course it's overpriced - almost all MMOs are like that these days. But it's not overpriced if someone is willing to pay for it, now is it.
There are people out there paying 10000$ for a bottle of wine. Is that overpriced? Not to those people, apparently. Heck, they'll argue it's worth it.
I fully understand that there's a bunch of people against anything like this on principle - but, as I've often said, principles make you stupid.
I also know that there are highly competitive ego-driven people who think their skill in a video game matters to anyone except themselves - and they have this fantasy scenario of a multiplayer game with any level of free-roaming and RPG elements that's actually balanced.
Well, not balanced exactly - just one that they can exploit to their own advantage without other people getting in the way of polishing their tiny egos
But such games don't exist - and, if they did, they'd be incredibly boring - and there'd only be one winner, which is pretty bad for business
You can take every single MMO in the world and you can start playing now - and thousands or millions of people will be FAR ahead of you in terms of "advantage".
That's just the nature of these games and, once again, you have to actually know what the hell you're talking about to speak about it from a position of authority.
I'm afraid people who haven't even played FO76 and who're inexperienced enough to actually trust everything they hear from drama-queen Youtube "personalities" - are very, very hard to take seriously here.
It's like you don't know that they're making a living out of drama and they have to say SOMETHING - or they lose income.
I mean, if you had actually PLAYED the game and had actually given it a CHANCE to not suck - then maybe I could take it seriously.
At this point, it's just another dunce-driven circle jerk by entitled whiners who don't have a clue what they're talking about
It's no different from the Andromeda debacle - or the upcoming Anthem debacle.
FO76 has issues, no doubt. They messed up PR very, very badly - that's true. But unless you have perspective and you can keep things within reasonable proportions - you're making your case look weaker than it actually might be.