Rebel Galaxy - Patch 1.0.4 released

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,078
Location
Germany
Patch 1.0.4 for Rebel Galaxy improves a lot of things:

Here they are!

  1. Tons of escort mission improvements. Escorted ships will blow the crud out of any asteroids in their way. Your ship also won't noodle off into the distance if they react to damage from other ships. Also, escort missions are always to outposts - not stations just on the other side of an annoying planet. Lots of good stuff.
  2. Can disable camera shake from the launcher if it makes you ill
  3. Fixed a rare mission-related crash
  4. Nasty Surprise mission doesn't have as huge of a Faction penalty
  5. Antimatter drive mk1 and EMP Nova weapons aren't available ( they weren't intended to be for sale, and EMP Nova doesn't even work!)
  6. Fixed a few mission spawns that were confusing/inappropriate factions
  7. Mission waypoints on a jumpgate also show the NAME of the target system
  8. The Radovich is no longer flagged as a miner. I.E. it won't independently decide to blow up asteroids on your behalf.
  9. Fixed rare secondary weapon swapping crash.
  10. Fixed super-rare case where a bunch of moons around a planet would cause a station to spawn IN a planet
  11. In cases where the window is resized from the desired resolution to something that actually fits on the desktop, mouse aspect ratio is corrected so that mouse clicks aren't 'off'
  12. AI turrets properly take into account range increase from range extenders in all situations
  13. Fragment Recovery mission Hexxite is indestructible until revealed by a pulse
  14. Korian Super Swarm mission tweaked
  15. Militia bribe chance increased
  16. Player turrets now have extra simulation ticks in low-fps situations to prevent bobbling in low FPS. (hopefully)
  17. Meet Zenya mission - conversation activation range doubled, and an additional tip reminding you to scan ALL traders was added.
  18. To reduce exploitability, traders will only offer to purchase between 1 and 5 of your cargo components ( no more guaranteed high-priced sale of 20 meteoric diamonds, sorry!
More information.
 
Joined
Oct 18, 2006
Messages
20,078
Location
Germany
Well so far the game is just so so; hasn't really grabbed me yet but i'll give it a bit more time before deciding. The biggest issue is the missions are a bit simplistic and too much empty-ness between them; also the ramp up in combat difficulty is a bit of a pia.
 
Joined
Oct 20, 2006
Messages
7,758
Location
usa - no longer boston
And there was me on the verge of buying it... oh well...
 
Joined
Jan 10, 2008
Messages
4,721
Well so far the game is just so so; hasn't really grabbed me yet but i'll give it a bit more time before deciding. The biggest issue is the missions are a bit simplistic and too much empty-ness between them; also the ramp up in combat difficulty is a bit of a pia.
It has grabbed me. I have been only playing it for days 3 days now :D
 
Joined
Oct 3, 2014
Messages
3,819
The game is designed around using a controller. Within that design it works well with K&M but it could have been so much more if it was designed around K&M.
 
Joined
Oct 3, 2014
Messages
3,819
It feels more natural with a controller… but they have improved the KB&M controls with the patch (I hear anyway).

I still like it :)...Its a fun enough game, mind you if you intend to sit down and play 8 hours you might end up finding it a bit repetitive, but if you play a bit do other stuff and come back to it later its not bad at all .
 
Joined
Oct 18, 2006
Messages
563
Location
Quebec
It feels more natural with a controller… but they have improved the KB&M controls with the patch (I hear anyway).

I still like it :)…Its a fun enough game, mind you if you intend to sit down and play 8 hours you might end up finding it a bit repetitive, but if you play a bit do other stuff and come back to it later its not bad at all .

If it was designed for PC and K&M it would be played more similar to Starfleet Commander or at least let us move the camera into more tactical view where we can see position of all enemies and from that screen tell weapons where to fire and how. Simple select and click interface with K&M focused view. Now the camera is so close to ship, based around using controller to aim with broadsides while your turrets do whatever and your view is super limited.
You can Tab to get a more tactical overview but that one is not nearly good enough and it is also made around controller use.
 
Joined
Oct 3, 2014
Messages
3,819
Its a fun game. Combat is very easy right now (just starting). Also, there is definitely not a lot of depth. For me, its a great time killer until Fallout 4 :)
 
Joined
May 28, 2013
Messages
58
Its a fun game. Combat is very easy right now (just starting). Also, there is definitely not a lot of depth. For me, its a great time killer until Fallout 4 :)
For more difficult combat you need to take High risk missions.
 
Joined
Oct 3, 2014
Messages
3,819
I've thought about trying this, but it seems really simplistic for a space game. No movement along the Y Axis? I can't imagine piloting a space ship and being stuck on a 2D plane.
 
Joined
Oct 21, 2006
Messages
39,413
Location
Florida, US
You are not piloting, you are commanding although the controls feel like piloting.
As I said, this is a more arcade version of Starfleet Command but with free roaming and trading and random missions.
 
Joined
Oct 3, 2014
Messages
3,819
Joined
Jan 10, 2008
Messages
4,721
Back
Top Bottom