InSomnia - Kickstarter Update #42

HiddenX

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How to stay alive in InSomnia? Kickstarter update #42 gives some information:

Armors & Shields: Keeping yourself alive

Hello everyone! While our studio is working hard on further developing incredible world of InSomnia, we will continue giving you additional details on internal mechanics of the game. Today we will talk about everything related to armors, shields, other means of protection and some additional details that weren't mentioned before.

Separate damage zones

This was already brought up a few times at our forum boards but we feel like there's a certain need to gather all this information in one place. So basically there will be three zones to protect and inflict damage to: head, torso and legs.

Shooting someone who wears no helmet in the head means that there will be no damage resist for this kind of attack no matter how fancy their armor is. The same strategy will work for other body zones mentioned above so keeping this in mind will give you a serious strategic advantage while in combat.

Even though there will be no separate damage zone for hands which will be treated as a part of torso zone, shooting legs will give you an opportunity to make your foes less mobile.

To better fight well protected enemies you will have a variety of armor piercing ammo in your disposal as well as some special bullets that are able to penetrate the hardest armors out there but will be almost useless as a regular killing force. Both types are going to be pretty rare and expensive, so using them wisely would be a good idea.

Shields

Besides protecting yourself with armor you will be also able to use shields which give a major defense bonus. Sure you won't be able to use shields while attacking your foes with weapons that require two hands, and there will be certain disadvantages in terms of damage amount you inflict and accuracy of your attacks as well, but this is the price that has to be payed.
Oh, did we say that you will be allowed to use small guns while protecting yourself with a shield? Well any weapon that requires only one hand to use will do.

Shout-out

We've been contacted by Red Cloak Games, a small indie studio formed just by two men for one purpose only - to bring a game of their dreams to life. Wanderer is an episodic 2D adventure game blending cinematic platformer and RPG into an immersive and beautiful lo-fi sci-fi universe.

So whenever you are into things like this - give them a shot. You can find their Kickstarter campaign page over here.
More information.
 
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Almost like if the magnificent SOMA were an RPG. Can't wait to play, this game looks so good and these design updates are delicious!
 
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