I know that things I would rate very high as needed elements in a crpg, others wouldn't care nearly as much about. For me:
1. Rewarding exploration-This can be a physical reward, such as finding a special treasure or hidden area. It can also be an xp reward. If you find the hidden button and click on it, you are awarded 50 points towards leveling. Finally, it can be an achievement type of award. I enjoyed clearing every ounce of black on Morrowind and Oblivion's maps.
2. Character building-This is where the stats/numbers fun comes striding to the fore. I love manipulating skill, attribute, perk, weapons and armor numbers. Even paper doll dressing is fun, especially if the results are graphical along with the statistical. Choosing my own race, class, and name are important to me. I don't want to be a nameless hero or some dude with an already established background. I can live with it, but I prefer games where "I" get to roleplay, not where the developer got to roleplay.
3. A great variety of treasure. I like messing with loot. I like selling it, for as much as I can get, and keeping the choicest pieces for myself. Again, a nice graphical representation is appreciated. The 3d view of treasure in Skyrim is going to be a great pleasure for me.
Other things such as story, companions, pets, factions, etc. aren't as important. Games that have great stories, good companions, political factions, but are missing my vital 3, will always have less appeal to me. The Witcher 1/2, Gothics, Planescape Torment, are all good games to many, but I found them to all be missing part of what makes a crpg great for me.
1. Rewarding exploration-This can be a physical reward, such as finding a special treasure or hidden area. It can also be an xp reward. If you find the hidden button and click on it, you are awarded 50 points towards leveling. Finally, it can be an achievement type of award. I enjoyed clearing every ounce of black on Morrowind and Oblivion's maps.
2. Character building-This is where the stats/numbers fun comes striding to the fore. I love manipulating skill, attribute, perk, weapons and armor numbers. Even paper doll dressing is fun, especially if the results are graphical along with the statistical. Choosing my own race, class, and name are important to me. I don't want to be a nameless hero or some dude with an already established background. I can live with it, but I prefer games where "I" get to roleplay, not where the developer got to roleplay.
3. A great variety of treasure. I like messing with loot. I like selling it, for as much as I can get, and keeping the choicest pieces for myself. Again, a nice graphical representation is appreciated. The 3d view of treasure in Skyrim is going to be a great pleasure for me.
Other things such as story, companions, pets, factions, etc. aren't as important. Games that have great stories, good companions, political factions, but are missing my vital 3, will always have less appeal to me. The Witcher 1/2, Gothics, Planescape Torment, are all good games to many, but I found them to all be missing part of what makes a crpg great for me.
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- Oct 18, 2006
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