Update 34 Release Notes
Here are the Release Notes for Update 34 Death or Glory, published on Thursday, February 2nd, 2017
A New Free Dungeon!
Visit a wizard’s tower in the The Tower of Frost. This free quest is available at level 14 on Heroic Difficulty and level 28 on Epic Difficulty. The NPC to acquire the quest can be found int he marketplace. Near the fountain by the Phoenix Tavern and is named Crawben Bix.
Reaper Difficulty
Reaper Difficulty offers a new challenge for the toughest adventurers! Reaper difficulty can be selected from the quest portal UI for many quests and raids throughout the game. When you select Reaper difficulty, there is also a drop-down list of between one and ten Skulls, which affects quest/raid difficulty and reward. Special Reaper Bonuses can be found on items acquired in Reaper Difficulty, there is an increased chance to get named items, and you'll earn Reaper Experience. Reaper XP will award a Reaper Point at certain thresholds that can be spent on abilities in a special Reaper benefit tree, among other things! Warning: Reaper difficulty is meant for players who enjoy a serious challenge. You have been warned!
News and Notes
Champions
The Champion system has been updated. Champion crowns will now designate whether the Champion is Tier 1, Tier 2, or Tier 3. Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost.
Champions still do not appear on Normal, and will only be Tier 1 on Hard. Elite will have Tiers 1 and 2, while Reaper difficulty will have up to Tier 3.
The global damage modifier for champions has been reduced to account for new abilities. This does not affect mini boss champions.
Players can see the kind of Champion they are fighting by looking at the creature's title. Additional detail can be found in the examination window.
Red-named bosses can no longer be Champions.
Fixed some stacking damage-over-time effects on Champions that were not applying correctly.
Champion damage-over-time effects on players now last for ten seconds per stack instead of six.
Most defender NPCs and allies will no longer be eligible for Champion status.
Champion titles appear when overhead health bars are visible
Classes
Rangers para arrrows no longer refresh their duration when re-applied to an old copy. This gives mopnsters a small window to make a saving throw
Cleric’s Martydom now removes turn undead charges reliably
Paladin’s Etern al Defender now removes turn undead charges reliably
Bladeforged’s Power of the Forge now frants +20 Melee and Ranged power instead of 20% damage. This ability shares a cooldown with other action boosts.
Hellball and Eldritch Ball no longer proc extra times if you are within melee range of your targets.
Combat
Bluff’s difficulty scaling has been toned down
Shiv’s bluff now effects red named bosses again for the purposes of sneak attack
Monster Assist range has been reduced. Monsters will not share aggro if a player in stealth kills them unless their friends are actually looking at them. This allows an assasin to attack monsters in stealth as long as they also manage monsters site lines.
Death effects including Warlock Feat Hurl through Hell and the spell Trap the Soul are now properly blocked by death wards. These effects will continue to work on undead or monsters who are only protected by their own racial traits, genius or other effects. But will be specifically blocked by death ward effects. Additionally Hurl through Hell now has a spell point cost of 20 spell points.
Ehancements
Human and Half-Elf action boosts no longer have separate cooldowns from other sources of action boosts. They continue to retains a separate number of uses per rest.
Human and Half-Elf Action Boost: Damage is now called Human and Half-Elf Boost Melee and Ranged Power
Epic Destinies
Draconic Incarnation’s breath weapons attacks now count as Evocation Spells and get full metamagic feats.
Draconic Incarnation’s breath weapon attacks no longer require hard targeting
Feats
Master of Knowledge no longer procs on spells other than the ones it is intended to
Items
All named items in the game can now be found with special Mythic bonuses on them. Additionally named items found in Reaper Difficulty can have a special Reaper bonus on them.
Nolte upgrading some older named items(through the scroll/shard/seal system for example may lose the repear and or mythic bonuses form the base item
Monsters
Orcs in Eberron are now less likely to fire a bow after you’ve attacked them in melee
The generic Sunder effect features on many melee monsters now apply a 10% armor Class penalty instead of the -4 penalty to scale better into the upper levels. We’ve also fixed an issue with DCs not scaling on older versions of these Sunder Effects
Quests and Adventure Areas
The second chest in Slaver Stockades is now pickable
We’ve adjusted some lighting issues in What Goes Up that could cause overly bright purple skies
Reaper Difficulty
Over level characgters cannot enter a quest on Reaper Difficulty if they are more than six levels over the base challenge rating of the dungeon or raid. Characters also cannot enter a Reaper Dungeon if they are Epic Level and the Dungeon is not.
There is a reaper XP over-level penalty as follows
+1 -20%
+2 -50%
+4 -70%
+5 -90%
+6 -95%
Reaper Vendors are available in the Hall Of Heroes and sell Creature Companions in addition to potions that grant special cosmetic feats
Reaper dungeons lock their instance when a player leaves
Reaper XP persists through reincarnation
Characters get a full rest when entering a dungeon on Reaper Difficulty
Completing Reaper Difficulty quests will provide characters with Reaper XP that can be turned in for Survival Points. The Survival Points can be spent in three Reaper Trees which offer the following benefits:
Reaper Tree I Dread Adversary
Cores
Reapers Offense 1: +1 to hit and damage with all weapons while in Reaper Difficulty. Every Ability you take in this tree grants 4 Max HP in Reaper Difficulty
Reapers Offense 2: +1 to hit and damage
Reapers Offense 3: +1 STR or Dex
Reapers Offense 4: +2 to hit and damage
Reapers Offense 5: +1 Melee and Ranged Power
Reapers Offense 6: +2 Melee and Ranged Power
Tier 1
Reapers Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reapers Tactics: +1 to tactics dcs while in reaper difficulty
Memento: Reapers Strike While in Reapers difficulty activate to expend 1 reapers charge and gaing +10/20/30% Doublestrike and Doubleshot for 30 seconds. All Memento abilities share a single cooldown and a single shared pool of reaper charges. Each Memento you have at least 1 point in grants an extra Reaper Charge.
Reapers Combat Ability: +1 Str or Dex while in Reaper Dificulty
Reaper’s Shot +1/2/3 Ranged power while in reaper difficulty
Tier 2
Reapers Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reapers Tactics: +1 to tactics dcs while in reaper difficulty
Reapers Combat Ability: +1 Str or Dex while in Reaper Difficulty
Reaper’s Shot +1/2/3 Ranged power while in reaper difficulty
Tier 3
Reapers Blade: +1/2/3 Melee Power while in Reaper Difficulty
Reapers Tactics: +1 to tactics dcs while in reaper difficulty
Reapers Combat Ability: +1 Str or Dex while in Reaper Difficulty
Reaper’s Shot +1/2/3 Ranged power while in reaper difficulty
Tier 4
Reapers Blade: +2/4/6 Melee Power while in Reaper Difficulty
Memento: Reapers Imbuement: While in Reaper Difficulty, expend one Reaper Charge to gain Ghost Touch, bypass 5/10/15% of enemies fort and 1/2/3 of their dodge for 30 seconds. Each Memento that you have one rank in grants one extra Reaper Charge
Memento: Reapers Deadly Strikes: When in Reaper Difficulty activate to expend one Reaper Charge and gain a +2/4/6 Reaper Bonus to confirm critical hits and critical hit damage for 30 seconds. Each Memento that you have one rank in grants one extra Reaper Charge
Reaper’s Shot +1/2/3 Ranged power while in reaper difficulty
Tier 5
Reapers Blade: +2/4/6 Melee Power while in Reaper Difficulty
Reapers Tactics: +1 to tactics dcs while in reaper difficulty
Reaper’s Charge: +1 Max Reaper charge
Reapers Combat Ability: +1 Str or Dex while in Reaper Difficulty
Reaper’s Shot +2/4/6 Ranged power while in reaper difficulty
Reaper Tree I Dire Thaumaturge
Cores
Reapers Arcanum 1: +50 Max Spell Points while in Reaper Difficulty. Each ability taken in this tree grants +4 Max HP while in Reaper Difficulty.
Reapers Arcanum 2: +50 Max Spell Points
Reapers Arcanum 3: +1 Int or Wis or Cha
Reapers Arcanum 4: +100 Max Spell Points
Reapers Arcanum 5: +2 Universal Spell Power, +150 Max Spell Points
Reapers Arcanum 6: +4 Universal Spell Power, +200 Max Spell Points
Tier 1
Reapers Arcanum: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reapers Focus: +1 to Spell DCs while in Reaper Difficulty
Memento: Reapers Power: While in Reaper difficulty. Activate to expend one Reaper Charge and gain a+15/30/45 Profane Bonus to Universal Spell Power for 30 seconds. Each Memento that you have one rank in grants one extra Reaper Charge
Reaper’s Source of focus: +1 to Int or Wis or Cha
Reaper’s Deep Magic: +1 to Spell Penetration while in Reaper Difficulty
Tier 2
Reapers Arcanum: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reapers Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper’s Source of focus: +1 to Int or Wis or Cha
Reaper’s Deep Magic: +1 to Spell Penetration while in Reaper Difficulty
Tier 3
Reapers Arcanum: +2/4/6 Universal Spell Power while in Reaper Difficulty
Reapers Focus: +1 to Spell DCs while in Reaper Difficulty
Reaper’s Source of focus: +1 to Int or Wis or Cha
Reaper’s Deep Magic: +1 to Spell Penetration while in Reaper Difficulty
Tier 4
Reapers Arcanum : +4/8/12 Universal Spell Power while in Reaper Difficulty
Memento: Reaper’s Potency: While in Reaper Difficulty expend one reaper chage and gain +1/2/3 Reaper Bonus to DC’s for 30 seconds All Memento abilities share a single cooldown and a single shared pool of Reaper Charges. Each Memenot you have at least one rank in grants an extra Reaper Charge.
Memento: Reaper’s Efficiency: While in Reaper Difficulty expend one reaper chage and reduce spell point costs by 15/30/45% for 30 seconds All Memento abilities share a single cooldown and a single shared pool of Reaper Charges. Each Memento you have at least one rank in grants an extra Reaper Charge.
Reaper’s Deep Magic: +1 to spell poen while in Reaper Difficulty
Tier 5
Reapers Arcana : +4/8/12 Universal Spell Power while in Reaper Difficulty
Reaper’s Focus: +1 to all DCs while in Reaper Difficulty
Reaper’s Charge: +1 Max Reaper charge
Reaper source of focus: +1 to Int, WIS or CHA while in Reaper difficulty
Reaper’s Deep Magic: +1 to spell poen while in Reaper Difficulty
Reaper Tree I Grim Barricade
Cores
Reaper’s Defense 1: +10 HP in Reaper Difficulty, Every ability you take in this gtree grants +8 Max HP in Reaper Difficulty
Reaper’s Defense 2: +1 to all saves, +20 HP
Reaper’s Defense 3: +1 Con
Reaper’s Defense 4: +1 to all saves, +100 HP
Reaper’s Defense 5: +1 Dodge, +1PRR and MRR
Reaper’s Defense 6: +1 Dodge Cap, +2 PRR and MRR
Tier 1:
Reaper’s Bulwark/Shroud: +1/2/3 PRR or MRR while in Reaper Difficulty
Reapers Reflex/Fort/Will +1/2/3 to Reflex or Fort or Will save while in Reaper Difficulty
Reapers Constitution: +1 Con while in Reaper Difficulty
Reaper’s Evasion +1/2/3 Dodge while in Reaper Difficulty
Tier 2:
Reaper’s Bulwark/Shroud: +1/2/3 PRR or MRR while in Reaper Difficulty
Reapers Reflex/Fort/Will +1/2/3 to Reflex or Fort or Will save while in Reaper Difficulty
Reapers Constitution: +1 Con while in Reaper Difficulty
Reaper’s Evasion +1/2/3 Dodge while in Reaper Difficulty
Tier 3:
Reaper’s Bulwark/Shroud: +1/2/3 PRR or MRR while in Reaper Difficulty
Reapers Reflex/Fort/Will +1/2/3 to Reflex or Fort or Will save while in Reaper Difficulty
Reapers Constitution: +1 Con while in Reaper Difficulty
Reaper’s Evasion +1/2/3 Dodge while in Reaper Difficulty
Tier 4:
Reaper’s Bulwark/Shroud: +2/4/6 PRR or MRR while in Reaper Difficulty
Memento: Reaper’s Resistance: While in Reaper Difficulty activate to expend one reaper charge and gain +10/20/30 Profane Bonus to PRR for 30 seconds. All Memento abilities share a single cooldown and a single shared pool of Reaper Charges. Each Memento you have at least one rank in grants an extra Reaper Charge.
Memento: Reaper’s Steadfastness: While in Reaper Difficulty activeate to expand one reaper charge and gain +30/60/90 Reaper Bonus to Fort and a +10/20/30 bonus to Energy Resistance for 30 seconds. All Memento abilities share a single cooldown and a single shared pool of Reaper Charges. Each Memento you have at least one rank in grants an extra Reaper Charge.
Reaper’s Evasion +1/2/3 Dodge while in Reaper Difficulty
Tier 5:
Reaper’s Bulwark/Shroud: +2/4/6 PRR or MRR while in Reaper Difficulty
Reapers Reflex/Fort/Will +1/2/3 to Reflex or Fort or Will save while in Reaper Difficulty
Reaper’s Charge: +1 Max Reaper charge
Reapers Constitution: +1 Con while in Reaper Difficulty
Reaper’s Heightened Evasion +1 to dodge cap while in reaper difficulty
Reaper Trees can be reset similar to the way Enhancement trees are reset with plat or Astral Shards.
Miscellaneous
External URLs now launch properly on the Mac/OSX game client
Adjusted some text references to reflect the transition to Standing Stone Games
Changed some Coin Icons to reflect the transition to Standing Stone Games
Public Notice Board
The Reaper Vendors in the Hall of Heroes are not currently allowing characters to purchase things from them