suibhne
Watchdog
Found a video. I'm surprised he went with tokens given all the animation work and spell effects he is implementing. I find token abstraction difficult to relate to. I'd rather have to top of a character to look at even if it isn't animated. Even the Gold Box games have basic customization options on basic characters. Maybe he could add that to the Kickstarter?
Yeah, Battle Brothers is great but this is just off-putting to me. It's not a question of graphical fidelity - I'm a big fan of pixel graphics and have no issues with Jeff Vogel's art - but the level of abstraction with tokens just feels really glaring to me. Maybe it'll be a non-issue in practice, while actually playing the game, but I'm not optimistic.