Dragon Age 4 - Not Likely to be Good

Speaking of agendas, I'd say it's obvious the writer of the article has one.

Yes, today's Bioware is a far cry from old Bioware, but this guy is going out of his way to exaggerate certain things. I agree with Bobo, it's more of a rant (and a poorly written one) than an article.
 
Joined
Oct 21, 2006
Messages
39,130
Location
Florida, US
Dragon Age 4, now with jet packs!

Well, one can only hope they (EA/Biowere) can learn something from their failures and stop throwing away money.
 
Joined
Mar 22, 2012
Messages
5,521
Location
Seattle
Yes, I'm not quite sure when we had this golden age where fiction was free from political thought and personal values. I think I missed that.

I don't really think that's the root of the Bioware problem. To me, their recent games simply smack of having been designed by not-particularly-talented committee. I just don't think they have the right creative people steering things anymore.
Exactly every veteran has left by quitting, getting fired, or going on sabbatical. Just look at Anthem three of the main leads were basically let go after that Kotaku article.

The one's left are modern fans/gamer's who have no idea how to make a proper RPG.
Speaking of agendas, I'd say it's obvious the writer of the article has one.

Yes, today's Bioware is a far cry from old Bioware, but this guy is going out of his way to exaggerate certain things. I agree with Bobo, it's more of a rant (and a poorly written one) than an article.
Sometime a rant article is better then a professorial article.:biggrin:

More emotional without the usual BioWare ass kissing going by the Anthem previews/interviews. The hype in those articles was on par with EA & TitanFall.
 
Joined
Oct 1, 2010
Messages
36,178
Location
Spudlandia
Exactly every veteran has left by quitting, getting fired, or going on sabbatical. Just look at Anthem three of the main leads were basically let go after that Kotaku article.

The one's left are modern fans/gamer's who have no idea how to make a proper RPG.
Sometime a rant article is better then a professorial article.:biggrin:

I think a lot of it has to do with the company lifecycle. People start a tech company with an exit plan - where they grow it and cash out at the right point.

I sometimes think the game industry should be more like the film industry, and have the equivalent of the movie director. If a director/writer has some success, no one expects that they are going to start their own film studio. The creatives are usually detached from the technical/commercial side, and hired by the studios on a project-by-project basis. I think it would be good if the game industry adopted that type of model to a greater degree, and the top creatives had more independence and recognition.
 
Joined
Nov 8, 2014
Messages
12,085
The last two Dragon Age Games had huge glaring flaws -- reused assets, repetitive encounters, awful tactical camera, etc. -- mostly due to time and money constraints from EA, but also due to what seems like growing burnout and cynicism from the Bioware guys working under those constraints.

They also offered a lot to enjoy.

I don't really expect anything different this time out -- I'll buy it on sale.
 
Joined
Jan 30, 2012
Messages
1,192
Location
San Francisco
People try to connect with characters in games they are playing. I think BioWare games these days have characters that don't ring true to people and their lived experiences and are therefore hard to connect with for most people. Put simply the characters are too one dimensional and maybe voice acting is to blame here for the lack of depth. Not to mention the lack of revision time when you have to reallocate voice actors and what not. EA corporate interfering with what gets funded and dictating engines is another factor.

However writing can still be punchy and on point if a solid vision is established early. Its not through which leads me to assume that the people at BioWare nowadays are sheltered and lite in real life experiences to fall back on. Given the long work hours and being tied to the close confines of like minded colleagues, it seems likely to produce insular and inward looking content. If you can't connect with your audience at the emotional level people tend to reject whatever messages you are pushing. That is if they are even trying to connect to the gaming audience at all.

BioWare itself is like the wounded or obviously disfunctional member of a tribe who is being ostracized and isolated to protect the health of the tribe, at this point.
 
Joined
Feb 13, 2014
Messages
9,312
Location
New Zealand
As long as there is a ton of pay to win options I am in...
 
Joined
Apr 2, 2011
Messages
3,381
I think BioWare games these days have characters that don't ring true to people and their lived experiences and are therefore hard to connect with for most people.

Excepting ME:A and Anthem, Bioware games have been commercial and critical successes. I liked the characters in DA:I for the most part. Some were sort of forgettable, but that's the case in pretty much all BW games.
 
Joined
Feb 4, 2019
Messages
170
I liked most things about DA:I except for

That. Damned. Camera.

But the camera damn near ruined combat for me, and there was a lot of combat.
 
Joined
Jan 30, 2012
Messages
1,192
Location
San Francisco
I liked most things about DA:I except for

That. Damned. Camera.

But the camera damn near ruined combat for me, and there was a lot of combat.

I suspected that the camera would be borked before release. They focus mostly on the console audience after all. What mostly buggered it was the amount of pan or the lack of. You could not zoom out very far at all.

I played it for a couple hours on my brother's PC and was not impressed, to put it kindly helter skelter. I paid no attention to what my characters were doing and still won easily. I think that game was made to auto-pilot through encounters but limited play time and all that and you have much more play time, so I gather it got more interesting later?

I was playing hinterlands and not finding any interesting content.
 
Joined
Feb 13, 2014
Messages
9,312
Location
New Zealand
Excepting ME:A and Anthem, Bioware games have been commercial and critical successes. I liked the characters in DA:I for the most part. Some were sort of forgettable, but that's the case in pretty much all BW games.

Dragon Age 2 and ME3 were commercial and critical successes?
 
Joined
Oct 21, 2006
Messages
39,130
Location
Florida, US
Dunno about ME3, but DA2 was critical success scoring 9/10 and 10/10 everywhere. The audience was confused what critics exactly praised so much, but that's another story:
https://www.pcgamer.com/dragon-age-2-review/

pic.jpg


The best RPG combat ever. Not gaming's best story, but maybe its best storytelling. Darker, sexier, better.
 
Joined
Apr 12, 2009
Messages
23,459
Dunno about ME3, but DA2 was critical success scoring 9/10 and 10/10 everywhere. The audience was confused what critics exactly praised so much, but that's another story:

Ah, the old days when EA didnt have enough money for standard game development time but have enough money for media.
 
Joined
Feb 23, 2014
Messages
1,524
Location
Ferdok in Aventuria (Europe)
ME3 was a success all round, wasn't it?

My impression is the backlash wasn't from critics or the general purchasing public, but from fans once they had already paid their money and played the fifty hours to get to that ending.

I never bought it as I don't play shooters, but I think the negative buzz was from a small, loud group of the hardcore and didn't really affect the game's bottom line.
 
Joined
Jan 30, 2012
Messages
1,192
Location
San Francisco
I clearly recall Mass Effect 3 having a lot of negative user reviews from the get-go. Same with DA2.

As far as being a critical success, I think that's debatable to say the least. If there are only 40-50 critic scores vs 5000+ user scores, which one are you going to have more faith in?
 
Joined
Oct 21, 2006
Messages
39,130
Location
Florida, US
Critic scores.

People writing Metacritic reviews are a bunch of cranks with axes to grind -- and they're hardly vox populi either, as they come from a very small subset of the player base.
 
Joined
Jan 30, 2012
Messages
1,192
Location
San Francisco
Joined
Oct 1, 2010
Messages
36,178
Location
Spudlandia
Critic scores.

People writing Metacritic reviews are a bunch of cranks with axes to grind -- and they're hardly vox populi either, as they come from a very small subset of the player base.

Yeah, I'm sure every one of those 5000+ people were just trolling. ;)

You're forgetting that there are just as many fanboys who are willing to rate certain games 10/10 just because.

If we're talking about a game with a few hundred reviews, then I have no doubt the bottom line can be skewed by enough trolls (or fanboys), but when we're talking about a score averaged over thousands, I'll usually take that over a few dozen critic reviews.
 
Joined
Oct 21, 2006
Messages
39,130
Location
Florida, US
I suspected that the camera would be borked before release. They focus mostly on the console audience after all. What mostly buggered it was the amount of pan or the lack of. You could not zoom out very far at all.

I played it for a couple hours on my brother's PC and was not impressed, to put it kindly helter skelter. I paid no attention to what my characters were doing and still won easily. I think that game was made to auto-pilot through encounters but limited play time and all that and you have much more play time, so I gather it got more interesting later?

I was playing hinterlands and not finding any interesting content.
Yep, Hinterlands was terrible, the game got much better and more interesting later.
 
Joined
Sep 26, 2007
Messages
3,444
Back
Top Bottom