Are there enough RPG elements to satisfy an RPG fan?
Sekiro: Shadows Die Twice is an action-adventure video game developed by FromSoftware and published by Activision. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on March 22, 2019.
Title: Sekiro™: Shadows Die Twice
Genre: Action, Adventure
From Softvare in Sekiro emphasized different parts of the whole, compared to DS. Combat itself is now more complex I would say. While in DS, there were different attacks with different weapons, in Sekiro you have only one sword and additional attacks and moves are obtained through skill trees. Sekiro has very basic stats though. Vitality and attack power, thats it. What I like about Sekiro, is that level and encounter design has less artificial feeling. In DS I had often feeling that all around is set like puzzle stage for player, rather then real place. Dont feel like that in Sekiro as much. And there seems to be more narated story. But dialogues are not much less confusing then in DS
Someone has to be a negative nacy it's an action adventure game. It's like someone calling BatteTech an RPG. Guess the bar has been set low that any game is an RPG.
I'd like to buy this… but in every souls game there are a few bosses I could never master… I always needed help to kill them… especially the last two bosses in the final DS3 expansion (the dragon and that last guy can't remember his name)… I could never beat those. If I run into a situation like that in this game I'm done and it will be 60 bucks down the tubes.
I have a bad feeling that many ( how many, I have no idea) people could get stuck and get tired of banging thier head against the wall and quit. As did one reviewer in this roundup.
Combat, more complex than dark souls? I cant agree with that at all. There’s just so much going on behind the scenes influencing combat in DS. Weapons don’t just have different attacks they have different, weight,speed, damage, effects (poison, fire , bleed, etc) and combos. Then there’s shields with all the same attributes plus parrying. Then add in different builds, stats, poise, and encumbrance which all effect your speed, rolls, attacks, parry and i-frames. Then you have the ability to backstab in combat. I mean all these things work together so intricately to effect everything all the way down to how fast or slow you drink a potion.
Sekiro has none of that, no poise, no different speeds or weights, no encumbrance, no true parry or backstab (in combat) and so on. Sure sekiro does have options but not much complexity imo.
95% on encounters rely on managing posture. You get to pick what move you want to do that but that’s the extent of it.
Not saying sekiro isn’t good because i think it is but I wouldn’t call it complex and its a far cry from the complexity of DS imo.
I've been participating in discussions about RPGs for over 20 years, and I've never once seen someone claim Zelda as being the epitome of an RPG.