Colony Ship - Demo update #3, more screens - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Colony Ship - Demo update #3, more screens

Default Colony Ship - Demo update #3, more screens

April 9th, 2019, 11:52
A new update for Colony Ship shows off some more screens.

1) Programming: We're feature-complete for the demo as of 2 weeks ago. In plain English it means that all the systems (character, inventory, combat, gadgets, dialogue, trading, etc) are done and working well other than the stealth system which we won't need for the demo). Right now we're bug-fixing and tweaking things. For example, what happens when a bullet misses the target by an inch (you see the bullets flying) but hits the energy shield? It's a minor thing but there are lots of them. Enemy's shields didn't shut down when they were killed, fixed it too. Things like that.

2) Art assets:

- armor is still about 30% done, which is our biggest workflow problem to-date. Ivan, our animator who also handles armor, got very ill and spent the last 10 days in a hospital. He's recovering now. We hope to finish armor needed for the demo by the end of the month. By armor I mean all wearable items: vests, jacket/coats, helmets, boots, goggles, masks, breathers. At 8-12 items per category that's quite a lot, but once it's done we won't have to worry about it and would be able to focus on building content.

- portraits: we're making progress, but still behind; we'll probably need 8-10 weeks to finish all portraits needed for the demo but we can start earlier with some placeholders.

- animations: probably 2-3 weeks of work, minor tweaks as we have all animations already. It's not just the animations but setting up the blueprints (Unreal 4 thing) and fixing problems like a character in cover standing up to fire a one-handed SMG even though we have a proper animation for that. Etc.

- the gadgets and the gadget parts are done (3D models and icons), still need to do the implants but won't need any for the demo

3) Design & Balance

- since we keep playing the demo daily ironman style, the balance gets better and better (meaning dying gets easier and easier but good tactics can still save the day).
- all dialogues and ending were done (written and scripted) a long time ago; the demo is playable from start to finish.
- we still need to set the prices for the store and write most item descriptions.

4) Interface
Everything is functional but that's about it. We have a lot of (necessary) changes planned already, but we can do during the beta test as so far it's a low priority item.

That's about it. And now some screens for the easily amused:


Fight #4 (out of 14).

[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 7,938
Mentioned: 49 Post(s)

Default 

April 10th, 2019, 18:27
Looks like it's coming along very nicely. I'm glad to hear their colleague is recovering; hospital time is never pleasant.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#2

Join Date: Mar 2012
Location: Seattle
Posts: 5,032
Mentioned: 14 Post(s)

Default 

April 10th, 2019, 20:51
Can't wait for this game to come out. Another year or two.

Sent from my SM-A520F using Tapatalk
Pladio is offline

Pladio

Pladio's Avatar
Guardian of Nonsense
RPGWatch Donor
Original Sin Donor

#3

Join Date: Nov 2006
Location: Manchester, United Kingdom
Posts: 6,475
Mentioned: 28 Post(s)
Send a message via MSN to Pladio

Default 

April 10th, 2019, 22:27
Everything about this project makes me happy. I'm going to have a great time with it when it comes out.
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
RPGWatch Donor
Original Sin 1 & 2 Donor

#4

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,897
Mentioned: 23 Post(s)

Default 

April 11th, 2019, 02:38
Looking excellent to me. We don't have enough decent space games, I'll be picking this one up for sure when it's available.
Carnifex is offline

Carnifex

SasqWatch

#5

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 10,869
Mentioned: 29 Post(s)
RPGWatch Forums » Comments » News Comments » Colony Ship - Demo update #3, more screens
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:06.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch