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Default Star Renegades - Released

September 9th, 2020, 04:59
Star Renegades has been released on Steam and GOG.

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RESIST. RECLAIM. REVIVE. REPEAT

A service robot named J5T-1N has arrived in your dimension to warn of impending doom from an overwhelming force known as the Imperium.
Fight for survival across a procedurally generated and emergent mission-based campaign through reactive, tactical turn-based battle system that emphasizes interrupts and counters. Standing in your way is an intelligent Adversary system with enemy officers that evolve and move up in the ranks.

As your band of heroes fall in the fight against invading Imperium and hope is all but lost, J5T-1N must be sent to the next dimension with everything you've learned to give the next group of heroes a chance to prevail. Each dimension, and each playthrough is unique, challenging, and never the same.

FEATURES

  • Outwit your foes with interrupts, counters, and combos in our fast-paced Reactive Time Battle System
  • Survive the relentless onslaught of an Intelligent Adversary system that generates unique enemies and bosses that evolve as you play
  • Unlock dozens of alternate characters as your surviving squad members form bonds and create progeny
  • Battle your way into the heart of the Empire as our Rebellion Engine creates a unique experience with each playthrough via emergent gameplay and events, procedurally generated missions, shifting priorities, evolving enemies, and tons of equipment/upgrades for your squad

More information.
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September 9th, 2020, 11:47
Too repetitive for my taste…
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September 9th, 2020, 21:12
Holy crap this is a LAME GAME!! WOW! I thought the manga trailer and the amazing main menu graphics + credits is proof that this game will rock. Even the beginning, where the starship crashes.. But then that idiotic walking around with citizens ranting on pop-up windows written in microscopic fonts.. Then the battle??!! WTF is that supposed to mean? 0% strategy. Super boring conveyor-belt battles that also look horribly art-directed. Ugly pixelated character art during dialogue. Bad writing, BTW WOW!
And people find this Very Positive on steam? Well at least this one starts, as opposed to Fairy Tail..

UNINSTALLED. REFUNDED

A V O I D W A R E
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September 10th, 2020, 04:41
Originally Posted by mercy View Post
Holy crap this is a LAME GAME!! WOW! I thought the manga trailer and the amazing main menu graphics + credits is proof that this game will rock. Even the beginning, where the starship crashes.. But then that idiotic walking around with citizens ranting on pop-up windows written in microscopic fonts.. Then the battle??!! WTF is that supposed to mean? 0% strategy. Super boring conveyor-belt battles that also look horribly art-directed. Ugly pixelated character art during dialogue. Bad writing, BTW…… WOW!
And people find this Very Positive on steam? Well at least this one starts, as opposed to Fairy Tail..

UNINSTALLED. REFUNDED

A V O I D W A R E™
I think that's a little harsh? It seems pretty decent, to me.

Talking to the citizens is really only in the tutorial section before you get to the whole "if you lose in this reality you restart in the next" loop. Similar to Into the Breach. It's also entirely optional and unimportant. It's not a story driven game. The text just gives things a little flavour and humour.

It sounds like you didn't make it to the actual game because there is a little strategy when you're navigating the map. You get 3 "keys" to unlock bridges to areas with various loot and encounters before it becomes night time when you get to camp and use cards to heal/buff for the following day. Using cards also builds up a relationship between the characters which buffs them and unlocks a combo ability.

The battles are very tactical but also have very little RNG which, early on when you only have a few moves, can feel a little simple but also very fair, unlike Darkest Dungeon where it can be frustrating when everything just goes wrong because of an unlucky roll of the dice. Once you get more party members with more levels and more loot vs larger encounters with a greater selection of abilities you'll find you do have to think about the tactics quite a lot and even use "defend", which I use so infrequently in games I thought it was cool that it was required.

The game also has nemesis system like Shadow of Mordor for the mini-bosses so if you die to a boss he gets promoted and you'll run into him again. I always thought that was a good system and this is the first time I've seen it used outside of Mordor.

I could pretty comfortably recommend it to anyone who likes JRPG style combat with very little RNG and a few extra tactical layers to consider. The third video on Steam store will teach you about the critical hit system which revolves around using a faster attack than the enemy to knock their turn back. Knock them back far enough and you "break" them and they miss a turn, but you can only do this so many times before they become unbreakable until they attack.
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September 10th, 2020, 11:07
Originally Posted by SirJames View Post
I think that's a little harsh? It seems pretty decent, to me.
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September 10th, 2020, 16:24
Originally Posted by Darkheart View Post
You must be new here!
Why won't he release his game? We are all waiting to review it.
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September 11th, 2020, 11:24
This is now on PC Gamepass, too, in case anyone wants to try it. It's not my usual fare (don't care for rogue-likes) but since it resembles Octopath which I enjoyed, I thought I'd take a look. It is clearly combat-focused, but the article/review said as much, but the combat is well done, and the between-combat is reasonably quick/hassle-free.

Too early to really say, but as a "free on Gamepass", I've no cause for complaint. Even the pixel-graphics (which I'm never a fan of) don't seem too bad, since the game is nicely animated and smoothly done.
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