I do admit the lore and quests were at least marginally better than WoW.
We probably have very different preferences here, as I think WoW lore is pop-culture dreck in most cases. Almost all ESO quests are engaging and many are full of impressive C&C, considering it's an MMO.
That said, it's still an MMO, so there are limitations because of the sacrifices you have to make to allow for thousands of players occupying the same world.
I part ways with you on the exploration… which is something I really look for in a RPG. I'd be interested to hear how you experienced far superior exploration in ESO vs. WoW.
It's relatively simple, I think. If I go off the beaten path in ESO, I'll find a bunch of delves with unique bits of story and enemies - where WoW has almost nothing to find beyond the quest hubs related to each area. If you've seen one cave in WoW, you've seen them all, essentially.
Beyond that, you'll find stuff like Skyshards, which are extremely useful - as they add directly to your skill arsenal. There's zero power to be found by exploring in WoW - all you'll find are inferior items, even in the latest expansion - where the blues found on rare mobs are useful for the briefest of moments, before it's replaced by something else. That's just how WoW rolls, and you quickly learn that items are a dime a dozen - and gear will be replaced before you can take your next breath.
It helps that crafting is much more useful, as in the very best items are crafted in ESO - where in WoW, it's almost always weaker than dungeon drops. That means you'll be happier when you find a crafting note.
There are also a ton of quest NPCs standing around in the open world, which is rare in WoW.
Just a lot of things that, when combined, makes exploration interesting and pleasant.
ESO had a few things I liked. But by the end of my playtime, it just felt like I was getting quests and banging them out. I did take the time to read quests and anything lore related. I don't know, maybe I just didn't give the game a proper chance. But I became bored quickly.
Well, it's a very quest heavy game, for sure. I'd say the game is incredibly boring if you don't engage yourself in the writing and take the time to listen to the voice actors.
I'd agree there should be more PvE alternatives than pure quest "grinding", but I'd rather have engaging and wholesome quests than the insane click exclamation hunt in WoW - where quest objectives are ludicrously out of place in a fantasy world.
It all comes down to what you need for immersion, I suppose.
The irony of WoW is that it's got a positively beautiful world - so rich and varied when it comes to scenery and setting, but the lore and the writing is written for kids. I consider that a huge waste, but some people really love that kind of off-beat quirky stuff played for laughs instead of immersion.