STYGIAN: Reign of The Old Ones. A Lovecraftian computer rpg.

Survival against Mi-go on a distant moon. Will the dark arts help you?

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"SLEEP NO MORE."

http://www.stygianthegame.com
 
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Nameless Soldier will be among the most eccentric of your companions. He is a lost soul who was re-animated at the hands of Dr. Herbert West during the World War I.*Nameless Soldier*is doomed to re-live the hell of the front-lines in his trapped mind. He is proficient with firearms and more enduring than the most physically advanced player characters. Sadly, he has a tendency to re-live his memories and lose control of himself in battle.


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"SLEEP NO MORE."

http://www.stygianthegame.com
 
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We'd like to share some of our influences on Stygian. These books and games are what we call designer protein. We hope you got a taste for an elegant turkish carpet as well. :)

Note: After the decision of creating Stygian, no designer opened the cover of CoC role playing game in order to separate our vision from Chaosium's. The book is over there just to show our respect. Stygian project travels back to the roots and is solely influenced by the works of H.P.L. himself when it comes to Mythos territory.


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"SLEEP NO MORE."

http://www.stygianthegame.com
 
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Here's the “Criminal” archetype;

*The character is a hired gun for a mafia boss. The last stop on a long night of collecting tribute was a nightclub which is known for its patrons’ rather peculiar taste for entertainment.
*Subterfuge, firearms and stealth skills will be able to reach the maximum level.
*A character with crime background gains more money from stealing and have unique dialogue options with NPCs from the same background.


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"SLEEP NO MORE."

http://www.stygianthegame.com
 
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Loving the art, the descriptions and everything else! One suggestion: Mi-go should have tentacles on front of head rather than radiating out from a sphere. Also the head should have some kind of shape instead of just being spherical.
 
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Here's the "Performer" archetype;

*The character is an actress/actor for a wandering drama troupee. After arriving in Arkham, a wealthy woman asked for a private performance in her own mansion. How can you refuse such a deep admirer of theater?
*Speechcraft, athletics and stealth skills will be able to reach the maximum level.
*A character with performance background increases the morale of companions and have unique dialog options with npc's from the same background.


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"SLEEP NO MORE."

http://www.stygianthegame.com
 
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Some folks say that she is from a land called Ulthar.
Some say that she was once human, now trapped in a cat's body.
Only Dusky knows the truth and she likes to keep it to herself.
The important thing is that you'll obey her when she desires your submission.
You'll love her, so that she may like you in return.

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Dusky will be able to join your party and can help your cause greatly with her psychic powers, but if you do have to refuse her, may God help you...
 
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Looking forward to your Kickstarter - 1 day to go!

By the way, which engine are you using for the game?
 
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We postponed the start of the kickstarter campaign for a short while. Our main engine is Unity.

Looking forward to your Kickstarter - 1 day to go!

By the way, which engine are you using for the game?
 
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A message from the headquarters:

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"Fellow RPG Watchers,

As a team we decided to spend a few more days on our Kickstarter video. We're really proud of the work we've done so far and like to present it to you in the best possible form. The video is in post production right now and days away from publishing. Considering the fact that the Kicktarter approval periods vary between different projects, we decided to remove the counter from our page. Stygian will be on Steam Greenlight with a gameplay trailer soon and will be on Kickstarter shortly after. We hope you'll be surprised about our Kickstarter video. Without giving any spoilers, let's just say that the Team Cultic deserved its name :) Thank you for your understanding.

That is not dead which can eternal be played."

Can Oral
Lead Designer & Creative Director
Stygian Project
 
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Nice gameplay video - voted for you guys on Greenlight, and hope to see your kickstarter campaign soon.
 
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IMHO, walking speed seems waaaaaaaaaay off the mark. It's sluggish in the combat screen and even worse in town/travel screens.
 
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I think the slowness fits the mood and atmosphere of horror, mystery and investigation. Nevertheless it would not hurt to put a slider that control the speed if necessary.
 
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Greetings RPGWatchers!

Character movement speed will be adjustable via the options menu and there will be a running option for your characters in the radial menu.

IMHO, walking speed seems waaaaaaaaaay off the mark. It's sluggish in the combat screen and even worse in town/travel screens.

I think the slowness fits the mood and atmosphere of horror, mystery and investigation. Nevertheless it would not hurt to put a slider that control the speed if necessary.
 
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We'd like to introduce our newest team member to you!

We are proud to say that Scott Hamm, contributor to Iron Tower Studio (Age of Decadence, Dead State) will be joining Team Cultic as a multidisciplinary specialist. Some of you may remember him from "Cyclopean", another Lovecraftian RPG project which was cancelled a couple of years ago. The dream (Or perhaps the nightmare) continues with Stygian. Welcome Scott!

You can find his interview with GameBanshee about Cyclopean below:
http://www.gamebanshee.com/interviews/111747-cyclopean-interview.html
 
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Here's our "Soldier" archetype.

*The character took part as a soldier in a secret government assault to a strange coastal town. The enemy was not entirely human.
*Melee, firearms and survival skills will be able to reach the maximum level.
*A character with military background is less likely to make critical mistakes in combat and have unique dialog options with npc's from the same background.

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