They want to capitalize on the success/nostalgia of BG, so they may end up having to rethink certain elements.
It remains to determine how nostalgia is involved. Elements were re thought. The backbone is already in place.
A five km walk. Not speaking about a 30 km trek accross the mountains. Outside the physical activity, the walk might bring other elements, a scenery to sight, the warmth of the sun, the smell of the rain whatever.
A pre requisite is the five kms. People who have sore foot after 1km, an aching back, vertigo, breathing difficulties etc will perceive the experience differently.
It will push them outside their comfort zone. They can not walk 5 km with ease, which is going to influence their perception.
Gaming is under assault, players demand products for an ever shrinking comfort zone.
RTwP games are already out of their comfort zone, they can not participate without it being painful for them.
BG3 elements are thought for players with a less large comfort zone than usually expected from UgoIgo gaming.
Overtime, their comfort zone has kept shrinking and has turned narrow up to the point BG3 elements were shaped that way.
Those devs are good servants, they know their master and they wont press their master outside their comfort zone. They listen to customers.
Elements were already rethought to match that comfort zone. If nostalgia is involved, that would be about times when players had larger comfort zone that allowed BG and BG2. BG3 is sufficiently distinct from the others it can thrive on nostalgia. Nostalgia striken people might avoid BG3.
Players'comfort zone keeps shrinking, the causes are hard to determine. It can not be a high maintenace issue because players allocate hours over hours to playing vid products. BG3 is likely to be 30 hours long (at least, probably more like 80 hours) To be spent over two or three months.
As player's comfort zone keeps shrinking, the capacity to deliver games is diminished. Gaming is empoverished.
Beyond intrinsic UgoIgo limitations, situations like ambushing, ambushed that belonged to UgoIgo and could be dealt with. The BG3 system will bring a new light on these situations, with players normally put in a kind of permanent ambushing state whereas in all likelihood able to fend off attempts of enemy ambushes.