@asbjoern- consider this build:
Medium armor
long blade
marksman
destruction
restoration
----
armorer
alchemy
security
sneak
alteration
I think you've got all the bases covered. Melee? 2 majors and a minor. Caster? 2 majors and a minor. Stealth? 2 minors and a major if you think long range assassin via marksman. Ranger? 2 majors. Cleric/support? 1 major and 2 minors. You can attack via melee, magic or range. You can loot via bash, spell, or lockpick. You ccan heal via spell or alchemy. The only thing missing is the diplomat approach, which could be added by replacing armorer with persuasion. There's a few archetype compromises (like medium armor on a caster), but I call that an all-everything character.
But what prevents you from saying your character is trying to be a Jack-Of-All-Trades? It can be easily explained from a role playing perspective. I just don't see how that build would be unrealistic or somehow overpowered. A pure mage is still going to be more magical then you are because they will be better at other magical schools for example. Wouldn't you be able to get good at several different thing things in real life if you spend the time on them? In my opinion raise skills by doing is the most realistic way to treat character advancement. I can identify with it because that how it works in real life, instead of this whole "level up" craze. Wth is a "level" anyway?
Sure classes have their place, and letting players be awesome in everything is bad, but why not let them be decent at several things at once? And if not, there are other ways to deal with this. For example, Betrayal at Krondor had skills improve by use system, but Mages and non-mages were separated by the fact that only some people had Magical talents and training. Mages were restricted by being forced to use Staffs as weapons, which are obviously not as good as a sword and they didn't get to practice as much martial skills because they would often be in the back casting spells instead. So in the end they wouldn't be able to kill enemies with one or two hits, but if you could keep enemies off of them they could kill off the entire enemy party with one spell. Of course there were other balancing in the game, such as magic taking their Health, but I digress.
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