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Default Last game you finished, tell us about it

Yesterday, 14:43
I believe I wrote 100 times skip WD1 and play only WD2.
WD1 is as boring as past two decades of hollywood, WD2 is as absurdly humorous as A. T. Jensen's scripts.
Won't comment the rest of games.
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Yesterday, 20:37
Originally Posted by DArtagnan View Post
Yes and no, really. They do some pretty weird/cool stuff with the environments that change things up quite a bit - but it still retains a similar vibe and ambience throughout.

I don't know how much you played it? I consider it one of the best games of the past few years.

While I don't think it's strong in the horror department, it's very close to games like Dead Space and System Shock in overall gameplay and structure. It's more open world with meaningful backtracking (something I love about SS1) - and it has some cool progression systems and a very interesting story. It's also a pretty strong shooter - which I know you like.

As for the enemies, I would say it's about on par with Prey - in that enemies share the same "otherworldly" quality and look similar on a surface level - but there are significant differences all the same. Also, some of the boss fights are pretty crazy and NOT samey.

You should definitely give it a go if you're on the fence.
I didn't get the same vibe at all. Unless it changes dramatically later on, it didn't seem comparable to the games you mention. I didn't play real far, but I played long enough to get a general feel for it.

It's probably just me though. I don't click with Remedy's games. Didn't like Alan Wake or Quantum Break either.
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Yesterday, 20:57
Originally Posted by JDR13 View Post
I didn't get the same vibe at all. Unless it changes dramatically later on, it didn't seem comparable to the games you mention. I didn't play real far, but I played long enough to get a general feel for it.

It's probably just me though. I don't click with Remedy's games. Didn't like Alan Wake or Quantum Break either.
I wouldn't say it changes dramatically, no.

I didn't care for Alan Wake or Quantum Break much, either.

I do think Control is very different from them, though. To me, it's similar to games like Dead Space, Prey and System Shock - in that it's an RPG-light sci-fi shooter that's based in a single isolated location. As a character, you're alone 95% of the time. It has a strong emphasis on immersion, exploration, light puzzle solving and character progression. It's full of environmental story-telling via audio logs, various notes and an assortment of other stuff. If that wasn't enough in terms of similarities - it also has an in-game economy based on stuff you loot from enemies, which is how they balance health and progression-related items, just like the games mentioned.

Aside from that, it's also heavy on the backtracking - revisiting locations as you gain access to areas you couldn't access in the past, which is one of my favorite parts of games like Prey and System Shock - because it makes the place feel real and, as you become more familiar with it, you start to feel like you're slowly mastering the area and almost take it over in a sense. To me, that's another layer of progression that I really like about these games. I will say, though, that Dead Space didn't have much in the way of backtracking - but it's closer to Control in other ways, like the way powers are handled (they're often used for the environmental puzzles) and the fact that it's also a third-person over-the-shoulder shooter.

Actually, I'd say the only really big difference, aside from a very unique setting, would be the much more fluid movement and agility of your main character in Control - which I personally think makes it more fun to play in terms of moment-to-moment gameplay, but to each his own.

So, for me, the games are much more alike than unlike.

But I guess you probably enjoy other aspects of the games mentioned that I'm missing or forgetting - and which Control doesn't have. That's cool - we all enjoy different games for different reasons.

I'd say the game is pretty upfront in terms of what it has in store - and if you didn't enjoy it after a few hours, there's likely no reason to go back to it.

It's just that you seemed interested, based on your question - so I thought I'd chime in for your sake.
Last edited by DArtagnan; Yesterday at 21:14.
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Yesterday, 21:12
I appreciate the more detailed thoughts about it. I got it for free on Epic awhile back so there's a good chance I'll give it another shot at some point. You do make it sound a lot better than I remember.
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Today, 00:41
I think it actually did change over time. At the start, the game is very linear. You go in a counter-clockwise run around the executive level and you're done. There's really no side stepping. You've only got your one pistol, too, and one slot to put a weak modification in. There's no side quests at all.

As it moves on, though, you start seeing a few side quests. You start getting more powers. Your gun can take on more forms. Between advancing security keys and the levitate power, more pieces of the levels you've been on open up, too. When you start to get toward the end, lots of side quests open up, including some that felt a lot like "optional bosses" from JRPGs.

There seemed to be OK enemy variety. The game introduces more and more of those as it goes along, too, while still giving you the enemies you had before. So, by the end of the game, you've got the good old rocket launcher guys, the flying guys, the exploding guys, the whirlwind guys, the sniper guys, chaingun big guys, and more coming after you in any given battle.

It's on to Red Dead 2 now, though. Good to have me a game whar ever'one tawks wright fer once!
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