That's a fair point, although I suppose I can't see that much of a conformity between Pathfinder and Baldur's Gate. Pathfinder uses a different setting and ruleset than BG (Golarion is not Faerun, and SRD3.5 isn't AD&D), and ultimately the similarities begin and end with the type of game it is, isometric RPG with strong emphasis on the narrative side and a high amount of player agency to affect the course of the events, rich companion interaction, and an epic overarching plot, all of which are also met by DAO and PoE.
"Worthy" is also a subjective term, and having used it myself, I see it was a mistake on my part. The term in itself is a trap, and should not define any of the games we're discussing, as they are all worth on their own account, for different reasons.
I focused more on the artistic/creative aspect, but that is also not something that will bother a lot of players who just want to get immersed in a fantastic tale and experience it fully for what it is. To someone that never played tabletop Pathfinder games, Owlcat's representation of Wrath of the Righteous would be a completely original, amazing tale that they would fully appreciate. You know those people who think themselves a superior race because they read A Song of Ice and Fire before everyone watched Game of Thones? Yeah I hate them too. They don't get to decide whether Game of Thrones is a great show or not, same as the fact that Wrath of the Righteous was a pre-existing Adventure Path doesn't get to tell you whether Owlcat's vision of it is great or not.
Case in point, "worthy" was a bad word for me to use, I was maybe influenced by seeing it elsewhere before. I feel Pathfinder Wrath of the Righteous is a worthy game, and I very much enjoyed playing it.
What I don't feel is that it is the best isometric CRPG since Baldur's Gate. DAO, and both PoEs were more original, more polished, and better rated by both critics and users. And that's not even bringing in the final boss, DOS, which mention I'm purposely keeping brief, to not incite a completely different debate.
It's also so much easier to make an isometric CRPG today than it was, say, in 2009 when DAO launched after 6 years of back-breaking development. Or later in 2014, when Larian released DOS in a dare. Now the road is all nice and paved, with a newgen CRPG fanbase already built and stable, while Owlcat reaps the rewards of a niche they didn't fight for, with a game based on an Adventure Path they didn't write.
This is, in essence, the base of my argument.