I liked what I saw, but I have one worry. The "Airstrike Timer". For any of you that played the recent Xcom games, how did you feel about the mission timers? For the most part I thought they really took away from the idea of "tactical" decision making, since you had to rush to meet an objective. Now, I understand why there needs to be some sort of timer - or else players would just hunker down and not move. However, there are alternatives to a "mission failed" timer in my opinion. For example, the Xcom:EW Meld Timer- reward vs. punishment timer. Another possibility is the Invisible Inc. rising threat timer or even the Hearthstone "Fatigue" timer. Given this is a stealth game, with steathly objectives, why not make the timer attached to certain objectives rather than the mission as a whole? Like you have 2 turns to disable security, 3 turns to unlock the safe, and 4 to kill a certain boss. There is no "mission failed" just either rising threat or diminishing rewards. What do think?