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View Poll Results - RPG Style opinion

Like this tileset - Like character style 6 50.00%
Like this tileset - Don't like character style 3 25.00%
Don't like this tileset - Like character style 3 25.00%
Don't like this tileset and character style 0 0%
Other - leave comment 0 0%
Voters: 12. You may not vote on this poll

Default New game opinion

September 12th, 2017, 20:32
I'm in the concept planning stages of creating a new RPG. It will be a 2D overworld, with numerous locations/dungeons to explore. Combat will be turn-based, but haven't decided if it's party based or not yet. I've come up with a concept that I think might work, but would prefer some input. For simplicity, it's a standard top-down tile map (3x3 or 5x5 visible at a time). But I wanted to do something different, rather than the standard cutsy jrpg concept with only south facing doors of which i'm not a fan (prefer a much more "western" style), hence the painted HD tiles, and character sprites that take artistic hints from Darkest Dungeon.

NOTE: Character sprite in image is a placeholder and not final. Credit goes to:
https://kimplate.deviantart.com/
As per the CC license requirements.





Character sprite would be somewhat similar to the following style:

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Last edited by Caddy; September 12th, 2017 at 20:49.
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September 18th, 2017, 00:27
83 views and zero opinion votes. LOL that's harsh.
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Default 

September 18th, 2017, 00:37
I voted And I was honest when I did
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September 18th, 2017, 01:24
Originally Posted by henriquejr View Post
I voted And I was honest when I did
SUPER! Thanks!
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September 23rd, 2017, 08:06
A few voted against the character style. What about the following? Wouldn't mind some input about why/why not:












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Last edited by Caddy; September 23rd, 2017 at 08:41.
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September 23rd, 2017, 15:58
Looks great fam. Keep us updated as you get into the further stages of development.
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September 23rd, 2017, 16:19
I like the tileset and the new characters. The old ones look too much like Darkest Dungeon to me. Darkest Dungeon has really nice art, but it was an organic whole, it looks out of place here. The newer characters go better with the tiles.
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September 27th, 2017, 07:45
Thanks for the votes and input. This gives me a good direction to go on.
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September 27th, 2017, 09:17
Are those vertical lines how the game would look or is it just to show the tiles? I like the artwork, both tiles and characters, but those vertical lines would be very distracting in a game.
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September 27th, 2017, 22:38
Agree with Korplem. Everything looks nice except that those lines are rather jarring.
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October 1st, 2017, 20:47
The 5x5 grid looks better thant the 3x3 grid IMO. Is this a mobile game? Also, you could use oblique projection for the overhead square view.

https://en.wikipedia.org/wiki/File:G…comparison.png

Examples include Ultima VII and the original SimCity.
Last edited by posfan12; October 1st, 2017 at 21:12.
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October 1st, 2017, 23:06
Originally Posted by posfan12 View Post
The 5x5 grid looks better thant the 3x3 grid IMO. Is this a mobile game? Also, you could use oblique projection for the overhead square view.

https://en.wikipedia.org/wiki/File:G…comparison.png

Examples include Ultima VII and the original SimCity.
Oblique projection was actually my first choice originally! I enjoy that style a lot, however it's rare and difficult to find an artist who will commission tile sets for it, or find a full featured tile set already out there. I was attracted to the tile set above because it the art style was unique (however as pointed out above, the tile seams are indeed distracting) However I'm still in the planning stages and even still considering isometric. As for platform, it would most likely be both mobile and desktop.
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October 1st, 2017, 23:17
I started a project using oblique projection, too. It is serviceable.

[edit]

How do you embed YouTube?
Last edited by posfan12; October 3rd, 2017 at 19:58.
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October 2nd, 2017, 00:46
[ YouTube ] 11 character YouTube code [ / YouTube ]

No spaces.

I should mention the oblique projection I was considering was specifically the up/left angle aka ultima 7 style, not just up (rpg maker style)
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October 2nd, 2017, 03:08
Gotcha.
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October 2nd, 2017, 20:04
Here's a small executable concept of what the overworld would look like with movement:

RPG Concept

(ignore the placeholder splash screen, it's a dumb inside joke)
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