magerette
Hedgewitch
- Joined
- October 18, 2006
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Knights of the Chalice - Updated to v 1.10, includes Font Fix
Heroic Fantasy Games continues their prompt post-release support for Knights of the Chalice with an update to version 1.10. This one includes improvements to the font:
More information.
Heroic Fantasy Games continues their prompt post-release support for Knights of the Chalice with an update to version 1.10. This one includes improvements to the font:
Thanks once again to our friendly neighborhood forum rat, skavenhorde.Version 1.10: This will not affect your saved games. Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.
- Added the new text font.
- Attempting to pick up items that are not in range from the party will prompt the party to move towards them (and pick once they are in range).
- When targeting a touch attack spell or ranged touch attack spell, the chance to hit will be displayed.
- When mousing over an enemy who can be reached with a five foot step, and you have more than one attack available, the game will not suggest a charge but a five foot step + full attack. (Sometimes charge is possible even against enemies five foot away, but it’s not as good as taking a full attack).
- fixed a display-position problem with the character information box.
- fixed the mix-up with greater acid protection and greater shock protection.
- fixed the minor bug with the hill giant king.
- When cleaving or great-cleaving, the game will say “cleaving” instead of “attack #/#” at the top.
- fixed problems with “attack #/#” display by rewriting the code that calculate the number of attacks and displays it.
- Auto end of turn will end turn after a successful grapple attempt and after conducting grapple attacks.
- Auto end of turn will take account of the fact that you can’t take a five foot step in darkness, when blinded and hampered in any way.
- The game’s window will be positioned in the screen’s center.
- Using the ALT key, you can more easily review items found on the floor after a fight. (I tried several systems with the ALT key and I like this one best).
- In the feats and abilities screen, martial and armor proficiencies will be grouped together if you have all of them.
- Selecting the “shoot” option will not scroll back to the acting character.
- When targeting a spell, details of the targeted creature will appear in the bottom-right corner.
Things I want to add next: Some more interface and AI improvements
More information.
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- Joined
- Oct 18, 2006
- Messages
- 7,834