All The Little Things: The Temple Of Elemental Evil

I've completed this game over three times and still own my boxed version of it from back in the day. It's naturally all about the excellent turn based combat and fun party building; the story is certainly secondary and not that compelling, but hey, it's classic D&D adventuring and dungeon crawling which can really hit the spot when one is in the mood for it.

I'd have to agree regarding Hommlet that it could get tedious after awhile but I do enjoy the soundtrack overall for the pure ambience. I can still hear the harsh stabbing synth strikes from the Zuggtmoy theme in my head and will always remember the intensity of that battle too.

I never did get around to trying out the "Keep on the Borderlands" mod though. That's probably what I'd check out if I ever got to reinstalling the game again. I haven't been back to check in on the C08 forums for ages actually - are there any other interesting mods for the game that players recommend?
 
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DDO got The Keep On The Borderlands last year.
That's all I know about it.
 
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Super off-topic derail there @joxer; …

If you want to start an extremely retarded discussion about how much story is enough story then please start a new thread ;)

I’m confused, are you saying talking about TOEE story in this thread is off topic?
 
I’m confused, are you saying talking about TOEE story in this thread is off topic?

Oh, if people were actually talking about the details of the story then no, one would be talking about the little things.

However, generic statements about overall impressions are completely off-topic, yes.

Further, with regards to ToEE, the whole concept of story is moot anyway since the game is an attempt to simply transfer the already existing D&D p&p module into a computer game. Ergo, the core fanbase for the game already knows the story anyway.

Even further, Dungeon Crawl games are not even regarded for their story and while one might expect that kind of discussion on a general forum, I dunno, like "hey guys, I've seen this game on sale, what's the story like?", on a specialist forum, from a forum user who dates from that time in RPG history when this game came out and when dungeon crawls were very common rpg fodder… OH COME ON. etc etc.

But, essentially, the issue of the joxer off-topic'ing here is that this thread is:

"ALL THE LITTLE THINGS"

To which replies such as "well, overall it feels like an alfa" and "overall the story is weaker than PS:T's" and all the other 'overall' general statements that I've no doubt some people automatically write whenever they see the title of this game are off-topic because they are not All The Little Things.

AKA: the OP already states that the game has a reputation and the point of the thread is to detail WHY it has that reputation. For people who haven't played it yet, and for people to agree or disagree with points raised - because it's one of those games where people are still patching it even to this day.

AKA 2: To attempt CONSTRUCTIVE criticism. To which "sorry, I didn't read all your crap, but my thoughts on this game is that it felt like an alfa and the story isn't as strong as it could be" is entirely pointless. Off-topic.

WHY did you feel it was like an alfa. WHY is the story not as good as it could have been? THAT's what this thread is about.

Hope that's cleared things up for you.

Have you played the game and do you have something to contribute about the game, or are you just sensing drama? Is your question even a genuine question or is it a tongue in cheek attempt at humour and further baiting? An opportunity to fuck ol' lacky up a bit cos he's a thorn in my console side? "Fuck did I read all that, but boy, what an opportunity to play semantics and wind the cunt up a bit?
 
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You're doing it wrong.

You need the unofficial patch. Circle of Eight, or something? It probably fixes all your issues. Maybe even brightness. Which might mean you no longer have a post? Which might be why you went with the buggy version worth complaining about? I think it even has a way to skip through the starting town. 12 hours in Homlet is enough to put anyone off.
 
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Someone at Troika Studio must have seduce LackB's wife or something...
 
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You need the unofficial patch. Circle of Eight, or something? It probably fixes all your issues.

Yes, Circle Of Eight is that group whic puts out mods and "unofficial patches". GULP came from there as well.

They even made a mod called "Humble NPCs" or so, minimizing the habit of NPC party members to take the very best of loot for themselves.
 
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The use of the word "Probably" is a significant clue as to why you shouldn't be responding to that poster Alrik...
 
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The use of the word "Probably" is a significant clue as to why you shouldn't be responding to that poster Alrik…

Oh, come, now! Do you have to be so cryptic? We're not all as smart as you. Spell it out for us?

I mean, I thought you complaining about the cosmetic gloves being cosmetic was a sign I shouldn't reply to you but I did anyway. I think you owe me one?

If you're offended because I assumed you'd know where to get the mod, but you do not and are ashamed of your ineptitude with Google search, here's the link.
https://www.moddb.com/mods/circle-of-eight-modpack

Come back later and post all the little things this patch improves. That would be a much better read than you complaining about the optional sidequests in Homlet for 10 pages. ;)
 
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better read than

Implying you actually ever read anything anyone else ever writes?

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Oh... my sides...

But since you are forcing yourself into a thread you have no interest in reading and no interest in contributing to and no interest in understanding, and are just enjoying the freedom to insult ad-nauseum, perhaps you can answer me this:

Why are you in this thread?
 
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Why are you in this thread?
I'm here for the Temple of Elemental Evil discussion. Why are you here?

I was contributing a good suggestion to enhance your experience. It's not mods; it's literally full of bug fixes. I would say the same thing to anyone at all who started playing unpatched ToEE and made a post about how much it sucks. Personally, I think it's a very nice game. I believe you have a false impression of the game because you're on an unpatched version.

To drive the point home, have a look at the patch notes:
----------------------------------------------------------------------------------------------------
A. Co8 8.0.0
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- Restored tutorial.
- Restored credits.
- Removed new content endgame movie and replaced it with endgame slide.
- Changed new content method to end game to a 'retirement notice' rather than through Brother Smyth.
- Reverted worldmap operation to previous version, with Hickory Branch and Welkwood Bog having clickable map icons. This should alleviate the early buggy appearance of Imeryds Run as a known location.
- Fixed party pool UI and craft wondrous items UI issues of overlapping text by reverting to Arial font.
- Truncated all item creation names so they fit in bounding box and don't bug crafting.
- Fixed print overlay issue in character creation UI.
- Abbreviated Chaotic Neutral and Lawful Neutral alignment names so they don't run outside bounding boxes in character creation UI.
- Fixed syntax bug in help.tab that caused system instability.
- Fixed an internal flag error with the new XP script.
- Revamped spiritual weapon fix added - most AIs will now ignore Spiritual Weapons, summoned creatures, and Otiluke's Resilient Sphere.
- Fixed Scorching Ray for Weapon Focus: Ray.
- Fixed Divine Favor for higher levels.
- Fixed prices for the major rings and alchemical items.
- Made moathouse giant frogs and courtyard bandits trigger each other, so you don't get to kill them one at a time.
- Fixed bug where Lareth would join the party if you took his diary from the dresser and then talked to him.
- Tweaked Level 1 harpy encounter.
- Made ghouls near the gelatinous cube rush in to aid the harpies on Level 1.
- Made it so ogre will join the gnolls near the southern entrance on Level 1.
- Made it so Romag's troops will join the fight if you attack him.
- Made Earth Temple Guards trigger the Earth Temple Fighters in the nearby room.
- Tweaked the script for the earth chests near the altar.
- Made the Earth Temple guards at the altar attack you if you desecrate the altar or steal from the chests.
- Made it so that Water Temple won't regroup if you're working for Belsornig.
- Made the prison guards that Belsornig asks you to kill not disappear.
- Enhanced the big bugbear fight on Temple level 2.
- Revamped Iuz's AI.
- Improved Moathouse Respawn nightwalker by reducing CR, adding free fear effect and two quickened Unholy Blights, fixing DCs and effect durations, prebuffing with See Invisibility, increasing Concentration skill, and setting Power Attack to +5. (NC)
- Reworked Moathouse Respawn witch spells and AI. (NC)
- Fixed faction issue with Hickory Branch crypt snakes. (NC)
- Appended break free strategy to Hickory Branch melee troops. (NC)
- Removed Slavers and Gremlich movies and remade them as slides. (NC)
- Fixed lingering bug with evidence incrementation on Boroquin in What Lies Beneath quest. (NC)
- Fixed bug where you were charged regional patrol dues upon entering Verbobonc exterior from any interior map. (NC)
- Removed Hextor movie and remade it as slides. (NC)

-- Co8 8.0.1

- Added ability to loot enemies in LG and NG vignettes.
- Removed ioun stones particle effects except for when they are on a critter so they won't animate in a merchant's box.
- Fixed zombie float text lines.
- Added ability to set starting gold to vanilla 500 in the shopmap via the standard equipment chest.
- Fixed bug where merchant's scale destroyed eyeglasses in Rannos and Gremag's inventory box.
- Added skull destruction timeout contingency to the global scheduling system.
- Fixed bug where Lareth would escort you to ogre cave instead of broken tower.
- Fixed bug where broken tower wizard fired only two magic missiles.
- Added temple shortcut mod, which allows you to 'map' temple as you go and travel quickly through known locations.
- Fixed bug with Temple Level 2 bugbear room flanking script.
- Added Earth Temple to Reactive Temple mod.
- Fixed bug where Verbobonc would not be added to worldmap during new content initiation routine after killing/banishing Zuggtmoy. (NC)
- Fixed bug where you would get a retirement notice every time you checked notices in Verbobonc. (NC)
- Added Abiram, Absalom, and Achan runoff-to-arrest-Darlia routines to the global scheduling system. (NC)
- Fixed bug that caused Absalom to not talk and run other scripts. (NC)
- Fixed bug where killing gremlich would not grant xp. (NC)
- Tweaked sectoring and door placement in Golden Bullseye shop to allow party to get out easily. (NC)
- Gave Gunter Gladstone Improved Uncanny Dodge feat per RAW. (NC)
- Reworked the Robin encounter scheduling. (NC)
- Fixed faction bug with Sergeant Boonthag outside Hickory Branch cave. (NC)
- Repositioned Captain Krunch and Lieutenant Ruff further from friendly mobs on Hickory Branch exterior to lessen chance of them joining nearby combats. (NC)
- Made lich phylactery mute. (NC)

-- Co8 8.1.0

- Updated TFE-X (front end) to version 4.6.
- Implemented intelligent high level (11-20) random encounters.
- Added various customizable options to configurations file.
- Added method to reveal all secret doors via Jaroo in case of fatal secret door bug.
- Made it so unintelligent creatures won't attack intelligently.
- Made it so Pishella will actually destroy the Orb of Golden Death if she's in your party.
- Fixed rare bug where NPCs would use signpost dialogue.
- Removed Greater Temple faction from brown bears.
- Stopped ettins fighting fellow monsters in random encounters.
- Fixed some overlong item creation names.
- Item creation feats: added, removed, or changed various prerequisites as appropriate, and removed wands and scrolls that can't be created or don't do anything.
- Truncated overlong spell names that didn't fit into the spell selection levelup interface properly.
- Truncated short feat descriptions that were too long for display box.
- Finished all weapon long descriptions and standardized display and data formats.
- Fixed oil/acid/Jaer's spheres not disappearing when used.
- Fixed numerous dialogue syntax and integer bugs.
- Restructured internal map names.
- Improved Charm Monster and Charm Person spells so that targeted NPCs don't turn permamently hostile.
- Reduced Charm spells' DCs by 5 to reflect the circumstance bonus you are supposed to receive when in combat.
- Fixed Holy Word miscalculating caster level. This means Holy Word is now a sane spell and not an uber "I Win" button anymore.
- Fixed some NPCs getting extra magic missiles.
- Added sounds for Mislead and Modify Memory.
- Fixed incorrect bonus on heal spells cast from domain spells.
- Changed heal spells to use spell_heal instead of heal command.
- Added optional duration nerf to Stinking Cloud (toggleable from Co8_Config.ini; vanilla by default).
- Added optional DC nerf to Charm Person (toggleable from Co8_Config.ini; vanilla by default).
- Magic Missile now has general algorithm for determining extra projectiles for AI.
- Updated maps and hi def graphics for Shop Map, Gnarley Forest, and Welkwood Bog.
- Eliminated vertical black lines on east edges of Hickory Branch and Welkwood Bog maps.
- Sharpened all custom PC portraits and a few custom NPC portraits.
- Fixed Use Spell cursor.
- Tweaked the lag fix on Temple Level 4 by removing particle effects of ascomids.
- Added nuance to Lareth items purchase scenario.
- Reverted Black Jay diplomacy check to vanilla level.
- Fixed bug where Otello would appear by day in Filliken's field from the outset.
- Fixed bug where Amii wouldn't go home after being healed.
- Fixed dialogue box overlap in Burne and Captain Renton's dialogues.
- Made some generic Hommlet citizens and other disinterested NPCs hide during battles and removed buggy runoff routine.
- Fixed Dala's hide routine at Waterside Hostel.
- Fixed flag mixup with Serena and Riana joining and disbanding.
- Fixed bug with Temple navigation map with full inventories.
- Fixed the gem hoard bug.
- Bulletproofed Temple harpy encounter grating routine.
- Changed Murraya's alignment to LE so she can be a legitimate monk.
- Fixed bug with Earth Temple Troop Commander activating Reactive Earth Temple if he's killed.
- Repathnoded Temple Level 4.
- Bulletproofed Arena of Heroes for wizards' deaths and Rebuke Undead scenarios. (NC)
- Bulletproofed the Verbobonc castle ghosts routine. (NC)
- Help system overhaul
-- Reworked the layout of the external view.
-- Added links to pretty much everything.
-- Added and fixed some details with the abilities, alignment, deities, races, classes, class features, skills, feats, spells, combat, character conditions, creature special abilities, equipment, monsters, and the tutorial.
-- Added or rearranged some info in the abilities, alignment, deities, races, and classes sections. Classes now have all the class features, feats, and correct skills.
-- Better layouts for skills and feats. Added the Far Shot feat and the craftable items (with descriptions) for the Item Creation feats, Brew Potion, Craft Staff, Craft Rod, Forge Ring, and Craft Wonderous Item.
-- Worked through all the spells. Fixed all errors (and corrected any links) found and added four new spells, Destruction, Mislead, Modify Memory, and Sunburst.
-- Improve combat help. All combat commands and actions should be as they are implemented in ToEE.
-- Character conditions and creature special abilities have been worked through with their correct effects in ToEE.
-- Added all the staffs, rods, rings, and wonderous items to equipment section.
-- Corrected any errors in monster descriptions. Also added all the monsters that can be summoned (Summon Monster I though IX, Summon Nature's Ally I through IX, and Giant Vermin).
-- Added all the help file links in the Feat and Rolls History screens.
- Spells Overhaul
-- Analyze Dweomer - corrected focus cost from 1000GP to 1500GP.
-- Animal Growth - corrected targeting from primary 30 feet to any 30 feet and limited targets to one animal per two caster levels.
-- Animal Trance - corrected targets from just animals to animals, dire animals, and magical beasts, allowed only dire animals and magical beasts a saving throw, and corrected saving throw from none to willpower.
-- Animate Dead - corrected casting particle effects from Encahntment to Necromancy.
-- Bane - corrected saving throw from none to willpower.
-- Bestow Curse - removed from Bard level 3 spell list, corrected particles from Transmutation to Necromancy.
-- Blasphemy - corrected so kills from spell award XP and are logged.
-- Bless Water - corrected casting cost from 0GP to 25GP, corrected casting time from 1 action to full round.
-- Blindness/Deafness - corrected components from verbal and somatic to verbal.
-- Blink - corrected casting to be prohibited by Dimension Anchor.
-- Break Enchantment - corrected targeting from primary 30 feet to any 30 feet.
-- Call Lightning Storm - corrected range from medium to long.
-- Calm Animals - corrected targeting from primary 30 feet to any 30 feet, corrected targets from just animals to animals and dire animals, allowed only dire animals a saving throw, corrected duration from 6 minutes per level to 1 minute per level.
-- Calm Emotions - corrected saving throw from none to willpower.
-- Chain Lightning - corrected Help entry.
-- Chaos Hammer - corrected damage type from unspecified to magic.
-- Chill Metal - corrected targeting from primary 30 feet to any 30 feet.
-- Circle of Death - added death descriptor, corrected targeting from 40 feet centered on caster to 40 feet area, corrected so kills from spell award XP and are logged.
-- Clairaudience/Clairvoyance - corrected casting time from 1 action to out of combat.
-- Cloudkill - corrected casting particle effects from Enchantment to Conjuration, corrected so kills from spell award XP and are logged.
-- Color Spray - corrected casting particle effects from Evocation to Illusion.
-- Consecrate - corrected casting cost from 0GP to 25GP.
-- Contagion - corrected casting particle effects from Enchantment to Necromancy.
-- Cure Critical Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
-- Cure Light Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
-- Cure Minor Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
-- Cure Moderate Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
-- Cure Serious Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
-- Curse Water - corrected casting cost from 0GP to 25GP, corrected casting time from 1 action to full round, corrected casting particle effects from Transmutation to Necromancy.
-- Daze - fixed subschool typo.
-- Daze Monster - fixed subschool typo.
-- Death Gaze - added death descriptor.
-- Death Knell - corrected saving throw from none to willpower, corrected so kills from spell award XP and are logged.
-- Death Ward - fixed casting particles bug, made spell protect against negative energy.
-- Deep Slumber - corrected casting time from 1 action to full round.
-- Delayed Blast Fireball - corrected saving throw from none to reflex.
-- Desecrate - corrected casting cost from 0GP to 25GP.
-- Dimension Door - corrected casting time from full round to 1 action, corrected casting particle effects from Transmutation to Conjuration.
-- Discrern Lies - corrected casting particle effects from Abjuration to Divination.
-- Disintegrate - tweaked particle effects for when cast on Mordenkainen's Sword, corrected saving throw from willpower to none, added critical hit immunity for elementals.
-- Dismissal - corrected so kills from spell award XP and are logged.
-- Displacement - corrected components from verbal and somatic to verbal.
-- Divine Favor - corrected maximum luck bonus from +6 to +3.
-- Dominate Animal - corrected subschool from charm to compulsion.
-- Dominate Monster - made proper unique spell instead of subverting Suggestion, corrected subschool from charm to compulsion.
-- Dominate Person - corrected subschool from charm to compulsion.
-- Doom - corrected casting particle effects from Enchantment to Necromancy.
-- Endure Elements - added to Ranger level 1 spell list.
-- Enlarge Person - corrected casting time from 1 action to full round.
-- Entangle - corrected casting particle effects from Enchantment to Transmutation, corrected duration from 60 x caster level to 10 x caster level.
-- Extraplanar Chest - corrected casting time from 1 action to out of combat.
-- Eyebite - corrected Bard casting level from 5 to 6, corrected casting time from full round to 1 action, stopped sickened condition being contingent on caster's concentration.
-- Faerie Fire - corrected casting particle effects from Enchantment to Evocation, corrected duration from 600 x caster level to 10 x caster level.
-- Finger of Death - corrected so kills from spell award XP and are logged.
-- Fireball - corrected saving throw from none to reflex.
-- Flare - corrected range from medium to close.
-- Freedom of Movement - corrected casting particle effects from Conjuration to Abjuration.
-- Gentle Repose - corrected components from verbal, somatic, and material to verbal and somatic.
-- Glibness - corrected casting particle effects from Enchantment to Transmutation, corrected components from verbal and somatic to somatic.
-- Good Hope - corrected targeting from primary 30 feet to any 30 feet.
-- Greater Command - corrected components from verbal and somatic to verbal.
-- Greater Magic Fang - corrected range from touch to close.
-- Halt Undead - corrected targeting from primary 30 feet to any 30 feet.
-- Harpy Song - fixed subschool typo.
-- Haste - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation, corrected enemy saving throw from will to fortitude.
-- Heat Metal - corrected targeting from primary 30 feet to any 30 feet.
-- Hide from Animals - added to Ranger Level 1 spell list.
-- Hide from Undead - corrected components from somatic to verbal and somatic.
-- Hold Animal - fixed subschool typo, added mind-affecting descriptor.
-- Hold Monster - fixed subschool typo.
-- Hold Person - fixed subschool typo.
-- Holy Smite - corrected enemy saving throw from reflex to willpower, added damage to evil outsiders.
-- Holy Sword - added good descriptor.
-- Identify - corrected casting time from 1 action to out of combat.
-- Knock - corrected casting particle effects from Abjuration to Transmutation.
-- Magic Missile - corrected targeting from no restrictions to any 30 feet, corrected casting particle effects from Conjuration to Evocation.
-- Mass Bear's Endurance - corrected targeting from primary 30 feet to any 30 feet, corrected targeting from 1 + 1 per level to 1 per level, corrected casting particle effects from Conjuration to Transmutation.
-- Mass Bull's Strength - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
-- Mass Cat's Grace - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
-- Mass Charm Monster - corrected targeting from primary 30 feet to any 30 feet.
-- Mass Cure Critical Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
-- Mass Cure Light Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25.
-- Mass Cure Moderate Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
-- Mass Cure Serious Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
-- Mass Eagle's Splendor - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation, added to Cleric level 6 spell list.
-- Mass Fox's Cunning - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
-- Mass Heal - corrected targeting from primary 30 feet to any 30 feet.
-- Mass Hold Monster - corrected targeting from multi to area and excluded friendlies, fixed subschool typo.
-- Mass Hold Person - corrected targeting from multi to area and excluded friendlies, fixed subschool typo.
-- Mass Inflict Critical Wounds - corrected targeting from primary 30 feet to any 30 feet.
-- Mass Inflict Light Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected range from personal to close, corrected saving throw from fortitude to willpower, corrected targeting from include self to exclude self.
-- Mass Inflict Moderate Wounds - corrected targeting from primary 30 feet to any 30 feet.
-- Mass Inflict Serious Wounds - corrected targeting from primary 30 feet to any 30 feet.
-- Mass Owl's Wisdom - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
-- Meld Into Stone - corrected casting particle effects from Evocation to Transmutation.
-- Mislead - added short description.
-- Modify Memory - added short description.
-- Mordenkainen's Sword - corrected range from medium to close, corrected focus cost from 0GP to 250GP, fixed particle effects, made sword non-transferable.
-- Open/Close - corrected componenets from verbal to verbal and somatic, corrected casting particle effects from Abjuration to Transmutation.
-- Orders Wrath - corrected saving throw from reflex to willpower, corrected damage to chaotic outsiders, corrected spell radius from 30 feet to 15 feet.
-- Otilukes Resilient Sphere - fixed particle effects for targeted creature, corrected saving throw from none to reflex.
-- Phantasmal Killer - corrected descriptor from mind to mind-affecting, corrected so kills from spell award XP and are logged.
-- Power Word Blind - corrected components from verbal and somatic to verbal, fixed lingering dismiss spell option.
-- Power Word Kill - corrected components from verbal and somatic to verbal.
-- Power Word Stun - corrected components from verbal and somatic to verbal.
-- Prayer - corrected targeting to be centered on caster.
-- Prismatic Spray - removed cold descriptor, corrected so kills from spell award XP and are logged.
-- Protection from Arrows - corrected prevented damage from 15 to 10 points per caster level, removed from Domain Strength level 6 spell list.
-- Ray of Enfeeblement - set maximum strength penalty, corrected penalty so strength can't go below 1.
-- Ray of Frost - corrected casting particle effects from Conjuration to Evocation, removed creation subschool.
-- Reduce Animal - corrected range from close to touch, corrected spell resistance from yes to no.
-- Reduce Person - corrected casting time from 1 action to full round.
-- Remove Blindess/Deafness - fixed bug where condition was reliant on return value of particle effects, which resulted in spell never working. Spell works now.
-- Remove Disease - removed from Bard level 3 spell list.
-- Remove Fear - corrected targeting from primary 30 feet to any 30 feet, limited targets to 1 creature per 4 caster levels, corrected saving throw from none to willpower.
-- Remove Paralysis - corrected targeting from primary 30 feet to any 30 feet, corrected saving throw from none to willpower.
-- Resistance - corrected casting particle effects from Transmutation to Abjuration, corrected saving throw from fortitude to willpower.
-- Scare - corrected targeting from primary 30 feet to any 30 feet, corrected targeting from area to 1 creature per 3 caster levels, added shaken effect to creatures who make will save.
-- Scorching Ray - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Evocation, added fire descriptor.
-- Searing Light - corrected undead maximum damage, added extra damage to light sensitive creatures.
-- Shield of Faith - corrected casting particle effects from Transmutation to Abjuration, corrected target's AC bonus.
-- Shocking Grasp - corrected casting particle effects from Transmutation to Evocation.
-- Shout - corrected components from verbal and somatic to verbal, corrected saving throw from willpower to fortitude.
-- Slay Living - corrected so kills from spell award XP and are logged.
-- Sleep - corrected casting time from 1 action to full round.
-- Sleet Storm - corrected target radius from 30 feet to 40 feet.
-- Slow - corrected targeting from primary 30 feet to any 30 feet.
-- Solid Fog - corrected target radius from 30 feet to 20 feet.
-- Spell Resistance - corrected casting particle effects from Enchantment to Abjuration.
-- Spike Growth - corrected target radius from 20 feet to 10 feet.
-- Spike Stones - corrected target radius from 20 feet to 10 feet, corrected from Domain Plant level 4 spell list to Domain Earth level 4 spell list.
-- Suggestion - removed all class spell assignments so it's unavailable, no longer acts as Dominate Monster.
-- Tasha's Hideous Laughter - fixed subschool typo.
-- Teleport - corrected casting to be prohibited by Dimension Anchor.
-- Tensor's Transformation - corrected casting particle effects from Divination to Transmutation.
-- Undeath to Death - corrected targeting from 40 feet centered on caster to 40 feet area, corrected so kills from spell award XP and are logged.
-- Unholy Blight - corrected saving throw for neutral creatures from fortitude to willpower, added damage to good outsiders.
-- Virtue - corrected saving throw from willpower to fortitude.
-- Weird - corrected targeting from primary 30 feet to any 30 feet, added fear and mind-affecting descriptors, added phantasm subschool, corrected so kills from spell award XP and are logged.

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B. Co8 7.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Overhauled pregenerated characters so their hairstyles and colors match their portraits, so that strongmen are strong enough to wear heavy armor, and so that facemen are competent in social skills.
- Fixed pregenerated iconic characters Mialee and Tordek's incorrect portraits.
- Removed giant PC pregenerated character because it mysteriously stopped working.
- Fixed halberd and masterwork halberd long descriptions so they're not listed as reach weapons.
- Reassigned many script IDs to promote organization.
- Added ability to locate extraplanar chest if you leave it on a map and don't take it with you.
- Fixed exploit where you could rest indefinitely on second floor of inns when you only paid for 24 hours.
- Fixed targeting problem with spell Good Hope.
- Reduced volume of spell sound effects for multi-target spells by limiting playback to single instance rather than once for each target: Cone of Cold, Confusion, Consecrate, Deep Slumber, Desecrate, Flame Strike, Holy Smite, Ice Storm, Mind Fog, Prismatic Spray, Scare, Sleep, Sleet Storm, Spike Growth, Spike Stones.
- Removed Acid Fog spell, as it is apparently an irrevocably illegal spell due to being spell number 000.
- Fixed bug where Wonnilon, Jaer, and Wicked would cause problems with NPC interventions upon entering combat.
- Lowered CR on greater temple bugbear (proto 14174) and greater temple bugbear leader (proto 14346) by 2.
- Fixed rare bug in Hommlet joinable NPCs' dying scripts that could cause Butcher of Hommlet rep.
- Changed dragon meshes and added custom sound effects.
- Improved firepit on random encounter scrub road.
- Added unique critter sounds for bearded devils.
- Fixed duration of Giant Vermin spell.
- Fixed AI exploit where Spiritual Weapon could be abused by making enemies not target them.
- Fixed bug with Summon Monster spells initiative.
- Bulletproofed reward encounter scheduling.
- Updated Co8 section of in-game Help.
- Fixed Jaroo heartbeat script that caused his cloak to flap and gameplay to stutter in the Grove.
- Mobbed in Amii and removed unnecessary associated scripting from various NPCs.
- Made it so that Amii doesn't die immediately if you botch her quest through indifferent dialog with Jaroo.
- Recreated all Hommlet Exterior generic citizens.
- Fixed bug with Jaroo spell permanancy fix.
- Made it so Brother Smyth detects giant head in anyone's inventory, not just speaker's.
- Made it so Pishella can destroy golden skull while she's in the party.
- Tweaked pathfinding on Hommlet exterior map.
- Made it so Corl doesn't come back to Black Jay's field after you throw him out.
- Fixed some dialog and map inconsistencies with Mickey.
- Tweaked Lareth scripting for when he stays in his room after joining combat if players stay in the hall.
- Made the Nulb Rannos Davl fat like the Hommlet Rannos Davl.
- Fixed dialog bug where you could ask Mona about Serena without knowing anything about her.
- Fixed bug that was making Nulb revenge encounter fail.
- Made it so that Dala does not run off permanently after pickpocketing you if combat starts, while still avoiding combat.
- Bulletproofed Nulb Mickey's dialog conditions.
- Mobbed in electrical trap and control boxes on Temple level 4 and added TZGY scarab as method to defeat them.
- Fixed temple faction problem that sometimes caused oohlgrist to go KOS.
- Fixed blocking tiles problem on Temple deserted farm map.
- Fixed bug where Scorrp would repeat dialog during combat.
- Made it so that Brother Smyth gives you Orc Season quest if Kenter Nevets is dead, or if he becomes dead. (NC modpack only).
- Tweaked MOTA's heartbeat script so he appears more reliably. (NC modpack only).
- Changed Mother's mesh to modified version of old crone rather than Zuggtmoy and changed portrait. (NC modpack only).
- Added Season of the Witch quest as culmination to Moathouse Respawn. (NC modpack only).
- Fixed bug where Gnarley witch wouldn't give you ring of resonance if you came back a second time and bought it from her. (NC modpack only).
- Fixed bug where making the second payment on your mortgage on the castle in Verbobonc on time didn't stop you from becoming delinquent. (NC modpack only).
- Further bullet-proofed Wilfrick report dialog node. (NC modpack only).
- Made it so that Wilfrick does not still go to the warehouse if you reveal Darlia's assassination quest to him. (NC modpack only).
- Fixed bug where Castle of the Lords was not safe for rest even if ghost conditions hadn't been met. (NC modpack only).
- Fixed heartbeat bug with castle ghosts that caused them to make noises even if they weren't supposed to be there. (NC modpack only).
- Added a one day delay to get access to Darlia by paying. (NC modpack only).
- Changed method of reporting Hextorite job done to Canon Ramses to avoid incorrect var count and fixed object name reference error. (NC modpack only).
- Added scoutpoints to Hextorite patrol in Temple. (NC modpack only).
- Fixed bug where buying your way out of a Verbobonc execution would make it so that the Slavers would not appear if they had been scheduled to, and that Wilfrick would think you had murdered the Dyvers rescuers. (NC modpack only).
- Tweaked Wilfrick dialog re: drow and white dragon. (NC modpack only).
- Made it so you can't report on Drow situation to Wilfrick over and over. (NC modpack only).
- Fixed bug where Wilfrick acted like he never met you at home. (NC modpack only).
- Tweaked Prince Zook dialog re: drow being dealt with and defeated. (NC modpack only).
- Fixed Shillelagh spell damage description.
- Re-disabled bug where credit movies would play on Hommlet worldmap transitions.
- Removed great mace as it is not RAW.
- Adjusted Necklace of Adaptation description so that it accurately reflects that the necklace works only once, and only against the spell Cloudkill.
- Removed masterwork great cleaver from shops and replaced with regular cleaver.
- Updated zombies, skeletal hillgiants, and undead wizards' start combat scripts so they attempt to break free and don't target spiritual weapons.
- Added failsafe for extraplanar chest disappearance and recall.
- Positioned clerics in Church of St. Cuthbert so that Calmert sees if they are attacked and joins battle.
- Tweaked Calmert and Terjon enter combat scripting so that each appears nearer to the summoner when entering combat.
- Added option to get masterwork leather items from Jakk Borton/Bing without doing other Hommlet Fedex quests.
- Made it so that Kenter Nevets won't mention Kobort, Turuko, or Elmo in request for rumors if they are dead.
- Made it so that Burne won't say he's going to talk to Rannos and Gremag about labor camp sabotage if they are dead or have run off.
- Made it so that Burne will offer to tell puzzles anytime after Moathouse is cleared.
- Made Armario not flee combat so as to avoid him not running off properly if attacked for Gremag.
- Made it so you can't confront Otello about stealing unless you have heard of it from Filliken.
- Made it so Black Jay won't offer Dead Sheep quest until/unless you give him his wife's ring.
- Expanded options for getting magic shortsword from Gremag.
- Made it so that killing Rannos or Gremag singly gives you the Purveyor of Swift Justice reputation.
- Fixed bug with Fruella's dying script and the Butcher of Hommlet reputation.
- Fixed bug where you couldn't tell Burne about Rannos and Gremag Nulb ambush after it happened.
- Switched Black Jay's wife's ring to the Moathouse Tower spider for evil parties.
- Fixed bug where Elmo would appear in the cellar of the Welcome Wench.
- Added quests for contacting Brother Smyth's various NC contacts that tell you who they are and where they can be found (NC modpack only).
- Made it so that Lareth won't object if you take his diary while undetected.
- Added two day delay for Preston Wetz to tell you about thugs looking for you in Nulb if he just sold you the house.
- Removed Summon Monster IV from Rannos and Gremag enchantress' spell list so she doesn't summon monsters who get targeted by her party.
- Updated Dala's theft and flight routines.
- Bulletproofed Tolub so he can't shout challenges in tavern if he's dead, unconscious, or prone.
- Fixed bug that allowed you to show Lodriss Skole's gem even if he hadn't given it to you, and to tell her you'd accepted the quest and been paid even if you hadn't.
- Fixed bug where you could use diplomacy or gather information with Preston Wetz over and over to find out about his sore tooth repeatedly.
- Fixed bug where you could ask Tolub about Bertram after losing in the brawl and complete Bertram's quest even if you hadn't accepted it.
- Fixed bug where Riana would reappear in both Snake Pit and Mona's store if she had been in party and disbanded.
- Removed Hextorites from ogre cave exterior map.
- Fixed issues with Alrrem re: Oohlgrist and the ogre cave ogres.
- Fixed bug with Bassanio hostility re: the Oohlgrist quest.
- Removed fog of war from Temple exterior maps, increased map limts, added portal between tower and ruined house maps, and tweaked sectoring.
- Fixed bug where old crone would remain after Zuggtmoy banishment if stealing gem horde (NC modpack only).
- Made Lord Hungous and Lord Krunch attempt to break free from Web spells (NC modpack only).
- Upgraded Lord Hungous' armor to Barbarian Armor +1 (NC modpack only).
- Tweaked pathnodes on part of the Hickory Branch map (NC modpack only).
- Made it so that resting at Hickory Branch will trigger regroup and cave blockage as if you had left the area (NC modpack only).
- Added 'Orc Obliterator' reputation for clearing Hickory Branch (NC modpack only).
- Fixed bug where crystal oozes weren't appearing in Moathouse Respawn (NC modpack only).
- Fixed bug where castle ghosts would sometimes not appear (NC modpack only).
- Fixed flag mixup with Darlia and the Gremlich (NC modpack only).
- Fixed bug where Victor's weapons shop wasn't refreshing (NC modpack only).
- Made it so that Tarah will not kill Mordenkainen's Swords instead of party members in her preamble (NC modpack only).
- Fixed bug with Paladin atonement in Verbobonc (NC modpack only).
- Reverted young white dragons to Ice Lizard model (NC modpack only).
- Fixed speaking and globals issues with Lady Asherah and Demons & Demigods quest (NC modpack only).
- Added scheduling system routine to Bandits, Scarlet Brotherhood, Gremlich, and Sports encounters for increased reliability (NC modpack only).
- Tweaked Sports encounters (NC modpack only).
- Gave Gremlich subdual immunity (NC modpack only).
- Bulletproofed Asherah and Verbobonc Cuthbert, Iuz, and balor scripting (NC modpack only).
- Toughened up Verbobonc balors considerably (NC modpack only).
- Added Lady Asherah's Estate to Verbobonc signpost (NC modpack only).
- Fixed bug where Hextor old man would attack players (NC modpack only).
- Gave WotGS Hextorites different faction so as to avoid mixups with reputations gained against Verbobonc Hextorites (NC modpack only).
- Fixed bug where Ariakas would stop talking after two days (NC modpack only).
- Bulletproofed King Battlehammer's heartbeat so he can't stand up after combat ends and he dies (NC modpack only).
- Fixed bug where Fireforge would remain active in the Welcome Wench after saying he was leaving for Verbobonc (NC modpack only).
- Included new version of TFE-X-Linux that fixes common issue with inconsistent character case in file names.
- Normalized out of combat movement rate between all races.
- Fixed weapon property type proto errors with Silver Sword of Chaos and various other custom protos.
- Removed pathnodes from Hommlet exterior as test measure to enhance performance and relieve jerkstop.
- Fixed bug where game would end upon entering Hommlet tower if you had already destroyed the orb and Zuggtmoy was dead or banished (NC modpack only).
- Fixed bug where Rannos and/or Gremag's ghost would reappear in the traders' shop after they ran off.
- Made it so that Pishella won't join party if you witheld information from Burne and Rufus, and that Ostler will charge you more for a room.
- Removed paladin falling from drinking contest.
- Removed pathnodes from Nulb exerior as test measure to enhance performance.
- Removed Hextorites from the Ogre Cave exterior map.
- Removed pathnodes from Verbobonc exterior as test measure to enhance performance (NC modpack only).
- Upgraded textures and overhauled layout of Verbobonc exterior map (NC modpack only).
- Resolved faction differences between militant hextorites and bearded devils (NC modpack only).
- Fixed bug where Fireforge would not appear in the Welcome Wench (NC modpack only).
- Comprehensive lag fix implemented: significantly reduces or eliminates lag in the Air, Earth, and Fire Nodes and in Temple levels two and four.
- Disabled descriptive "empty/not empty" hover-text for containers.
- Adjusted jump points in Moathouse Dungeon (near Lubash) and in Broken Tower (from Escape Tunnel below) to avoid parties being separated in different rooms upon arrival.
- Changed Lantern Archon attacks from melee to ranged touch (per RAW) casting Searing Light.
- Reduced value of summoned shillelagh to 5 CP (same as quarterstaff) so as to avoid selling exploit.
- Bulletproofed drinking contest routine so that Paladins don't fall.
- Corrected some exotic armor prices and stats.
- Updated Moon-Ivy armor as follows: removed spell casting ability and charisma bonus from regular variety; added Poison-Ivy, Explosive Spores, and Pheromones varieties per the Arms and Equipment Guide. - Reduced availability of all varieties so that they are rare.
- Reduced CR for Drow, WotGS dwarves, and both Hextor factions to slow leveling (NC modpack only).
- Removed many mobs added in Co8 v5.5 from Hommlet exerior as test measure to enhance performance and relieve jerkstop.
- Bulletproofed runoff routine for gnome and elf captives in Moathouse.
- Fixed pathnode-related Nulb exterior crash bug.
- Made Romag and Hartsch appear in creatures killed log.
- Removed Kella's spell resistance as per the module.
- Merged Welkwood Bog exterior maps (NC modpack only).
- Fixed bug where Hickory Branch blockage would not appear after leaving area and coming back (NC modpack only).
- Upgraded many Verbobonc interior maps to be consistent with the upgraded exterior (NC modpack only).
- Upgraded Darlia and the Verbobonc Scarlet Brotherhood cousins and nephews (NC modpack only).
- Upgraded gnome tunnels spiders (NC modpack only).
- Upgraded Verbobonc dragons from adult to old and from young to juvenile (NC modpack only).
- Fixed Shopmap resting bug.
- Fixed Shopmap missing clothing chests.
- Fixed numerous NPCs and monsters being missing that arose as a result of renumbering maps.
- Fixed numerous portal destination and standpoint errors that arose as a result of renumbering maps.
- Fixed various rest condition location errors that arose as a result of renumbering maps.
- Fixed Cloak of Elvenkind competence bonus description.
- Restored pathnodes for Hommlet and Nulb exterior maps.
- Fixed bug where Pishella would still consult Burne re: recruitment even if he wasn't there.
- Restored pathnodes for Verbobonc exterior map (NC modpack only).
- Fixed bug where Merchant Row map art would disappear at night (NC modpack only).
- Cleaned up Verbobonc day and night City Hall map art (NC modpack only).
- Bulletproofed routine for Narwell guards to destroy magic rings upon dying (NC modpack only).
- Tweaked Orrengaard's dialog file (NC modpack only).
- Added feats for Ariakas and removed his spell resistance per RAW (NC modpack only).
- Fixed bug with spider factions in the Lareth battle.
- Fixed bug where Hickory Branch blockage would reappear (NC modpack only).
- Fixed Verbobonc teleport destination errors with castle teleporters (NC modpack only).
- Overhauled Castle of the Lords resting and ghosts routine (NC modpack only).
- Eliminated repeat Boroquin charmed dialog and repeat associated quest evidence incrementation on same data (NC modpack only).
- Fixed bug where Wakefield would not appear for WotGS (NC modpack only).
- Fixed bug where WotGS northwest patrol would not show as defeated (NC modpack only).
- Overhauled worldmap: restored original travel locations, appended custom locations, redrew travel paths, tweaked map graphics.
- Increased Ettins' run speed.
- Scripted two weapon fighting for all ettins.
- Added fix to give Weapon Focus: Ray and Greater Weapon Focus: Ray ability bonuses to ray based spells.
- Reworked Hedrack battle: added failsafe to prevent St. Cuthbert from participating in battles and Iuz from participating in battles after St. Cuthbert has appeared; added particle and sound effects for Iuz and St. Cuthbert routines; increased Hedrack's heartbeat detection distance so that he initiates party dialog further away; eliminated heartbeat detection distance for Hedrack when summoning Iuz so that this occurs regardless of party location; eliminated heartbeat detection distance for Iuz when speaking to the party so that this occurs regardless of party location; eliminated heartbeat detection distance for Iuz when spawning St. Cuthbert so that this occurs regardless of party location; made NPC speakers seek party leader; added numerous clear shitlist failsafes to prevent combat starting during or around conversations; removed KOS scripting from Hedrack allies so they don't initiate combat between stop combat routines; removed Iuz's particle effects because they don't go away after he's gone; made Iuz raise/heal gargoyles and Barkinar (if present) as well as Hedrack; replaced generic zombies raised by Iuz with type-specific replacements and added new meshes and audio for same; retimed Iuz and St. Cuthbert departure routine so that it occurs before combat reinitiates.
- Attenuated some of Hedrack's audio.
- Restored CR of Arena owlbears and hill giants (NC modpack only).
- Replaced invulnerable archer in Moathouse Respawn (NC modpack only).
- Gave Prince Zook a copy of the Gnome Tunnels key (NC modpack only).
- Standardized all gnome tunnels spider factions (NC modpack only).
- Eliminated ability to increment Panathaes implication counter too far via repeat dialog (NC modpack only).
- Tweaked Captain Abiram dialog related to declaring evidence against tunnels suspects (NC modpack only).
- Fixed issue with Captain Abiram removing Panathaes from party prematurely and not recognizing you had captured him (NC modpack only).
- Removed gems from arena balors' inventories (NC modpack only).
- Fixed bug where Fireforge would not appear in Archer's Eye after hiring him (NC modpack only).
- Removed bracers of armor +5 from Drow Ranger's inventory (NC modpack only).
- Implemented half of user interface overhaul: higher quality background textures on many interfaces and larger, more stylish Priory font.
- Repathnoded following maps for strict grid: Hickory Branch exterior, Quarry exterior, Verbobonc Exterior, Verbobonc City Hall, Welkwood Bog Exterior, Water Node, Hommlet Exterior and WotGS, Moathouse Exterior, Temple Interior, Temple Entrance, Temple House, Temple Tower, Coliseum, Emridy Meadows, Imeryds Run, Moathouse Cave Exit, Nulb Exterior, Random Forest, Random Forest Road, Random Riverside, Random Riverside Road, Random Scrub, Random Scrub Road, Temple Deserted Farm.
- Fixed worldmap issue with 'travel immediately to -' dialogues.
- Removed hand crossbow proto.
- Deactivated all hand crossbow-related feats.
- Adjusted positional audio for dynamic effects to be suitable for 1680 x 1050 (max supported) resolution.
- Reverted Spiritual Weapon fix due to related CTDs.
- Made Rannos and Gremag, Lareth, Skole, Ah Fong, and the Gnarley Forest witch fences.
- Repopulated Nira Melubb and Jaroo's chest contents as per the module and flagged them as stolen so that only fences will buy them from you.
- Flagged Black Jay's wife's ring as stolen that only fences buy it and not decent, law-abiding vendors.
- Eliminated repeat barter dialog for Rannos, Gremag, and Calmert.
- Added Burne, Rufus, and Kenter Nevets as NPCs who can give the Clear the Moathouse quest and refined Terjon and Jaroo's routines.
- Replaced Lareth's club of striking with a new one as the old one lost its ability to set charges.
- Added scripting failsafes so that Nulb ambush spawner doesn't enter or remain in combat.
- Fixed faction issue with Hickory Branch dire bear (NC modpack only).
- Replaced immune undead in Moathouse Respawn courtyard and gnoll area (NC modpack only).
- Made Verbobonc not available until after Zuggtmoy is dealt with (NC modpack only).
- Updated Verbobonc night map graphics (NC modpack only).
- Upgraded Verbobonc river water textures to appear more still and reflective (NC modpack only).
- Updated and customized Verbobonc signage (NC modpack only).
- Upgraded Verbobonc exterior dynamic ambient audio (NC modpack only).
- Fixed bug where Verbobonc Merchant's Row west shop art would not appear at night (NC modpack only).
- Fixed bug where Panathaes would not be removed from party when turned in to Captain Abiram upon completion of sewers quest if he was not guilty (NC modpack only).
- Removed Boroquin and Rakham from Verbobonc citizen faction so that citizens don't get mad if you cast spells on them (NC modpack only).
- Moved WotGS plot activation delivery to Wilfrick in Verbobonc (NC modpack only).
- Added fog of war to Hommlet exterior for War of the Golden Skull to hopefully reduce animation-related lag (NC modpack only).
- Reduced War of the Golden Skull reward items to +2 (NC modpack only).
- Fixed bug where Bing would stay at the leatherworker's shop during WotGS (NC modpack only).
- Fixed bug where some random encounters would occur with competing opponents.
- Fixed short description listed range for masterwork light and heavy crossbows.
- Reworked animal companion strategies so they are less self-destructive.
- Renamed many unknown condition protos to be less specific and more general.
- Touched up Fruella, Furnok, and Raimol's portraits.
- Fixed issue with being unable to confront traders about assassin if you had exposed Jayfie and reported to Burne.
- Touched up Serena's portrait.
- Fixed bug where Temple Level 3 was getting wrong random encounters.
- Gave Iuz and St. Cuthbert nominally more complex AI strategy routines.
- Gave Barkinar and Deggum dying/resurrection flags.
- Restored Senshock's potion loot and moved it to his chest.
- Gave Senshock a magic quarterstaff because he had no weapon.
- Gave Deggum an Unholy Mace +1 because he had no weapon.
- Replaced Senshock's random gems and jewelry with specific gems and jewelry from the module.
- Restored Barkinar and Deggum's potion loot and moved it to a new chest. Added gold treasure per the module.
- Gave Deggum and Barkinar gloves and pocket money.
- Removed scripting that affected Senshock, Barkinar, and Deggum's inventory.
- Adjusted day/night standpoints for Barkinar and Deggum so that they are both in Senshock's study by day and their own room by night.
- Removed Barkinar's waypoints.
- Updated Hedrack, Senshock, Barkinar, Deggum, and Temple mages' spell lists and strategies.
- Updated Hedrack, Senshock, Barkinar, Deggum, and Temple mages' prebuffing routines.
- Made it so Senshock will arrive as backup in any major Temple Level 4 battle.
- Made it so that Barkinar and Deggum will arrive as backup in Senshock's chambers.
- Made it so that bugbears arrive as backup for Barkinar and Deggum battle.
- Made Senshock's elementals unconcealed.
- Made Senshock's elementals and quasits docile if he is present and hostile if he is absent.
- Reduced Firefirge's smithy armor to + 3 and weapons to +2 (NC modpack only).
- Moved Archer's Eye Firefoge to Archer's Eye smithy (NC modpack only).
- Tweaked conditions for getting Prince Zook's notice (NC modpack only).
- Tweaked Captain Abiram's dialogue to allow for getting information on Wilfrick in repeat visits (NC modpack only).
- Corrected Garl Glittergold's domains to Good, Protection, and Trickery.
- Fixed cost and max dexterity bonus and arcane spell failure stats for Masterwork Marauder Armor.
- Made it so that Amulets of Mighty Fists and Amulets of Natural Armor don't stack in inventory.
- Fixed club and masterwork club weapon range long descriptions.
- Added long descriptions for heavy saber and masterwork heavy saber.
- Added armor proficiency information to long descriptions for Bone, Troll Bone, and Mithral Plate armor.
- Fixed armor proficiency error in Barbarian Armor long description.
- Fixed critical range long description for light crossbow.
- Added proper spell and level crafting limitations to Wand of good Hope.
- Added Wand of Longstrider Wand of Ray of Clumsiness, and Wand of Rage to craftable items list.
- Made scrolls of Owl's Wisdom, True Seeing, Undeath to Death, and Greater Dispel Magic scribable by wizards, as per RAW.
- Fixed item creation name for Scroll of Dominate Monster (formerly Scroll of Suggestion).
- Added scrolls of Gentle Repose, Extraplanar Chest, Summon Monster VI, Summon Monster VII, Summon Monster VIII, Summon Monster IX, Circle of Death, Greater Dispel Magic, Eyebite, Undeath to Death, Mass Hold Person, Insanity, Power Word Blind, Mass Charm Monster, Horrid Wilting, Polar Ray, Power Word Stun, Mass Hold Monster, Power Word Kill, Mass Inflict Moderate Wounds, Mass Inflict Serious Wounds, Mass Inflict Critical Wounds, Mass Cure Light Wounds, Summon Natures Ally VI, Summon Natures Ally VII, Summon Natures Ally VIII, Summon Natures Ally IX, Harm, Heroes' Feast, Blasphemy, Holy Word, Miracle, Warp Wood, Greater Command, Inflict Minor Wounds, Dispel Fire, Glibness, and Mass Cure Serious Wounds as scribable scrolls.
- Added scrolls of Reincarnate and Negative Energy Protection and made them scribable.
- Removed all craftable item descriptions from crafting interface to avoid text overflow.
- Raised caster level for crafting Vest of Escape from 4 to 7 to compensate for item adding Freedom of Movement ability without requiring same spell.
- Improved function of Lesser Restoration spell when cast from an item allowing no radial menu selection so that it looks for a damaged ability and restores it when found rather than randomly selecting one which may not be damaged.
- Tweaked mystic garb as follows: touched up inventory icons, added yellow, orange, and purple versions, replaced dwarf and half-orc female red mystic garb with correct colors, replaced awful male mystic garb with more colorful versions, fixed issue with missing male versions of black and white, brightened teal, pink, red, blue, and green versions.
- Fixed mesh bug with gold plumed helm and various wizard hats.
- Fixed bug where black longcoat would not display chest mesh for some races.
- Upgraded meshes and inventory icons for Druid Vestments, Robe of Blending, and Robes of the Archmagi.
- Made custom inventory icon for Helm of Midnight.
- Added custom inventory icons for Hands of Death, Electricity, Fire, Ice, and Life.
- Changed Battleaxe + 1 icon from single axe to magic battleaxe.
- Touched up portraits for: Hommlet man, Hommlet woman, Burne, Rufus, Elmo, Fillikin, Spugnoir, Turuko, Lisbeth Borton, brigand, guardsman, Ploceus, Sunom, Preston Wetz, Skole, Rentsch, Romag, Belsornig, Wonnilon, elf prisoners, Countess Tillahi, Wicked, Antonio, Tubal, hill giant, Kella, Falrinth, Jenna, Tinafer, Feldrin, Iuz, sea hag, groaning spirit, brigands, Skole's goon, caravan bandit, elven noble, elven retainer, Ikian, Non, Neukoln, Earth Temple lieutenant, Nulb man, Nulb woman, and Mona.
- Replaced portraits for: Hommlet laborer, Grud Squinteye, Anom, Princess Tillahi couriers, brigand lieutenant, generic wizard, generic witch, Dex, Burne's assistant, Otis' assistant, Canon Ramses, half-orc witch, Lord Krunch, Lord Hungous, Pelor cleric, dwarven bodyguard, dwarven jewel merchant, Corporal Holly, Robin, Robin's archers, Robin's rogues, Robin's fighters, Friar Tack, Wakefield, Hextor fighters, Ganna, celestial dire bear, celestial owl, dire bear, fiendish hawk, fiendish raven, avoral, bebelith, celestial bison, celestial eagle, celestial giant eagle, celestial giant owl, celestial roc, djinni, eagle, giant eagle, hell hound, hound archon, night hag, owl, giant owl, roc, shadow mastiff, yeth hound, bearded devil, Uncle Orrengaard, Master of the Arena, drow ranger, St. Cuthbert cleric, Screng's assistant, undead wizards, skeleteon priest, skeleton guard, hired thugs, enchantress, thug leader, Zuggtmoy priest, dying woman, kobold, kobold sergeant, Verbobonc guard, Hextor cleric, Hextor mage, forest tyrant, river tyrant, swamp tyrant, Hextor priest, Hextor cleric, Hextor monk, Verbobonc mage, Bathsheba, Samson, Goliath, Canon Thaddeus, Narwell Guard, private guard, Narwell archer, mohrg, Ivy, William, Gnarley Forest witch, Moathouse witch, Ronald, Carl, Dame Nelly, gnome guard, Prince Zook, Darlia, Gregor, Victor, Jylee, Verbobonc man, Lerrik, Verbobonc woman, Verbobonc boy, Verbobonc girl, Maurice, Hextor priest, Wilfrick, Hextor cleric, night watchman, drow matriarch, Lord Ruff, slave boys, slave girls, Captain Abiram, Captain Achan, Verbobonc laborer, Captain Absalom, Captain Achan, Bella, attorney, Gunter Gladstone, Kendrew Commonworth, Quintus Corpus, Rastes, Simon, Jesus Staccatori, Aerich Dragonsbane, Cyn, Rothbert, Becka, Panathaes, Rakham, Boroquin, wizard zombie, and Lady Asherah.
- Temporarily removed area description boxes as a jerkstop testing measure.
- Made it so that Kenter Nevets won't recommend Rannos and Gremag for equipment if they are dead or have escaped.
- Tweaked Kenter Nevets' dialogue re: the Moathouse and quest issuance.
- Fixed issue with Jaroo issuing and completing Clear the Moathouse quest.
- Fixed Rufus' unmet decription being 'Wizard.'
- Fixed issue with Amii not appearing for her quest.
- Rehabilitated Nulb exterior night map art.
- Made it so that Mother Screng/Canoness y'Dey will be favorable toward lawful neutral parties as well as good parties.
- Fixed bug with shadow stuck in the wall on Temple level 3.
- Fixed issues with Belsornig and Kelno not moving for Reactive Temple.
- Upgraded Moathouse Respawn difficulty and moved to Verbobonc chapter (NC modpack only).
- Upgraded Mohrg.
- Moved Verbobonc worldmap landing point closer to signpost (NC modpack only).
- Fixed bug where Lords and Ladies quest would not complete in some scenarios (NC modpack only).
- Upgraded Hextor soldiers and archers (NC modpack only).
- Randomized hextor fighters and soldiers' armor (NC modpack only).
- Upgraded front end to version 4, a full Java rewrite of ToEE Front-End X: correct cross-platform functionality on Windows, Linux, and other systems that support Oracle Java/OpenJDK and can run ToEE either natively or via API emulation (e.g. Wine); brand new responsive installation/deployment interface; improved support for saved games auto-backup/restore when changing modules; added support for new style portrait packs (.tpp add-on packages); improved stability and reliability; integrated auto-repair functionality that replaces TFE-X-repair and allows ToEE Front-End X to recover from certain scenarios caused by aggressive anti-virus software; added function to switch between the original RNG (Quick'n'Dirty) and the patch 2 RNG (Mersenne Twister).
- Implemented second half of user interface overhaul: higher quality background textures on remaining interfaces and larger, more stylish Priory font.
- Added widescreen and varying resolutions support for windowed mode.
- Applied script to approximate more appropriate CR and XP rewards for high level encounters at Hickory Branch and War of the Golden Skull.
- Reverted animal companion behavior to vanilla functionality.
- Added iconic pregenerated characters to Iron Man party pool.
- Made it so that familiars can't be transferred.
- Customized many long descriptions to use the greater space in the new description boxes.
- Replaced many basic long descriptions for weapons.
- Fixed bug with crafting spell requirements for Monk's Belt.
- Fixed prices for Axiomatic Light Crossbow +1, Anarchic Light Crossbow +1, Holy Light Crossbow +1, Holy Heavy Crossbow +1, Unholy Light Crossbow +1, Unholy Heavy Crossbow +1, and Repeating Crossbow of Distance.
- Gave black elevn chain unique inventory icon and meshes.
- Removed rocks from hill giant inventories to prevent them switching to unarmed attacks after they run out.
- Replaced all secret doors in the Moathouse.
- Fixed issue with ghouls and viper not poisoning in the Moathouse.
- Reworked Hickory Branch exterior, cave, and crypt graphics for greater resolution.
- Redesigned Hickory Branch exterior map.
- Overhauled Hickory Branch story, tactics, and battle plans.
- Upgraded Hickory Branch difficulty and moved to Verbobonc chapter.
- Fixed bug where Wakefield would leave parties upon entering a building.
- Tweaked Quarry battles.

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C. Co8 6.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Added modpack version number to Circle of Eight section in Help file.
- Fixed bug where only first instruction was being applied for reputations with multiple effects.
- Added following missing Hommlet NPCs deaths to cause Butcher of Hommlet rep: Braumeister, Moneychanger's guards, Paida in Hommlet (after rescue), Yvy, Cavanaugh the beggar.
- Did quality check to ensure that all Hommletians count toward (if they are killed) and respond to Butcher of Hommlet rep.
- Made Butcher of Hommlet reputation trigger auto-attack only from Burne's Badgers.
- Made all generic villagers/citizens take no combat actions and flee combat.
- Made it so the following NPCs disband and attack you if you try to kill a generic citizen/villager while they're in the party: Elmo, Paida, Otis, Meleny, Y'dey, Murfles, Thrommel, Taki, Burne, Morgan, Pishella, Rufus, Spugnoir, Holly, Ronald.
- Fixed bug where Meleny's death added to 'NPCs who died while in party' counter even if she wasn't in the party when/if she died.
- Added dying script to Cavanaugh the beggar so that he adds to 'NPCs who died while in party' counter if he dies while in party.
- Added Cavanaugh the beggar, Otello the beggar, and Erliter the beggar to Hommlet villager faction.
- Overhauled Otello's scripting to improve all his routines.
- Added separate faction for Wat, Dala, Pearl, Rentsch, and his guards in the Waterside Hostel so all the Nulb villagers don't join in fight.
- Made it so Dala and Pearl don't fight and run off if fight starts in Waterside Hostel.
- Added unique faction for Hommlet miller and company (including his animals) so they defend one another.
- Added unique faction for Jaroo and his bear so his bear is not considered a Hommlet villager.
- Added unique faction for Hommlet herdsman and company (including his animals) so they defend one another.
- Added unique faction for Hommlet labor camp so they defend one another.
- Added unique faction for Hommlet woodcutter and company (including his animals) so they defend one another.
- Increased map limits for all remaining maps that could have issues with widescreen displays.
- Added help.tab spell entries for Extraplanar Chest, Gentle Repose, Horrid Wilting, Mass Hold Monster, Miracle, Polar Ray, Power Word Kill, Power Word Stun, Ray of Clumsiness, Warp Wood, Weird.
- Corrected value of Silver Banded Mail +3.
- Fixed damage listing for masterwork great cleaver in its long description.
- Removed extra pair of gloves from assassin's inventory.
- Added a long description for Antonio's Mace.
- Made undead immune to Hezrou Stench, per 3.5 rules.
- Removed DO NOT USE arrows and bullets (illegal protos) from second floor of Mother Screng's Herb Shop, first floor of Inn of the Welcome Wench, Meleny's House, the weaver's house, and Fruella's house.
- Added 'bardic instrument' reference to Perform skill breakdown in character sheet.
- Updated Entangle spell description to include indoor limitations.
- Fixed Zaxis' spell count.
- Fixed bugs where Lareth would sometimes not surrender and his sergeant in the corridor would not run off if he did surrender in modified Lareth/Moathouse scenario.
- Fixed bug where Grurz the bugbear chieftain was unarmed.
- Removed rocks from hill giant's inventory in Hedrack's group so that he doesn't attack for subdual damage in melee after he runs out of rocks.
- Added all new content expansion areas to random encounter tables so they generate appropriate random encounter monsters for each area (NC modpack only).
- Added new Verbobonc maps to pass time only list so you don't get random encounters in them (NC modpack only).
- Fixed bug where the Master of the Arena wouldn't appear in Arena of Heroes (NC modpack only).
- Made guest book in Spruce Goose Inn in Verbobonc useable (NC modpack only).
- Fixed bug where many Verbobonc citizens gave Butcher of Hommlet rep upon being killed (NC modpack only).
- Improved operation of Verbobonc killer reputations, arrests, incarceration, and sentencing (NC modpack only).
- Fixed bug where you couldn't complete Monster Mash quest (NC modpack only).
- Fixed bug where you could tell Canon Ramses you killed the Hextor Priest in Verbobonc when you hadn't (NC modpack only).
- Fixed bug where you couldn't report completion of Monster Mash quest to Canon Ramses (NC modpack only).
- Fixed bug where Fear of Ghosts quest items didn't get removed from inventory (NC modpack only).
- Made some cosmetic improvements to the Verbobonc Exterior map (NC modpack only).
- Fixed bug with continuing Lareth fight after he offers to surrender.
- Fixed bug where charmed members of Lareth's troops could wake up fellow troops.
- Parsed Lareth villain speech audio.
- Added generic item inventory icon for Lareth's dresser.
- Fixed bug where Turuko and Kobort would auto-join parties during combat if the other was charmed.
- Fixed bug where Kobort would restart his dialog during combat in the Moathouse Ambush.
- Fixed bug where story state 5 wasn't being set by Alrrem or Romag if you were recruited. Also added bulletproofing to set same in dialog if temples are on alert.
- Fixed bug where it was still impossible to report Monster Mash quest as completed to Canon Ramses (NC modpack only).
- Fixed bug where Darlia wouldn't initiate sequence of Wilfrick assassination if you thought about it and came back (NC modpack only).
- Added an option to opt out of informing Wilfrick about the assassination order after reporting on the drow and added an option to inform him separately through normal dialog (NC modpack only).
- Added Circle of Death spell description to Help.tab.
- Removed scroll of Summon Swarm from Bazaar of the Bizarre in Verbobonc. Also removed it from spell lists and help.tab.
- Fixed shift-click long description bug with traders' shortsword.
- Fixed magic black breastplates +1 being pre-identified.
- Tweaked generic citizens' runoff scripts.
- Fixed bug where generic citizens wouldn't flee combat.
- Added assistants for Burne, Otis, and Mother Screng to handle their bartering.
- Added resurrection scripting for all NPCs with death scripting so as to avoid other NPCs acting like NPCs are dead if they've been resurrected.
- Made good/lawful NPCs in party disband and attack party if party attacks generally good/innocent NPCs.
- Made good/lawful NPCs in party disband and refuse to rejoin if party attacks innocent farm animals.
- Made Rod of the Viper (a quarterstaff) a large two-handed weapon.
- Made Rod of the Python a large two handed weapon, per its long description.
- Reduced Robe of Eyes spot and search to 10 from 15, per the SRD, and removed the -4 penalty to fortitude.
- Changed name of Lareth's Staff of Striking to Lareth's Club of Striking, as it is a club.
- Changed name of the Rod of Smiting to Mace of Smiting, as it is a light mace.
- Added long descriptions for bardic instruments, red forge plate, and axiomatic warhammer +2.
- Fixed scarab of protection being pre-identified.
- Fixed script bugs in Pintark, Tuelk, Deggum, Kella, Brunk, Scorpp, and Darley's dialog files that weren't properly calling for race: halforc and race: halfelf.
- Fixed proto errors for half orcs Tubal, Smigmal Redhand, Brunk, thug leader, and hired thug that gave them wrong monster category subtype: half_orc instead of subtype: orc and human.
- Added Scroll of Acid Fog proto.
- Made it so that Assassin, Thrommel reward, Countess Tilahi reward, and Sargen reward random ncounters don't occur on Scrub Road map with campfire.
- Fixed installation utility bug that appended an extra 'Temple of Elemental Evil' onto any secondarily selected installation directory.
- Removed non-essential mobs from Hommlet exterior whose scripts were sometimes malfunctioning.
- Removed DO NOT USE bullets from Welcome Wench first floor and traders' store.
- Removed Furnok's open diary related dialog.
- Made Burne's magical gear and valuables non-transferable (Less Humble NPCs).
- Fixed bug where Valden wouldn't give out spiked wooden shields like he says he will.
- Reduced likelihood of Calmert having holy maces +1 and silver light maces in stock to 10%.
- Reordered Hommlet signpost and added three destinations: blacksmith, tailor, and woodcutter.
- Restored original DCs, lock status, and trap status of chests on Moathouse maps.
- Moved Moathouse Dungeon ghouls' chest contents from chest to ghouls' nest at back of crypt, per the module.
- Moved Moathouse Dungeon crayfish loot contents from chest to edge of pool, per the module.
- Removed scroll of Raise Dead from Moathouse Interior.
- Reduced loot of Moathouse Interior fine chest, per the module.
- Restored Lareth's diary to unlocked condition.
- Removed Lareth purchase equipment dialog.
- Fixed bug where the slaughtered caravan map graphics were not displayed.
- Made it so that Tolub uses a weapon in any battle outside of Eye of the Tiger brawl quest.
- Tweaked Dala and Pearl's runoff scripts.
- Made Otis' valuables non-transferable (Less Humble NPCs).
- Made Otis take his gems and jewelry from his anvil when he joins so you can't loot it while he's in the party.
- Added alignment to NPC Ed.
- Gave NPC Ted 10 hit points like Ed and Ed instead of 1.
- Made it so that Morgan runs off permanently upon disbanding from party (will not reappear in Temple cell).
- Changed Earth Temple Lieutenant's AI type so he doesn't just defend.
- Added dialog for generic temple prisoners to leave after being rescued.
- Made Smigmal Redhand's proto race: halforc instead of human, as she's supposed to be.
- Restored original Scather and Fragarach models.
- Overhauled Scorpp: removed Wonnilon's crossbow and bolts and Wonnilon's scroll and hill giant rocks from Scorpp's inventory so he only uses hill giant spiked club in combat; made dialog proactive so Scorpp speaks when you enter his room; made pet worg non-hostile when Scorpp stops combat to surrender and/or join.
- Made it so that Taki runs off permanently upon disbanding from party (will not reappear in Air Node).
- Gave Mother Monster Plant and Monster Untripable properties (NC modpack only).
- Added Scroll of Acid Fog to Ariel's inventory in Bazaar of the Bizarre (NC modpack only).
- Expanded Canon Ramses' dialog to include Hextor neighbor discussion, Monster Mash quest, and castle ghost consultation (NC modpack only).
- Expanded Maurice the banker's dialog to include castle ghost inquiry (NC modpack only).
- Fixed bug that may have interfered with time limit to do Removing Wilfrick quest (NC modpack only).
- Added paladin falling in Verbobonc for killing: Gregor, Victor, Jylee, Maurice, Elysia, Lord Viscount Wilfrick, Lydia, Jenna, Nybble, Gleem, Chanda, Ariel, Canon Ramses, Prince Zook IV, Verbobonc and Narwell guards, gnome guards, Captain Abiram, Captain Absalom, Captain Achan, Bella, jewel merchant, attorney, Pelor clerics, Verbobonc and Narwell mages, Verbobonc citizens, Canon Thaddeus, Bathsheba, Samson, and Goliath (NC modpack only).
- Fixed bug with Hextor priest and cleric portraits (NC modpack only).
- Made it so that the fugitives will only stay in your party for five days (NC modpack only).
- Reworked Narwell and Wilfrick escort ring inventories (NC modpack only).
- Stopped all Narwell and Wilfrick escort gaurds' deaths from counting toward Constable Killer reputation (NC modpack only).
- Added bedrest flag to Jylee's Inn upper floor and floors one and two of the Verbobonc castle (NC modpack only).
- Fixed bug with clearing murderer reputations in Verbobonc (NC modpack only).
- Made the Verbobonc overseers and guardian barbarians (NC modpack only).
- Made the Verbobonc overseers and guardian spawn if you attack Wilfrick at home or at work (NC modpack only).
- Consolidated some non-essential Verbobonc interior maps (NC modpack only).
- Made some cosmetic improvements to Verbobonc exterior map and eliminated some non-essential buildings (NC modpack only).

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D. Co8 5.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Kalshane's proto fixes: corects protos.tab file to conform (as best possible given the limitations of the game engine) to the 3.5e D&D ruleset. This is a sweeping change, encompassing almost every creature in the game.
- Reworked/fixed spells: Animal Growth, Bear’s Endurance, Break Enchantment, Control Plants, Cure Moderate Wounds, Cure Serious Wounds, Death Ward, Discern Lies, Disintegrate, Dispel Chaos, Dispel Evil, Dispel Magic, Finger of Death, Freedom of Movement, Greater Magic Fang, Greater Magic Weapon, Mass Cure Light Wounds, Holy Sword, Magic Circle against Chaos, Magic Circle against Evil, Neutralize Poison, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Repel Vermin, Restoration, Summon Nature’s Ally III, Summon Nature’s Ally IV, Tree Shape, Quench, Heal.
- Assigned spell sounds to many silent spells.
- Paida will no longer return to the Temple after you rescue her.
- Burne and Otis now will have their original shop inventories again after you have removed them from the party instead of just selling things out of their personal inventory. You will have to wait until they get back to their original position before they will barter.
- Random encounters have been tweaked. Expect them to get even tougher the higher level you are.
- The summoned creature limit has been increased from 5 to 10.
- Hedrack/Iuz/Cuthbert/High Priest/Senshock fix: this should fix the dialog issues with that battle and the problem of Iuz reanimating fallen party members as zombies. It should also fix the problem of Hedrack not recognizing the correct high priest who took you to meet him. The problem with combat initiating before dialog starts has been fixed, and now all dialogs should function as intended. This fix also fixes combat starting immediately upon entering Senshock’s chamber.
- NPCs will no longer go hostile when removed from the party because of accidental friendly fire or helpful spells cast upon them while in the party.
- Vrock Spores and Hezrou Stench have been reworked.
- Various faction fixes have been implemented so that enemies get along with each other now and fight the party rather than each other.
- Fixed the problem of not being able to give directions to Countess Tillahi when you should be able to.
- Removed the goblin from Hommlet and placed Black Jay’s ring elsewhere, depending on the party alignment.
- Masterwork items are now available in Brother Smyth’s shop screen, rather than through dialog. Masterwork leather items have been moved to Jak Borton’s shop, and are available after you heal Bing.
- Characters will no longer lose XP when Jaroo removes spell permanency.
- Fixed many typos and grammatical errors in dialogue files, and matched dialog text with voice files.
- Made Pishella (Burne’s assistant) a recruitable NPC.
- NPCs using potions now provoke attacks of opportunity.
- Fixed druid spontaneous summoning for spell levels 6-9.
- Fixed cleric spontaneous summoning for spell levels 6-9.
- Brought > level 10 rogue feat-taking to RAW.
- Fixed crash when accessing the party pool ingame (logs in inns) with a party with more PCs than 5.
- Fixed not getting bonus spells for enhancement items like headband of intellect.
- Fixed all spells cast counting towards cast spells of sorcerors/bards.
- Fixed level 3 and 4 spells of the class spell lists of rangers and paladins not being added to known spells.
- Rangers can now take new favored enemies at levels 15 and 20.
- Fixed no break free attempt for AI controlled NPCs on entanglement.
- Increased the range of random encounter maps by 1, so that the caravan encounter can be correctly handled as a random encounter.
- Fixed damage type of icy burst and shocking burst.
- Crafting spell resistance on armors now actually produces armors that provide spell resistance 13.
- Fixed bug that prevented the application of fear save bonuses, e.g. those provided by Bless, Aid, Inspire Courage or Halfling racial bonus.
- Fixed the non-proficient penalty suffered when using the waraxe two-handed with Martial Weapons All proficiency but without the EWP.
- Fixed medium armor proficiency providing heavy armor proficiency as well.
- Fixed the Inspire Courage bardic music ability. Bonuses provided now scale correctly with bard level.
- Fixed the immunity of dwarves to entangle and web effects.
- Fixed moving at 5 speed when overburdened and entangled/webbed for all critters.
- Added calls to functions load and save in module _co8init to the internal save and load routines. This allows the use of the Co8PersistentData class as a scripting sided Co8-savegame.
- Fixed that the portrait UI at character creation only displayed a part of the potraits listed in portraits.mes.
- Reputation #19 now causes paladins to become fallen paladins.
- The spell Discern Lies now provides a +30 bonus on sense motive checks.
- Brought spell Righteous Might to RAW. Bonuses to STR and CON are lowered to 4 and 2, respectively. Bonus type of AC is changed so that it no longer stacks with amulets of natural armor. DR was changed from 5 fixed to scaling per caster level.
- Added the possibility to add up to 6 new travel locations to the game (but without clickable icons on the map; you can access them over the known locations list on the worldmap screen).
- Fixed the misalignment of buttons in the worldmap GUI when using non-standard resolutions.
- Fixed traps so that they don't re-arm and only go off once.
- Fixed errors in various dialogue files.
- Fixed typos in various .mes and .py files.
- Fixed problem with Livonya's revenge encounter occurring too early for low level parties.
- Fixed the earlier multiple juggernauts fix.
- Added timed destroy treatment to sad and heroic merchants' run-off scripts.
- Fixed Burne, Raimol, Zert, Otis, Tuelk, and Wicked's voice files so they won't give bad information regarding the (modded) orc/ogre cave.
- Changed it so that Lubash, the gnoll leader from the Moathouse, and the tower sentinel seek out the party leader to talk to by first choice, then any other party member. If they talk to any other party member, the player can choose to bring the party leader forward to speak if he/she is within 40 feet of the selected party member.
- Added evil assassination quests to the logbook.
- Fixed merchant inventories for Burne, the Hommlet tailor, the Hommlet leatherworker, Bing, the Hommlet cabinetmaker, Skole, Ah Fong, and the owner of the Bazaar of the Bizarre in Verbobonc so that their inventories refresh.
- Changed dilaogue and added new dialogue for the cabinetmaker.
- Brother Smyth's inventory will now refesh 24 hours after you complete the 'Masterwork Weapons' quest, and his MW weapons will thus become available to you at that time.
- Terjon will now grant atonement to paladins over level 10.
- Made change to Inflict Light Wounds, Mass.
- Changed the cutlass (also rusty and masterwork versions) to be considered a short sword. Altered Bertram's feats accordingly.
- Fixed problem with stacked jewelry being reduced to quanity of 1 after being put into extraplanar chest.
- Changed appearance of kobold sergeant.
- Dispel Magic and Dispel Magic, Greater now use abjuration casting particles (were using evocation).
- Phantasmal Killer now uses illusion casting particles (was using necromancy).
- Silence spell now allows save to negate if cast directly on a creature.
- Warp Wood (new spell) now correctly checks the actual size of an object when counting against the spell's power. Also allows you to unwarp a warped melee weapon if you target the item while it is on the ground. No longer affects shields.
- Web now uses conjuration casting particles (was using enchantment).
- Weird now uses illusion casting particles (was using necromancy).
- Numerous typo corrections in spell names and descriptions.
- Implemented the monk class ability Abundant Step.
- Fixed monk unarmed damage at level 20.
- Added descriptions for monk class feats & abilities.
- Re-worked Hezrou Stench.
- Updated in-game help to reflect the higher level spells which are now availible.
- Fixed poison saving throw bonuses on traps.
- Fixed the minotaur statue on level 2 of the temple so that it pre-buffs with stoneskin.
- Assigned spell sounds to many new spells.
- Fixed scrolls that were uncopyable.
- Fixed bug where combat initiated immediately upon entering the Water Temple.
- Made Verbobonc and Hickory Branch accessible via the world map (includes world map paths).
- Reworked avoidability of random encounters to depend on randomly rolled Listen, Spot, and Survival checks for both the party and the enemies.
- Fixed the AI routine for the Drow fighters in Verbobonc who stood around.
- Charm spells will now recognise charm morale bonuses on the saving throw.
- The Guardian Hezrou will now always choose to summon another Hezrou.
- The Hezrou stench will no longer affect elementals, mainly for the benefit of the water elemental buddies the guardian has.
- Fixed typo that caused Choas Hammer sound not to fire.
- Corrected typo in black studded leather (new armor) file name that was causing CTDs when consoled in.
- Fixed typos in the game quest log.
- Fixed issue of there being no feats are available for improving attack, damage, and crit range with the kukri.
- Activated repeating crossbows in the game and added the necessary EWP feats.
- Wonnilon's crossbow and Iolo's Joy were converted to repeating crossbows.
- The PC_Start.py file was altered so anyone starting with repeater or kukri feats will get one when entering the game, as with other EWPs and MWPs.
- Jinnerth the tailor has had his dialog altered so that he will now reward the party with a masterwork repeater if they do his 'militia' quest (and don't stick him with the bill for uniforms for everyone).
- The goblins in the weavers loft have been totally converted to halflings (except the models).
- Lila's .dlg file should now display within the requisite box.
- Added combat voices to zombies.
- Added masterwork sling to Bing's inventory upon respawn, and reduced the chances of everything spawning to 80% as per the norm.
- Stopped Alrrem contradicting the existence of the Cave Lair as used by the orcs.
- Fixed some area effect spell sounds playing at extremely high volume.
- Reactivated the following feats: Exotic Weapon Proficiency (Hand Crossbow); Greater Weapon Focus (Light Flail); Greater Weapon Focus (Trident); Greater Weapon Focus (Halberd); Improved Critical (Light Flail); Improved Critical (Trident); Improved Critical (Halberd); Improved Shield Bash; Martial Weapon Proficiency (Light Flail); Martial Weapon Proficiency (Trident); Martial Weapon Proficiency (Halberd); Weapon Focus (Light Flail); Weapon Focus (Trident); Weapon Focus (Halberd); Weapon Specialization (Light Flail); Weapon Specialization (Trident); Weapon Specialization (Halberd); Greater Weapon Focus (Spiked Gauntlet); Improved Critical (Spiked Gauntlet); Weapon Focus (Spiked Gauntlet); Weapon Specialization (Spiked Gauntlet); Weapon Focus (Hand Crossbow); Weapon Specialization (Hand Crossbow); Improved Critical (Hand Crossbow); Greater Weapon Focus (Hand Crossbow); Exotic Weapon Proficiency (Orc Double Axe); Greater Weapon Focus (Orc Double Axe); Improved Critical (Orc Double Axe); Weapon Focus (Orc Double Axe); Weapon Specialization (Orc Double Axe).
- Made the necessary changes in protos.tab so that the flail, halberd and trident now respond according to their proper weapon type.
- Changed repeating hand crossbow to straight hand crossbow.
- Replaced models and icons for some pre-existing and new weapons.
- Fixed the problem of not being able to turn in Sammy to Otis after he offers to give up Otis' stash.
- Made rooms available from the Welcome Wench at the outset without having to get involved in Furnok's cheating if you don't want to.
- Re-sorted sectors for every secret-door related map in the game where they differed from original stock sector files.
- Restored Murraya's dialogue.
- Fixed the trap on Jaroo's chest so that it actually fires and gives the correct XP for setting it off.
- Made it so that familiars will be removed from your party if they die and are still dead after 24 hours have passed.
- Fixed the masterwork repeating crossbow obtainable in Hommlet so it functions properly.
- Made reliable long interval time events through a new method for the woodcutter, Tillahi, Thrommel, and Sargen's scripts.
- Added NPC factions for black dragons.
- Corrected black dragon whelp AI strategy (was showing red dragon).
- Fixed bugs found in long_description.mes.
- Added new descriptions to long_description.mes.
- Fixed stats for leather scale armor.
- Activated dormant feats for the kama and siangham.
- Fixed typo that prevented frogs from croaking on the Moathouse exterior map.
- Fixed the Moathouse ambush encounter so that it won't trigger if Lareth is in the party.
- Made the (modded) Drow note delivery scenario from the Deklo grove into a proper quest for evil parties.
- Fixed an error in Lareth's dialogue to make the drow note quest complete properly.
- Changed Ray of Clumsiness from Necromancy to Transmutation.
- Fixed Chill Metal spell.
- Fixed erroneous description and long description for jian.
- Added long description entries for Cujo's new weapons.
- Fixed graphical artifacts when dropping shell armor and other items.
- Made trident one-handed.
- Gave all undead a 1 intelligence score to avoid paralysis when resting.
- Enabled new weapons feats.
- Fixed Verbobonc grammar errors.
- Repriced flametongue, frostbrand, and wand of identify.
- Made Greater Magic Fang a 3rd level ranger spell.
- Fixed some missing entries in meshes.mes.
- Modified dialogue options to get past electrical trap on temple level 4 and added additional methods.
- Spellchecked all dialogue files in Co8 5.0.0.
- Fixed a global varaible for Terjon.
- Modified Lareth's sergeant and lieutenant to allow potential for non-violent resolutions.
- Added a timer for Bing.
- Retextured lamellar armor.
- Fixed weapon description for halberd.
- Fixed samurai armor bug.
- Fixed dialogue error for innkeeper's wife.
- Removed the zombie signpost from Nulb and added a regular signpost.
- Fixed Tolub's 'Eye of the Tiger' script for when he thinks you're cheating.
- Added options to Skole/Lodriss dialogue so she doesn't attck you if you save her.
- Fixed Zaxis so anyone can talk to him about his sister.
- Exapanded the Moathouse combat music so that it ends and loops properly.
- Fixed Terjon's ability to cast Neutralize Poison.
- Retooled text for Hommlet and Nulb signposts.
- Fixed some Terjon and Calmert voice audio errors.
- Fixed some Gremag dialogue errors where he always acted like he'd never met you before.
- Fixed some Rannos Davl dialogue errors.
- Expanded interaction with Kenter Nevets.
- Fixed description for Black Jay's ring.
- Toned dwon Turuko's Moathouse Ambush rhetoric.
- Changed Bestow Curse from transmutation to necromancy.
- Fixed Spugnoir's combat dialogue.
- Fixed Ostler Gundigoot's dialogue so you can use your free room immediately.
- Fixed Otis so he is not antagonistic toward neutral parties.
- Fixed the bug with Falrinth and the elemental power gems.
- Fixed various inconsistencies with the Feldrin and Brunk encounter.
- Overhauled ToEE's background musical structure so that previously unheard music is used, music is deployed more evenly across the game for all areas, and area ambience is appropriate.
- Made all the elemental chief clerics in the temple knowledgeable about the fates of the others.
- Fixed Romag's kill-the-snake-quest.
- Overhauled the Hommlet aspect of the Rannos and Gremag revenge scenario.
- Enabled pursuing the courier, labor camp spy, and assassin plotlines concurrently.
- Fixed the bug where Rannos and Gremag didn't properly flee Hommlet when confronted.
- Streamlined Burne, Rannos, and Gremag's dialogue files.
- Fixed passage of time issues with Burne and the orb.
- Tuned up the Rannos and Gremag courier dialogue tree.
- Fixed the signpost portrait in Nulb and changed a teleport coordinate.
- Changed the 3rd level spell Suggestion to Dominate Monster. It was overpowered.
- Fixed an error in Calmert's dialogue.
- Fixed an error in Terjon's dialogue.
- Fixed an error in the peasant laborer dialogue.
- Fixed errors in Belsornig's dialogue.
- Fixed an error in Mona's dialogue.
- Added the Zuggtomy story hook to Whitman's dialogue for players that set him free.
- Fixed an error with Burne not bartering.
- Fixed Nalorrem being mute.
- Made Wonnilon's hideout area safe for resting.
- Cleaned up leatherworker's family tree dialogue.
- Restored the big hair for females.
- Fixed an error where the normal breastplate was not displayed properly for humans.
- Fixed some errors in PC to NPC generic dialogue.
- Fixed errors in Thrommel's reward-knight's dialogue.
- Fixed a .dll bug with Windows 98 and added weapon proficiencies for the new monk weapons. Also added farshot feat and removed various non-functioning feats.
- Added and fixed stats for ranged weapons.
- Made all drow armors masterwork.
- Added masterwork monk weapons.
- Fixed Murfles' death throws.
- Fixed Moathouse Ambush scenario to occur at any of 3 different locations, finalized conditions, and made it so you can't leave the Moathouse after killing Lareth, come back, and still get ambushed.
- Fixed the skeleton key issue that sometimes rendered the electricity trap on temple level 4 unsolvable and allowed you to open every chest in the game.
- Set Ah Fong's inventory to respawn properly after 24 hours and adds the new monk weapons and masterwork versions to his stock.
- Fixed incorrectly modeled monk weapons.
- Tweaked Belsornig and his minions' AI and spell selection.
- Fixed Merrolan and Nalorrem's number of spells.
- Fixed various long descriptions.
- Overhauled the ToEE world map.
- Updated save game area descriptions.
- Standardized colors across the schools of magic for scrolls, potions, and wands.
- Updated the ground art for the Gnarley Woods map.
- Fixed some errors with world map locations.
- Fixed some conflicts with the drow in Gnarley Woods.
- Added missing feats for Wonnilon.
- Updated various proto stats and descriptions and long descriptions.
- Removed the option to level up NPCs like PCs. (This is still available as an optional add-on.)
- Removed access to the tutorial to allow proper function of the new area descriptions. The tutorial is still accessible in the unmodded game.
- Fixed a map limits issue with the Lawful Good vignette map that caused screen shudder in widescreen monitors.
- Updated portraits for many NPCs in the game and made certain that none are doubled.
- Updated clothing and armor for many NPCs in the game so that they match their portraits.
- Overhauled dialogues for Brother Smyth, Captain Renton, the woodcutter, and Kent.
- Edited down some of Kent's voice audio.
- Fixed an error in Thrommel's dialogue that prevented him from leaving the party on the proper maps.
- Optimized all game maps by including all game-related files in module (full override of all sector, sector visibility blocking, clipping, fog, pathnode, global lighting, gmesh, hsd, and mobile object files) and sector-sorting and re-saving all maps in toto. This is the new model for all future releases. This will hopefully correct the fatal memory sector leak bug in and around Hommlet and Nulb that arose with Co8 5.5.0 and crippled game performance.
- Disabled Hickory Branch, Verbobonc, the Moathouse Respawn, and the Orc Cave prequel in preparation for Tales of the Wild Coast release.
- Reduced treasure in many instances and removed overpowered items.
- Added graphical and audio enhancements to Emridy Meadows maps.
- Added some scenery objects to Nulb maps.
- Updated Welkwood Bog maps graphics.
- Updated Hickory Branch map graphics.
- Updated slaughtered caravan map graphics.
- Updated shop map graphics.
- Replaced washed-out version of Nulb night map.
- Completely rewrote Jayfie character and overhauled Agent Revealed quest.
- Overhauled Black Jay's Dead Sheep quest.
- Fixed Jayfie/Labor Camp/Agent Revealed quest bug.
- Fixed incorrect worlmap travel bug when learning of Welkwood Bog from Captain Renton.
- Fixed bug where gnoll leader in Hickory Branch had Moathouse gnoll dialog.
- Fixed bug where party members could get stuck in wall in Hickory Branch crypt.
- Fixed stackable items CTD bug most often seen in the shop map.
- Fixed Ariel's bartering in Verbobonc.
- Fixed bug with travel via dialog with Lareth to Temple locations.
- Fixed bug where Paida acted like she was in Hommlet if an NPC cast Dispel Magic on her.
- Fixed bug that caused Paida and Murraya to go hostile if NPCs entered their chambers.
- Fixed Hextor cleric in Verbobonc's dialog.
- Fixed bug where broken tower exterior map was still worldmap accessible and had wrong worldmap paths.
- Fixed stackable items bug with kobolds at Hickory Branch.
- Fixed bug where you couldn't confront traders with the assassin's note.
- Fixed assassin leader's dialog in Verbobonc.
- Fixed Meleny's day/night standpoints.
- Fixed bug where Prince Thrommel would not reliably go away when dismissed from the party.
- Fixed Brother Smyth masterwork items barter bug.
- Fixed bug where area description boxes would sometimes act as invisible NPCs and display floatlines during combat.
- Fixed bug where standard longbow was not set up for farshot.
- Fixed Robes of Midnight description to match stats.
- Fixed bug where Senshock would not always flee during combat.
- Fixed bug where Nybble wouldn't unlock the drow tunnel door in Verbobonc.
- Fixed bug where Air Temple troops northwest of Kelno would go hostile regardless of your allegiance.
- Fixed Serena and Riana's standpoints so that they don't return to the Snakepit after leaving your party.
- Fixed bug where True Seeing and Dispel Magic had no effect on Prince Thrommel.
- Fixed bug where Elmo would speak and display floatlines when dead.
- Fixed bug where Alrrem and Ashrem would not acknowledge each other.
- Fixed bug where Taki and Ashrem would not acknowledge each other.
- Fixed bug where players couldn't pursue Romag quests per Wat and Rentsch as well as Triple Cross quest.
- Updated map limits on many maps to accomodate wide screen monitors.
- Adjusted numerous NPC inventories to reflect their portrait appearances.
- Adjusted and redistributed soundtrack assignments once again.
- Retouched several Co8-added monster portraits.
- Updated rumors.
- Updated area descriptions.
- Updated Black Jay's ring recovery locations.
- Added some factions.
- Added ambient daylight effects to some outdoor maps.
- Added some AI strategies.
- Augmented voice audio for Meleny, Fruella, Serena, Smigmal Redhand, Senshock, Kella, Serena, Pishella, and Kent. (Not new recordings)
- Updated game area descriptions.
- Revised long descriptions for items so they are easier to read.
- Removed Lareth-related drow quests.
- Removed drow and kobold encounters in Deklo Grove.
- Removed previous Welkwood Bog soundtrack.
- Removed the substandard Ronald's dad, Kella as hill giant, and Falrinth voicesets.
- Removed various substandard custom sound effects.
- Redid timed rewards for Sargen, Thrommel, and Tillahi so they will be more reliable.
- Redid masterwork inventory respawns for Brother Smyth, Bing, and the cabinet maker.
- Overhauled Smigmal Redhand and Falrinth scenarios on temple level 3. Be warned - these are significantly more difficult now!
- Expanded dialog for the Nulb whores.
- Updated various dialog files in minor ways.
- Fixed bug where Burne would give you the location of Nulb before you cleared the Moathouse.
- Eliminated some cases of dialog loop redundancy for Hommlet NPCs.
- Made Valden stay at home at night after Paida's return.
- Turned generic peasant laborer dialog into laborer foreman dialog and silenced laborers.
- Expanded dialog for Wat in Nulb.
- Moved Mona into a shop of her own after you solve her financial woes.
- Redid all generic villager mobiles in Hommlet and their waypoints and day/night standpoints and eliminated spawns.
- Moved Mickey into the Waterside Hostel during his nights in Nulb.
- .mobbed in Mary's farm animals and eliminated spawns.
- .mobbed in Alrrems's treasure chest and eliminated spawn.
- Replaced shadows with black bears in random encounters.
- Fixed bug where Acid Splash did cold damage on criticals.
- Made Ronald leave party if you attack Terjon and Calmert.
- Less Humble NPCs implemented for Elmo, Zert, Kobort, Ronald, Otis, Thrommel, and Zaxis. This will make them refuse to give up some of their equipment - the stuff that makes sense.
- Reduced experience point percentage modifier to 60% to compensate for increased level gain due to protos overhaul and related modifications.
- Overhauled Ivy's dialog file.
- Overhauled spell control files.
- Fixed Enlarge spell lingering oversized weapon bug.
- Tweaked Ronald's reactions.
- Overhauled cabinetmaker's dialog.
- Restored original Jayfie dialog and Agent Revealed Quest.
- Restored original Corl dialog and Black Jay's Dead Sheep quest.
- Fixed Hezrou Stench.
- Fixed Greater Weapon Focus/Specialization feat bug.
- Fixed Shopmap crash bug.
- Fixed charging crossbowmen bug in many instances.
- Fixed dagger-switching bug in many instances.
- Fixed unarmed Moathouse bugbears bug.
- Restored Temple level 2 jump point from circular shaft to original location.
- Fixed unalaigned zombies in Temple level 1 bug.
- Fixed cabinetmaker's nighttime standpoint.
- Fixed Tolub brawl bug.
- Fixed masterwork inventory respawn bugs for Brother Smyth, Armario, and Bing.
- Fixed Emridy Meadows scenery-related giant and projectile bugs by removing the added scenery objects.
- Made Furnok's Ring of Invisibility identified.
- Fixed broken Alrrem dialog.
- Removed all NPC dialog flags from Hommletians.
- Restored Mona's dialog to previous condition.
- Fixed labor camp passage of time crash bug.
- Removed some lights and animations from Hommlet exterior map to reduce system demands and possibly reduce chances of jerkstop.
- Restored Corl's vanilla standpoints.
- Reactivated hemlock in Black Jay's field.
- Removed Tales of the Wild Coast teasers from Nulb and Welkwood Bog.
- Restored original teamster dialog.
- Removed modded Corl info from badger dialog.
- Removed modded Corl-related rumor.
- Removed TotWC-related Wat dialog.
- Fixed Mickey faction bug in Waterside Hostel in Nulb.
- Disabled the Woodcutter's rewards.
- Tweaked Sniper AI.
- Fixed Default AI for using 5 foot step.
- Fixed merchant prisoners on temple levels 1 & 2.
- Fixed Delayed Blast Fireball duration.
- Tweaked Smigmal/Falrinth encounter(s).
- Fixed Moathouse stirge bug.
- Fixed Burne dialog and audio bugs.
- Reverted Greater Weapon Focus/Specialization feat bug fix.
- Fixed Bing healing dialog bug.
- Removed extra portraits from BG portrait pack.
- Fixed Burne dialog errors that allowed him to give you the location of Nulb before you cleared the Moathouse.
- Fixed Jakk Borton's lack of acknowledgement of Bing's healing.
- Reverted Burne's join conditions to not include Zuggtmoy story state.
- Put wayward troll in correct location on Temple level 3.
- Fixed bug in Brother Smyth's dialog that prevented some alignment's from getting the giant's head quest.
- Fixed blue circles of death (NPC leaves party but does not disband) for Sargen, Jaer, and Zaxis.
- Moved Mona, Serena, and gay Betram to new locations in Nulb.
- Updated grammar in diety.mes.
- Fixed code problems in Brother Smyth's dialog file.
- Altered Riana's disband dialog so she doesn't offer to join again.
- Added scholar's kit to Burne and Pishella's inventory.
- Fixed blasphemy spell so that it works on neutral characters.
- Fixed scythe long description.
- Fixed Ah Fong's inventory respawn bug.
- Fixed quest code errors in Black Jay's dialog that allowed asking about wife's ring from the onset.
- Refixed greater weapon focus/specialization text levelup bug again.
- Stopped Troika credit movie from playing during intra-town world map travel.
- Fixed bug in Burne's Badger dialog.
- Removed brothel dialog from Mona.
- Changed help.tab to reflect 20 charges per wand.
- Made shopmap chests passive.
- Removed stolen flag from fine chainmail and masterwork fine chainmail so you can sell it.
- Removed amulets of resistance to turning from skeletons.
- Removed ripple effects that unconcealed as engageable NPCs (NC modpack only).
- Reduced Mathel's treasure (NC modpack only).
- Added attack line to Mathel's dialog (NC modpack only).
- Lowered lock DC on Mathel's chest (NC modpack only).
- Changed trap type on Mathel's chest (NC modpack only).
- Made Mathel fully undead (NC modpack only).
- Refined speaking conditions for Hickory Branch NPCs (NC modpack only).
- Removed Hickory Branch access "never mind" response from Kenter Nevets dialog (NC modpack only).
- Changed Hickory Branch cave orc shaman's domain to strength from magic to match Gruumsh (NC modpack only).
- Added Hickory Branch cave blocakage to Hickory Branch faction so friendlies don't attack it (NC modpack only).
- Bulletproofed Noblig runoff (NC modpack only).
- Bulletproofed Hickory Branch heartbeat dialog (NC modpack only).
- Added mention of "Moathouse" to Brother Smyth's dialog for Moathouse Respawn lead-in (NC modpack only).
- Fixed error in Gnarley Forest witch reward dialog (NC modpack only).
- Added Reactive Temple mod (Air, Water, and Fire Temples), which causes these temples to reposition their troops and allies defensively in a centralized location within their respective temple areas if they are threatened.
- Fixed Burne dialog reference to Pishella at night.
- Fixed misassigned portraits for lacedons and ghasts.
- Added monsters and Co8 entries to main help menu.
- Added long descriptions for Heroes Feast, Finger of Death, Disintegrate, Scorching Ray, and Mordenkainen's Sword.
- Added short descriptions for Miracle and Mass Heal.
- Updated descriptions for Eyebite, Disintegrate, Mordenkainen's Sword, Summon Monster I and II (all monsters), Summon Monster III (Fiendish Large Viper), Summon Monster IV (Fiendish Huge Viper, Fiendish Large Monstrous Spider), Summon Monster VI (Fiendish Huge Monstrous Spider), Summon Monster VIII (Fiendish Gargantuan Monstrous Spider), and Summon Monster IX (Bebilith, Fiendish Colossal Monstrous Spider).
- Fixed Hell Hound breath weapon damage and save stats.
- Expanded animal companion help.tab entry.
- Added all available animal companion help.tab entries: bears (polar, brown, panda, black + celestial variants), jackal, wolf, attack dog, giant lizard, chicken, and dire rat.
- Added hell hound, dire bear, dire bat, dire wolf, yeth hound, constrictor snake, huge constrictor snake, and celestial / fiendish variants to help.tab, and updated relevant summon spells.
- Created expanded entries for Nature's Ally VI-IX in help.tab.
- Added links to Summon Monster spell entries for monsters that were added.
- Fixed spawn rotation on numerous Moathouse Dungeon monsters for Moathouse Respawn (NC modpack only).
- Added generic Hommlet villagers to Hommlet faction.
- Expanded map limits for random encounter maps.
- Fixed item wear flags for boxing gloves, masterwork spiked gauntlets, and spiked gauntlets.
- Fixed skills for Ghoul (proto 14128) and Huge Viper.
- Fixed Iuz's claw attack bonus.
- Fixed NPC flags for Fire Toad and Lareth (proto 14618).
- Fixed hair for Laborer Foreman, Ogavick, Verbobonc Jenna, and Verbobonc Elysia.
- Fixed object size for Fiendish Colossal Monstrous Spider.
- Added Dire Boar, Fiendish Boar, Fiendish Dire Boar, Hound Archon, Huge Viper, Large Viper, Medium Viper, and Small Viper to help.tab.
- Added stat attributes to some static protos for stability.
- Fixed some formatting in inventory.mes.
- Removed several corrupt and unused mobile objects from various maps.
- Fixed scripting code errors in Burne and Terjon dialogs.
- Fixed code in Scintilling Sphere script.
- Cleaned up Mona, Ophelia, Jenelda, Riana, Fuga, Homa, Charlotte, Mary, and Serena dialogs.
- Tripled number of bullets available in shops.
- Fixed portrait color for giant crayfish.
- Removed troll on Temple Level 4 near fungi that had faction issues and probably wasn't meant to be there.
- Fixed jackal missing temple faction on Level 3.
- Increased map limits on temple maps.
- Removed bolo and masterwork bolo from shops (overpowered).
- Fixed Gnarley Forest witch bartering (NC modpack only).
- Beefed up drow in Moathouse Respawn (NC modpack only).
- Fixed bug where Terjon was charging 10 times the proper rate for atonement for level 11 - 20 paladins.
- Fixed Welkwood Bog crash-on-save bug (NC modpack only).
- Updated map names.
- Rebuilt signposts (may possibly fix jerkstop).
- Fixed bug with plate gloves having wrong mesh and wrong item slot that made it look like you weren't wearing gloves.
- Fixed bugs where numerous magic items were pre-identified.
- Added dialog to Lord Hungous at Hickory Branch (NC modpack only).
- Tweaked orc shaman and witch AI in Hickory Branch cave (NC modpack only).
- Tweaked enemy positioning in Hickory Branch cave (NC modpack only).
- Fixed CR in all drow that was granting double XP (NC modpack only).
- Silenced generic spawners on Moathouse Exterior and Moathouse Dungeon maps.
- Bulletproofed Preston Wetz dialog that may have caused crash when he talked to you about "men looking for you" in Nulb.
- Added tip to Brother Smyth dialog to help avoid confusion about what to do regarding Arena of Heroes new content or when to do it (NC modpack only).
- Fixed bug where Brother Smyth's chest would spawn before you had satisfied all the requirements to proceed to that NC chapter, which allowed you to advance the new content to the Moathouse Respawn stage without getting Hickory Branch first (NC modpack only).
- Increased map limits on a few maps where high resolution 'screen-shake' or 'screen-jerk' was observed.
- Fixed Captain Renton dialog so you can't inquire about Captain Asaph if Kwerd already told you about him (NC modpack only).
- Made Captain Asaph's inventory non-transferrable (NC modpack only).
- Restocked Mathel's chest with the proper treasure (NC modpack only).
- Changed all Welkwood Bog maps to 'sleep-dangerous' (yellow tent) instead of 'sleep-pass-time-only' (clock) (NC modpack only).
- Overhauled Hickory Branch ogre shaman caster AI and spell selection (NC modpack only).
- Prebuffed Hickory Branch orc cave casters (NC modpack only).
- Removed corrupt mobs near center of Hickory Branch map that could cause save game corruption (NC modpack only).
- Fixed bug where Hungous thought you left Hickory Branch when you didn't and where the cave blockage would appear even though you hadn't left (NC modpack only).
- Fixed silver sword of chaos long description proficiency mislabeling (NC modpack only).
- Gave Hungous the correct key for the chest in his cave (NC modpack only).
- Fixed magic missile damage for undead casters in Arena of Heroes (NC modpack only).
- Made it so you can't sneak up on the Master of the Arena (NC modpack only).
- Made it so the Master of the Arena will disappear if you attack him (NC modpack only).
- Mobbed in the Arena of Heroes owlbear and hill giant encounters and gave them waypoints so they approach you (NC modpack only).
- Overhauled Moathouse Respawn dungeon witch's caster AI and spell selection (NC modpack only).
- Overhauled Gnarley Forest drow caster AI and spell selection (NC modpack only).
- Beefed up Gnarley Forest drow (leader L12, others L8) (NC modpack only).
- Beefed up Verbobonc drow (matriarch L14, others L10) (NC modpack only).
- Overhauled Verbobonc drow spell selection and caster AI (much tougher!) (NC modpack only).
- Fixed Verbobonc map transfer error from dragon young map to spawning spiders map (NC modpack only).
- Fixed repeatable Wilfrick dialog that allowed you to get mutiple Verbobonc Watch uniforms (NC modpack only).
- Fixed Verbobonc drow rogue inventory CTD (NC modpack only).
- Fixed dialog bug where Captain Achan would offer you fugitive jobs if you had accepted the 'Removing Wilfrick' quest rather than the 'Frozen Assets' quest (NC modpack only).
- Fixed dialog bug where Wilfrick would comment on white dragon when you told him you killed Darlia (NC modpack only).
- Fixed Verbobonc drow rogue AI (NC modpack only).
- Reworked/simplified Verbobonc surveillance scenario (NC modpack only).
- Fixed bug where Verbobonc guards wouldn't confront you if you had killer reps or killed Wilfrick or Prince Zook IV (NC modpack only).
- Made Verbobonc castle 'sleep-safe' (green tent) (NC modpack only).
- Fixed bug where Captain Achan charged you for finding the fugitives instead of paying you (NC modpack only).
- Fixed the Verbobonc white dragon's fear DC (NC modpack only).
- Fixed bug where Wilfrick's sword was mislabeled as 'Ronald' (NC modpack only).
- Added Verbobonc guard dialog shortcut from Wilfrick's City Hall chambers to exterior map by signpost (NC modpack only).
- Added an outcome for the Elysia bribery storyline in Verbobonc (NC modpack only).
- Fixed Wilfrick on/off variable/flag mixup (NC modpack only).
- Bulletproofed Verbobonc fugitives' quests in their dialogs (NC modpack only).
- Fixed bug where you could erroneously be given 'Removing Wilfrick' quest from Darlia and subsequently tell Wilfrick about it (NC modpack only).
- Fixed bugs in Captain Achan's fugitives reward dialog (NC modpack only).
- Removed clipping data from dragon young map in Verbobonc that showed firepit outline (NC modpack only).
- Made it so that you can't loot Verbobonc fugitives' inventories while they're in the party (NC modpack only).
- Fixed bug where Scarlet Brotherhood would not attack you in Maroon Moon if you killed Darlia (they still won't attack on first floor - somebody's got to run the restaurant) (NC modpack only).
- Beefed up Slavers (L16 sorceress/4 fighter, L20 fighter, L18 fighter, L18 rogue, L18 cleric, L20 rogue, L18 barbarian), tweaked caster AI, and prebuffed them (NC modpack only).
- Fixed ogre on Temple level 4 who was not set to KOS.
- Fixed bug where Senshock would not appear in Verbobonc after fleeing the Temple. (NC modpack only).
- Made Corporal Holly's inventory non-transferable while she's in party (NC modpack only).
- Returned south-center passage icon to level 2 of Temple leading up to level 1, removed bronze door, and resectored area so you can pass through freely.
- Fixed Armario masterwork delivery.
- Tweaked Thrommel Scather delivery scenario to good-aligned PCs.
- Fixed and standardized barter inventory refreshing for all merchants.
- Fixed tile blocking issue on Temple Entrance map.
- Fixed locations where it is registered that Otis has been to temple with you.
- Removed extra longspears from skeleton guards at Emridy Meadows.
- Bulletproofed scripting in Skole goons encounter so you don't have to revisit Boatmens Tavern for it to fire.
- Removed last of undead amulets from Emridy Meadows zombies.
- Faded edges of Moathouse Exterior map that became exposed due to expanding map limts.
- Lowered escaped Lareth reward payout amount.
- Removed DO NOT USE arrow from Water Node.
- Removed DO NOT USE bullets from Moathouse Dungeon.
- Fixed dialog bug where Kelno wouldn't take you to the Greater Temple.
- Simplified area descriptions in saved games.
- Mobbed in Moathouse Ambush.
- Hopefully re-bulletproofed Noblig so he doesn't reappear at Hickory Branch entrance anymore (NC modpack only).
- Fixed heartbeat bug where Hungous would sometimes stop combat and do his speech again (NC modpack only).
- Changed Hickory Branch orc archers to use five foot step, not rage, and carry only shortbows (NC modpack only).
- Mobbed in Moathouse Respawn (NC modpack only).
- Upped constitution of Moathouse Respawn witch (NC modpack only).
- Fixed various flag and scripting issues with Senshock in Verbobonc (NC modpack only).
- Bulletproofed Verbobonc banker's dialog so he can't offer to sell you castle a second time (NC modpack only).
- Bulletproofed the Verbobonc fugitives' disband and attack routines (NC modpack only).
- Beefed up Wilfrick entourage mildly and added two archers (NC modpack only).
- Changed Wilfrick's dialog so you can talk to him about assassination topics during the day at city hall (NC modpack only).
- Bulletproffed Wilfrick's dialog further to stop him mentioning assassination job if you haven't got it, avoid loops, and nullify it if Darlia is dead (NC modpack only).
- Fixed bug where selling Lareth's items didn't trigger assassin.
- Fixed bug where Boatmen's Tavern would not repopulate after Lodriss and co. were sent outside to deal with Skole.
- Overhauled Lareth and troops battle scenario and made them reactive.
- Tweaked Lareth's prebuffing.
- Updated Lareth's spell selection to include Dispel Magic and Obscuring Mist.
- Improved Lareth's guards' AI to allow them to wake each other up if they're asleep.
- Fixed miss chance for partial and total concealment for Obscuring Mist and Fog Cloud.
- Fixed bug with spells Holy Word and Blasphemy killing foes that they shouldn't and not awarding XP for kills.
- Fixed miss chance percentage for Obscuring Mist and Fog Cloud.
- Entangle spell made to work only in outdoor maps that have any significant plant growth, as per rules.
- Added utility script to cycle through entire party to look for open inventory slot.
- Modified Kelno and Bugbear Chief dialogue and scripting to accomodate regroup scenarios.
- Updated various testing/scripting aids.
- Added Bearded Devil, Bralani, Chain Devil, Djinni, Janni, Lantern Archon, and Shadow Mastiff to Help file. Summon Monster I-VI monster descriptions are now complete, except for elementals.
- Added Help file spell entries for Acid Fog, Blasphemy, Delayed Blast Fireball, Mass Hold Person, Holy Sword, Insanity, Power Word: Blind, Tenser's Transformation, and Undeath to Death.
- Linked paladins to all their level 3 and 4 spells in Help file.
- Fixed typos in death knell and haste spell descriptions and precise shot feat description.
- Fixed price of repeating light crossbow and masterwork repeating light crossbow.
- Fixed orc prisoners giving you wrong townmap flags for location of stairs up and down on Temple Level 1.
- Removed DO NOT USE bullets (illegal protos) from Temple Level 2, Temple Tower, Waterside Hostel first floor, and Boatmen's Tavern.
- Added spell description for Acid Fog.
- Corrected values of Helm of Midnight, Robes of Midnight, Senshock's Robes, Masterwork Great Cleaver, Masterwork Heavy Saber, kama, masterwork kama, and Hedrack's armor and shield.
- Corrected values of Shields +1 to +5 and changed names to reflect whether they're wooden or steel.
- Fixed Ophelia dialog inconsistency regarding Jenelda/Riana quest.
- Fixed bug where Feldrin combat would not always stop properly when he starts dialog to surrender.
- Less Humble NPCs implemented for Furnok, Fruella, and Serena.
- Added long description for Antonio's mace and lamia figurine.
- Added generic ToEE inventory icon for items that don't have an icon.
- Fixed the following magic items being pre-identified: Rod of Smiting, Staff of Striking, Robes of Midnight, Helm of Midnight, Hedrack's boots, gloves, and helmet, silver breastplate +1, Staff of Fire, Staff of Frost, all elven chain, all headbands of intellect, and wakizashi +1.
- Fixed value and stats for kukri, masterwork kukri, and kukri +2.
- Fixed values of green, blue, and purple elven chain and flagged them as magical.
- Fixed damage listing in long description for bastard sword +1 and short sword +2.
- Fixed damage properties of Unholy Orc Double Axe +1.
- Removed extra bracers from Senshock's inventory in the Temple.
- Added memorized domain spells for Ashrem.
- Fixed long description damage listing for Hedrack's Greathammer and changed name to 'Greathammer.'
- Fixed long description damage listing for Moradin's Soul Hammer.
- Removed aura of courage feat from will-o'-wisps.
- Fixed long description for Scarab of Proof Against Poison.
- Made Mathel's personal inventory unavailable for looting later (NC modpack only).
- Increased Mathel's hit dice (NC modpack only).
- Made sneaking without detection possible again for Hickory Branch speaking NPCs (NC modpack only).
- Fixed bug where Arena of Heroes Master would not award prize if talker's inventory was full (NC modpack only).
- Added additional dialog to Brother Smyth to direct players to read the Book of Heroes before moving on with new content (NC modpack only).
- Fixed Gnarley drow not having lootable armor (NC modpack only).
- Removed redundant Drow boots and gloves (NC modpack only).
- Lowered death counter in Moathouse Lareth and bugbear areas so that respawns fire reliably (NC modpack only).
- Made it so that respawn critters don't appear the moment conditions are satisfied (NC modpack only).
- Eliminated Gnarley Forest map travel loophole (NC modpack only).
- Added park locations to the Verbobonc signpost (NC modpack only).
- Fixed bug where there was sometimes no non-violent dialog option with Senshock in Verbobonc (NC modpack only).
- Fixed bug where Lydia would mention Jenna's absence while she was not absent (NC modpack only).
- Bulletproofed Verbobonc attorney further so he won't appear in Watch Post lower floor if you aren't in jail (NC modpack only).
- Changed Darlia and Lerrick dialogs to look for party spot skill level instead of speaker's (NC modpack only).
- Fixed bug where Darlia wouldn't take diamond from Dwarven jeweler from you (NC modpack only).
- Boosted levels of Scarlet Brotherhood and Hextorites (NC modpack only).
- Reworked assassination scenario at Welkwood Bog for Hextorite service (NC modpack only).
- Fixed bug where killing Verbobonc guards at Welkwood Bog gave you Constable Killer rep (NC modpack only).
- Fixed bug where Verbobonc guard corpses at Welkwood Bog would disappear (NC modpack only).
- Fixed magic missile damage for Welkwood Bog assassination mage casters (NC modpack only).
- Made it so that Prince Zook will give you the key to the gnome tunnels if Nybble isn't around (NC modpack only).
- Added an extra possibility for Zook to mention talking to Lerrick, which can lead to recruiting Corporal Holly (NC modpack only).
- Added an extra line of dialog to Captain Achan for if you already have all the fugitive info (NC modpack only).
- Added contingency scripting for bringing fugitives in unconscious (NC modpack only).
- Updated/tweaked Slavers scenario with more dynamic scripting (NC modpack only).
- Fixed bug in Tarah's dialog for LE and CN parties (NC modpack only).
- Upgraded Slavers' weaponry (NC modpack only).
- Fixed bug where Slavers would not initiate dialog if party leader was sneaking (NC modpack only).
- Added a dialog out for avoiding Slavers' lengthy dialog and related character deaths (NC modpack only).

----------------------------------------------------------------------------------------------------
E. Co8 4.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Drifter's Humble NPCs Mod (optional): allows for complete player control of NPC inventories.
- Drifter's Max Hitpoint Patch (optional): offers options to always get max hit points at levelup, have critters get max hit points, and show hit points for NPCs.
- dulcaoin's PC Count Patcher: a nifty utility that allows you to play with up to eight PCs.
- Fixed the SP2/DirectX9c issues with looting that Official Patch 3 was supposed to fix, without the added bugs.
- Level dependent spell maximums installed.
- Fast Movement should scale up to level 20 for monks, and Monk and Barbarian Fast Movements should stack.
- The memorization list had those nifty meta-magic colored ball thingies so you can tell if you really maximized that fireball or not. Won't show up on your spell casting radial menu though.
- Resurrecting level one characters with constitution boosts should now correctly subtract two constitution points.
- Skill Focus feats now display correctly.
- Widen Spell now boosts spell level by three instead of one.
- Spell DCs are now correctly calculated - using a higher level slot will no longer boost the DC of the spell, normally. If Heighten Spell is used, the level of the slot will be used, then any non-Heighten Spell meta-magic feats will be deleted, and the remaining spell level will be used.
- Replacing a higher level spell slot that has been used to hold a lower level spell with a spell of the correct level no longer requires closing and reopening the spell memorization interface.
- Sorcerers and Bards can now use higher level spell slots to cast lower level spells.
- The ntdll.dll bug was sort of bashed out of existence.
- Bardic spells may no longer use the silent spell feat.
- Metamagic feats should now be stackable (except Still Spell, Silent Spell, Maximize Spell and Quicken Spell).
- Widen Spell should now work.
- Extend Spell should now work correctly.
- Craft Staff and Forge Ring feats now working.
- Grank's bandits in the Water Node should no longer cause a CTD.
- Potion of Super Heroism should now work.
- Craft Magical Arms and Armor now correctly sets the xp cost for crafting an already magical weapon.
- Craft Magical Arms and Armor now correctly recognizes magical shields as valid targets. For some odd reason, 'Shield Enhancement Bonus' wasn't a valid type of effect for CMA&A before.
- Chain Lightning, True Seeing, and whatever the other sixth level spell is are now correctly indicated as being sixth level spells during the add spells dialouge when leveling up.
- Sorcerer's (and probably Bard's) spell selection screens should no longer be screwy looking when gaining level 6+ spells.
- Can now actually use level 6+ spell slots for the correct level when choosing spells on level up.
- Level 6+ spells should now show up on the radial menu.
- Paladin Smite Evil should now be usable the appropriate number of times per day at levels ten and higher.
- Paladin Remove Disease should now be usable the appropriate number of times per week at levels 10+.
- Nature Sense should now actually work.
- Spells memorized using the specialist spell slots should now stay there.
- Longspear has been added to the list of simple weapons, and removed from the list of martial weapons. The MWP (longspear) feat has been disabled. Also added longspear to SWP (rogue) and SWP (bard).
- Fixed Greater Spell Focus. GSF and SF were using the same function.
- Spells memorized using specialist slots should now be correctly debited.
- A character with multiple Spell Focus or Greater Spell Focus feats should now have the correct +DCs.
- Modified Spiritual Weapon so that it's BAB is equivalent to the caster's BAB.
- Fixed bug with calculating hit point bonuses from constitution (incorrectly read value of hit die).
- Fixed 22+ wands that weren’t working properly.
- Wand of Command will now always issue Command: Fall.
- Wand of Remove Blindness/Deafness will now always remove deafness.
- Wand of Lesser Restoration now cures a random ability.
- Wand of Restoration now cures a random ability.
- Straightened Scather.
- Straightened Fragarach.
- Fixed multiple spells that had errors in their scripts.
- Spiritual Weapon now has hit points (25 + 6 x spell caster level). When the weapon is destroyed it will stop fighting. Spiritual Weapon is still immune to magic attacks. (Spiritual Weapon was a broken spell because NPCs would attack it in melee combat. NPCs would do nothing but attack the Spiritual Weapon for several rounds. Thus you could use Spiritual Weapon to win any battle with melee NPCs.)
- Sleet Storm now does cold damage to those wearing metal armor. Sleet Storm also causes a reflex save. Failure causes you to slip on the ice. Spell graphics have been changed. (Sleet Storm was a broken spell. It would cause NPCs and PCs to get endless AoOs when a prone character would stand. Invisibility plus any AoO other than moving through a threatened space causes a huge bug. This spell was a disaster.)
- Mordenkainen’s Faithful Hound now has hit points (25 + 6 x spell caster level). When the hound is destroyed it will stop fighting. It is still immune to magic attacks. (Mordenkainen’s Faithful Hound was a broken spell because NPCs would attack it in melee combat. NPCs would do nothing but attack the hound for several rounds. Thus you could use it to win any battle with melee NPCs.)
- Made 3rd and 4th level paladin and ranger spells castable through a rather dodgy method. This also involved implementing the paladin Holy Sword spell.
- Door re-added to the brothel.
- Fixed dozens of spells so that enemy NPCs could cast them.
- Fixed several reputations that would not trigger.
- Fixed multiple errors in protos.tab file.
- Fixed multiple errors in dialogs.
- Fixed problem of two-weapon fighting NPCs not using two weapons in combat.
- Completed coding on evil quests that was never finished or implemented.
- Fixed the “What’s Eating the Supreme Commander?” quest.
- Fixed the “Burne’s Puzzles” quest.
- Fixed the “Mona’s Crystal Ball” quest (lots of work done!).
- Fixed the “Porky’s Revenge” quest (lots of work done!).
- Fixed Wicked (back in game).
- Fixed Feldrin (back in game).
- Fixed Romag’s diary.
- Fixed problems with Jenelda’s dialog.
- Fixed problems with Serena’s dialog.
- Fixed problems with Riana’s dialog.
- Fixed many problems with the Snake Pit.
- Fixed scripts for Zert, Turuko, and Kobort.
- Fixed blue villager garb.
- Fixed bard’s spells per day, druid’s armor proficiency, monster constitution bonuses, and AC penalties for low dexterity.
- Fixed two broken random encounter maps. Now one of eight maps is randomly chosen for each random encounter. Previously, only two or three of the eight maps were used.
- Implemented monster HD changes.
- Fixed temple level 1 gnolls getting damage reduction.
- Fixed Moathouse gnolls getting damage reduction.
- Fixed skeletons getting AoOs while using crossbows.
- Bodaks now have a Death Gaze attack.
- Gorgons now have a Petrifying Breath attack (of sorts).
- Basilisks now have a Petrifying Gaze attack (of sorts).
- Summoned demons will no longer summon additional demons.
- Major adjustments to Guardian Balor, Guardian Vrock, Guardian Glabrezu, and Guardian Hezrou.
- Hezrou now has stench effect.
- Hezrou Stench has been adjusted to make encounter more playable.
- Mass Cure Light Wounds now works as per 3.5 rules.
- Mass Inflict Light Wounds now works as per 3.5 rules.
- Changed Fruella’s feat from Weapon Focus: Battleaxe to Weapon Focus: Hand Axe to reflect her starting with a masterwork cleaver (weapon type hand axe).
- Changed some content to add realism.
- Created special dialog option for Jaroo to solve spell permanency problem. Ask about reincarnation to access.
- Fixed some of the broken NPC sounds.
- Summoned skeletons with crossbows will now have many more bolts.
- Repaired broken traps.
- Changed experience system for setting off/disarming traps (no experience): the only way to gain experience from traps is to disarm them.
- Adjusted hit dice size of some creatures that were simply too easy.
- Adjusted many skill check requirements.
- Female long hair (all colours, all races) no longer has that stupid bump at the back. If you don’t want it changed, delete folder 'data/art/meshes/hair' after install.
- Wizard hat is now black. If you don’t want it black, delete folder 'data/art/meshes/helms' after install.
- Ochre villager garb now features a black skirt.
- Fixed masterwork armor bonus being added to skill checks.
- Gnoll caravan attack map fix: a 'travel agent' has been added to take you off that map if you get stuck.
- Fixed the second Earth Temple quest (Letter Delivery) so that if Rentsch is dead you can correctly report it.
- Fixed bug associated with Brother Smyth and viewing his inventory through dialogue.
- Rufus should now leave the party if you ask him to.
- Fixed the issue of Smigmal Redhand disappearing and then later attacking while untargetable.
- Terjon should now acknowledge that the Moathouse has been cleared after you've cleared it.
- Low intelligence responses fixed in Lareth's dialogue file.
- Low intelligence responses fixed in Rannos and Gremag's dialogue files.
- Elmo will now sober up (stop staggering and talking foolishly) if you ask him to.
- Fixed some bugs with Lareth’s spiders.
- Put kids back into TOEE with dialog.

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F. Co8 3.0.0 and revisions
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- duggelz's level uncapper: PCs may now level up past 10th.
- Shin’s looting fix: NPCs will now only loot gems and jewelry, for the most part.
- NPCs now level up as if they were PCs.
- Halflings should now get the +4 hide modifier due to small size.
- Skill Focus (Perform), Skill Focus (Survival), Skill Focus (Tumble), and Skill Focus (Use Device) should work and give +3 modifiers to the appropriate skill.
- You should no longer be able to take Power Attack at creation if you have a strength of 12 (or any other strength dependent skill).
- You should no longer be able to take Quick Draw at creation if you do not have a BAB of +1.
- Greater Flurry (well, the improved version of Flurry of Blows at level 11) should now work.
- Ki Strike should now add the adamantium damage type at level 16.
- Open hand damage for large sized monks should be correctly calculated.
- Unarmed damage for non-monk enlarged medium sized creatures should now be 1d4. (May have been 1d3 before. Not sure.)
- Monk and barbarian Fast Movement bonuses split. Monk Fast Movement bonus is treated as an enhancement bonus (as per PHB 3.5), and thus does not stack with Haste or Expeditious Retreat. Barbarian Fast Movement is treated as an unnamed bonus, and thus stacks with Expeditious Retreat. Haste does not work correctly with it yet.
- Abundant Step feat name added. (Doesn't do anything)
- Quivering Palm feat name added. (Doesn't do anything)
- Empty Body feat name added. (Doesn't do anything)
- Perfect Self feat name added. (Doesn't do anything)
- Base intelligence now used for calculating skill points.
- Odd bug with regard to raising intelligence on level up - would occassionally not give you an extra skill point even if you should've gotten one, but required that you had previously selected another stat as your attribute to be raised, and then selected intelligence. Should be fixed.
- Half point skill ranks should now display correctly in the levelup dialog.
- Class skills of cleric domains are now properly treated as actual class skills when leveling up cleric.
- Class skills of cleric domains are now always correctly treated as class skills for the purposes of calculating the maximum rank possible, even when not leveling up cleric.
- Can now increase the rank of non-class skills of the class being leveled up to the maximum rank possible if the skill is a class skill of another of your classes.
- Barbarians now retain their +10 movement while wearing medium armor.
- Barbarians no longer maintain their +10 movement while heavily encumbered.
- Monk special abilities (Flurry of Blows, Monk AC bonuses, and Fast Movement) no longer apply while monks are medium or heavily encumbered.
- Monk/Barbarians (all two of them) will still get their +10 movement even while wearing armor. I think. I didn't actually have a Monk/Barbarian to test this out with.
- Stunning Fist now has (monk_level) + (non_monk_levels / 4) charges per, well…rest period, probably. Used to be (level) number of charges.
- Selecting an attribute to improve during levelup will now clear your feat selection choices. This was done as the simplest way to avoid invalid feat selections. (i.e., raise your strength to 13, pick power attack, and then raise some other attribute.)
- You can no longer raise skills if you have negative skill points. (Okay, it didn't happen that often, and it wouldn't actually let you finish leveling up if you did have negative skill points, but it was still a bug.)
- Power Attack will only apply the attack penalties if you are wielding a non-light weapon, or your primary attack is unarmed. Theoretically, if monks are ever capable of doing unarmed strikes even while armed, Power Attack should more or less always be on, but they're not, so it's not. Now to fix damage.
- Power Attack should apply a x1 damage bonus to unarmed attacks and one-handed weapons when either an off-hand weapon is used or a shield is used. Light weapons get no damage bonus, and any other case gets a x2 damage bonus.
- Weapon Focus, Weapon Finesse, and other skills that rely upon a weapon proficiency will now recognize new weapon proficiencies you pick up when you multi-class into another class.
- Rapid Reload and any other feats (are there any?) that rely upon having a crossbow proficiency are now selectable when you multi-class into any other class than a druid. Druid/fighters rejoice!
- Haste now provides an enhancement bonus of min (30, target's base speed) to movement. This means that it will not stack with Monk's Fast Movement, but will stack with Barbarian's Fast Movement. Furthermore, it will no longer cap movement at 2 x base speed. Note that it's the barbarian's base speed unmodified by Fast Movement that's used. Hasted dwarven barbarians move at 50.
- You can now use a higher level spell slot to memorize a spell. Go 20+ magic missiles!
- The left side of the spell book should now go up to spell level nine. Not that there are any level nine spells for you to know. Heck, I don't think there's even a Chain Lightning scroll.
- Level 5 metamagic feats will no longer be added to the end of the list (down by level 9 spells).
- Deleteing meta-magiced spells should no longer be as screwy. (The old code only overwrote it with the last spell on the spellbook list - this should actually delete it.)
- Meta-magic effects can now raise a spell to level 9.
- Strength domain added to St. Cuthbert, as per manual.
- Resurrection xp penalties should now work up to level 20.
- Fixed Rik Linkin's dialogue so that he doesn't mention Filliken's problem unless you ask him about the barn. If you haven't heard about the barn yet, Rik won't mention it either.
- Corrected number of charges for Wand of Fear.
- Added OIF NO NPC PICKUP to Bracers +5 and misc wands.
- Restored original tutorial weapons and deleted Spugnoir's extra feats.
- Masterwork Maul weapon type changed from greatclub to warhammer.
- Chill Touch now correctly displayed as Necromancy.
- Fixed Greater Command in the cleric spell memorization area not having any short text describing what it does.
- Fixed duration for Ice Storm.
- Fixed duration for Guidance.
- Fixed duration for Silence.
- Corrected Goodberry (will now expire after use).
- Corrected Daze (which previously checked for size instead of hit dice as criteria).
- Corrected Produce Flame. It will now cap maximum bonus damage at +5.
- Shout damage corrected to 5d6.
- Corrected duration of Protection from Good/Evil/Law/Chaos spells.
- Corrected hyperlink for Cure Light Wounds, Mass. Also it is now correctly tagged as conjuration.
- Added Animal Growth and Rage as scribable spells. Dispel Water should also be scribable.
- Corrected Craft Rod showing up in radial menu as Forge Arms & Armor.
- Fixed enhancement bonus of Holy Longsword.
- Fixed misc. issues with item weight/price/magical flags. [9 items]
- Fixed issues with non-copyable spells [10 spells], unscribable scrolls [3 scrolls], scrolls with no spell prerequisites [1 scroll], and uncraftable wands [1 wand].
- Partial fix for Javelin of Lightning.
- Partial fix for Potions of Eagle’s Splendor and Heroism.
- Fixed problem where blue elven chain was not given as reward for Tillahi’s rescue.
- Corrected corrupted help.tab.
- Restored large wooden shields to proper equipment slot.
- Corrected short text error for Greater Magic Fang.
- Corrected the natural armor of ogres.
- Corrected many creature immunities, including elementals being vulnerable to sneak attack, skeletons and zombies having no immunity to Tasha’s HL, skeletons and elementals being affected by Cloudkill poison, Stinking Cloud, etc. The will o’ the wisps’ spell immunity has also been given a close approximation. Also various mind-affecting spells should now encounter proper immunity when cast on elementals/oozes/undead.
- Hefty changes in start_equipment.mes to better reflect PHB settings.
- Changed all javelins to one-handed wielding.
- Fixed Monks not being proficient in halfling sianghams.
- Enabled Scather, Fragarach and katanas to be used one-handed with proper proficiency (corrected weapon size).
- Amended damage for Scather and Fragarach.
- Corrected crossbow size for Wonnilon’s repeating crossbow and masterwork light crossbow.
- Masterwork guisarme corrected (was previously almost a masterwork battleaxe).
- Amulet of Natural Armor +3 is now craftable as per 3.5e rules.
- Changed all previously coded Monster Juggernaut to Monster Plant to restore sensitivity to elemental damage, added Monster Plant to skeleton gnolls for spell resistance purposes.
- Restored masterwork light crossbow and masterwork heavy crossbow as 2-handed weapons.
- Changed Scorpp’s stats to reflect 3.5e SRD better and to prevent parties hiring Scorpp from being overpowered.
- Changed Scorpp so he uses his club instead of his crossbow in combat.
- Made AI improvements.
- Pouch of bullets added to Brother Smyth’s and Otis’s store inventories.
- Black Jay’s items identified.
- Amended Protection from Law to item_creation.mes.
- Gloves of Giant Strength substituted with Belts of Giant Strength.

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G. Co8 2.0.0
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- Toshi's Katana Mod v1.0 - Summary of changes: damage adjusted to 1d10 /19-20x2; damage used is v3.5 standard as per the DMG; katana now uses Exotic Weapon Proficiency to mirror rules listed in 3.5 DMG; one handed or two-handed wielding style available; mod test up to 6th level - enchantment and customization of the katana with craft skills appears to remain unchanged and is working as intended. Katana rules description: the katana damage has been adjusted to the damage and critical range values listed in the 3.5 DMG. Exotic Weapon Proficiency: Bastard Sword is now required for the katana to be wielded normally. Bastard sword proficiency was used as it was the closest approximation to the katana sword in the available list of proficiencies.
- Mona's Orb quest fixed.
- Brothel dialogue/Mona quest fixes: stops Mickey from running off, more points in Mona's dialog to go into brothel, and no teleport after using services.
- Burning Hands is now an evocation spell (as opposed to transmutation previously).
- Item crafting: spells which require Fox's Cunning now function as they should.
- The blacksmith now has a 75% chance of selling a full helm and a katana.
- Sorcerers now start with red clothes as opposed to green. There's nowhere in the game where you can purchase it and it looks better than the other two. This will be changed when someone figures out how to implement it into the tailor's store inventory.
- Items renamed: pirate hat is now called a biscorne; Asian hat is now called a coolie hat.
- Fogless towns: this modification makes it so that all the exterior and interior areas in the towns of Hommlet and Nulb are removed of the incredibly annoying 'fog of war' effect. You will notice an improvement in your framerate and performance in the aforementioned areas. Combat areas are still the same for a variety of reasons, a couple of them being to retain the elements of surprise and adventure. It's just no fun knowing exactly where to expect combat situations.

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H. Co8 1.0.0 and revisions
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- Fixed damage problems with Flame Strike (Now correctly does 1d6 x Spell Caster Level [1/2 Fire and 1/2 Divine Damage]).
- Chill touch no longer has unlimited number of uses.
- Burne no longer gets summon monster V at 4th level.
- Improved chances of 'permanency' bug not occurring with touch based spells.
- Improved chances of 'permanency' bug not occurring with Silence, Web, Soften Earth & Stone and Spiked Growth spells.
- Cure/Inflict line of spells was incorrectly calculating values. Was adding the caster level to the die size (i.e. level 5 cleric uses 1d13). Now correctly rolls and adds caster level.
- All cleric domains but Air are fixed. (Air is bugged majorly.)
- All known (to us) scroll bugs have been addressed (bugs preventing scribing, scribing at the wrong level, or not doing what was advertised (Fox's Cunning != aid :)). (Except Hold Portal. Don't ask us about Hold Portal, ask Troika. We can't fix it.)
- All Hold Portal scrolls magically transformed into Grease. All references to Hold Portal removed for clarity's sake.
- Read Magic will identify potions and scrolls.
- Numerous problems resolved with wands (including the 10 lb. wand bug, can't craft it, and wrong spell bugs).
- All magic items that were previously un-craftable should now be craftable. (Bands of Intelligence, etc.).
- Chainmail Boots and Gloves no longer are considered "medium" armor, and therefore will not slow you down while wearing them.
- Cloaks of Resistance +2 and +3 now correctly give +2 and +3 bonuses to saves.
- Masterwork armor/shields apply proper 3.5 skill check penalties.
- Pre-existing armor/shields apply proper 3.5 skill check penalties.
- Crafted +1 armor/shields apply proper 3.5 skill check penalties.
- Masterwork/magic weapons should finesse now -- keyword: should. Either that or no weapon will finesse.
- Masterwork items are now "purchasable" from the blacksmith.
- Dust of Disappearance is now worth 3.5 DMG value rather then 0 Gold.
- All potions work now.
- New/modified items For "Craft Misc. Magic" (using standard 3.5 edition statistics): Bracers of Armor +1, +2, +4, Cloak of Arachnidia, Circlet of Blasting, Minor.
- Wand of Magic Missiles has been broken up into Wand of MM (2), (3) and (5). You have to be level 3, 5, and 9 to make them, respectively.
- Detailed feat hover descriptions have been added.
- In-game Help files updated to reflect fixing of cleric domains (except Air).
- NPC's demand an equal share of gold and no more, despite what their dialogs will say. Furthermore, you can exchange equipment with them as well. They will not give up their money, though. The follower looting does not affect any followers already in the party.
- Re-enablement of the "brothel" map, NPCs, quests, and companions. (The brothel was removed in the late stages of game development.)
- New dialog choices have been added into Mona's conversation tree.


====================================================================================================
6. NEW CONTENT
====================================================================================================

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A. Co8 8.0.0
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- Added new general expository opening slide sequence.
- Added area description slides for all major worldmap locations.
- Added endslides for new content material. (NC)
- Added spells Mislead and Modify Memory.

-- Co8 8.1.0

- Added sirens (evil female sorcerers), various higher level lizardmen, greater shadows, and a good RE party.
- Added spells Atonement, Banishment, Control Undead, Destruction, Dictum, Fire Storm, Greater Planar Ally, Lesser Planar Ally, Meteor Swarm, Planar Ally, Sunburst, Wail of the Banshee, and Word of Chaos.

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B. Co8 7.0.0 and revisions
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- Added five missing iconic pregenerated characters: Aramil, Eberk, Gimble, Kerwyn, and Naull.
- Added stone giants.
- Added following quests to Verbobonc: Ratting Out The Hextorites, Snitching On The Scarlet Brotherhood, Narcing On The Scarlet Brotherhood, The Rabbit Hole, The Gremlich, Lords and Ladies, Demons and Demigods. (NC modpack only).
- Added following reputations to Verbobonc: Hextor Rat, Scarlet Brotherhood Snitch, Scarlet Brotherhood Narc, Scarlet Brotherhood Whistle-Blower, Hextor Whore, Savior of Hommlet, Hommlet Deserter, Disfunctional, Uptight, Consort of Lady Asherah, Associate of Lady Asherah, Slayer of Iuz, Slayer of St. Cuthbert, Slayer of Alzoll, Hommlet Destroyer. (NC modpack only).
- Added repercussions for having above reputations. (NC modpack only).
- Added methods of discussing and reporting Scarlet Brotherhood and Hextorites to various NPCs. (NC modpack only).
- Added options for getting location of Slavers. (NC modpack only).
- Added redesigned Verbobonc castle interiors and an additional floor. (NC modpack only).
- Added Rabbit Hole map and Uncle Orrengaard III NPC. (NC modpack only).
- Added method for getting stats on NPCs, as well as answers to other common questions. (NC modpack only).
- Added Lady Asherah. (NC modpack only).
- Added Verbobonc Cave Exit worldmap location. (NC modpack only).
- Added War of the Golden Skull major expansion. (NC modpack only).
- Added Hommlet Quarry worldmap location. (NC modpack only).
- Added information about undead to Spugnoir's dialog.
- Added paladin falling for refusing to tell Burne or Rufus who sabotaged castle orders.
- Added paladin falling for taking bribes from Rannos and Gremag.
- Added NPC Lhizeas to Verbobonc (NC modpack only).
- Added scrolls for all remaining custom high level spells.
- Added Verbobonc Drainage Tunnels, 'What Lies Beneath' quest, three new NPCs, and three new reputations (NC modpack only).
- Added Simon NPC and Simon's Wonderworld shop (NC modpack only).
- Added Jesus Staccatori NPC and Major Tremolo shop (NC modpack only).
- Added Aerich Dragonsbane NPC and Dragonsbane Bows and Fletchings shop (NC modpack only).
- Added Cyn NPC and Cyn's Sensuous Silks shop (NC modpack only).
- Added Carl NPC and Golden Bullseye shop (NC modpack only).
- Added Dame Nelly NPC and Touching Cloth shop (NC modpack only).
- Added Anom NPC and Mystic Services shop (NC modpack only).
- Added craftable Cloaks of Resistance +1 through +5 in black, green, red, white, blue, fur, orange, and violet.
- Added craftable Cloaks of Arachnida in black, red, and spiral pattern.
- Added craftable Cloaks of Charisma in white, black, blue, and stars pattern.
- Added craftable Cloaks of Elvenkind in black, green, and fur.
- Added craftable Mantles of Spell Resistance in black, blue, violet, and stars pattern.
- Added craftable Capes of the Mountebank in black, blue, and green.
- Added gold breastplate, gold plate gloves, and gold plate boots.
- Added red padded boots and gloves.
- Added five types of boots: buccaneer, fine leather, green leather, combat, and white leather.
- Added major rings of enchanting, creating, abjuring, divining, evocating, illusing, transmuting, necromancing, summoning, and protecting.
- Added quickflame, quickfrost, quickscald, quickspark, and positoxin alchemical capsules.
- Added dsitilled alcohol, quicksilver, spore no more, and ooze you lose trade items.
- Added Blaspheme, Wight, Blood Amniote, Hulking Corpse, Atropal Scion, and Nightwalker.
- Added Alchemist NPC and shop (NC modpack only).
- Added Richard Blade NPC and Liberty Emporium shop (NC modpack only).
- Added Heather NPC and Bear Essentials shop (NC modpack only).
- Added Veenah Glavrol NPC and Veenah's Fashion shop (NC modpack only).
- Added Mal NPC and Mal's Wares shop (NC modpack only).
- Added Knoll NPC and Knoll Brothers Bail Bonds shop (NC modpack only).
- Added Delilah and Donovan NPCs and 7 Elven shop (NC modpack only).

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C. Co8 6.0.0 and revisions
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- Added 21 new interior maps to Verbobonc.
- Added a guest book to the first floor of the Verbobonc Castle.

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D. Co8 5.0.0 and revisions
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- Allyx's 'Verbobonc' Mod: adds parts of the city of Verbobonc to ToEE. Adds six new quests, five new traders, six new monsters, and a new NPC race (sort of). Also features intrigue, plot twists, a few surprises here and there, and a shopkeeper who is extremely difficult to gain access to (but is well worth the effort).
- Shiningted's 'Moathouse Respawn' Mod: new inhabitants will now move into the Moathouse after you clear it the first time.
- Added new joinable NPC, Ronald the Cleric, by Endarire and Shiningted. Tons of new stuff related to this new NPC, mainly dealing with interactions with other NPCs and game situations.
- Added new encounter with Zert, Turuko, and Kobort with new voiced lines.
- Added new quest for 2nd to 4th level characters involving orcs in a cave.
- Added Shopmap 'greeter' who explains what to do there and defends the traders if you attack them.
- Added new 'encampment' random encounter map.
- Added voices for many of the unvoiced NPCs in the game, including Gremag, Clarisse, Black Jay, Rannos Davl, Kenter Nevets, Kent, Valden, Frank the Balor, Barkinar, Deggum, the Gnoll Leader from the Moathouse, Falrinth, Jade Empress, Pishella, and Kella.
- Added Co8 tagline in the opening Game Menu that tells you what mod version number you're playing.
- Added new outdoor map for the Gnarley Forest.
- Added spells Summon Monster VI - IX.
- Added spells Summon Nature’s Ally VI - IX.
- Added spell Analyze Dweomer and scroll.
- Added spell Delayed Blast Fireball and scroll.
- Added spell Mass Heal and scroll.
- Added spell Mordenkainen’s Sword and scroll.
- Added spell Prismatic Spray and scroll.
- Added spell Tenser’s Transformation and scroll.
- Added spell Weird and scroll.
- Added spell Mass Bear’s Endurance and scroll.
- Added spell Mass Bull’s Strength and scroll.
- Added spell Mass Cat’s Grace and scroll.
- Added spell Mass Eagle’s Splendor and scroll.
- Added spell Mass Fox’s Cunning and scroll.
- Added spell Mass Owl’s Wisdom and scroll.
- Added spell Mass Cure Moderate Wounds and scroll.
- Added spell Mass Cure Serious Wounds and scroll.
- Added spell Mass Cure Critical Wounds and scroll.
- Added spell Extraplanar Chest and scroll. It is a substitute for a Bag of Holding, which has proven to be difficult to implement in the game.
- Added new spell sounds for many new and old spells.
- Added new creatures for Summon Monster VI - IX spells. Some of the new creatures have new armor, weapons and meshes.
- Added new creatures for Summon Nature's Ally VI - IX spells. Some of the new creatures have new armor, weapons and meshes.
- Added kobolds.
- Added dire bear.
- Added dire boar.
- Added fiendish boar.
- Added fiendish dire boar.
- Added wild boar.
- Added cleaver.
- Added boxing gloves.
- Added spiked gauntlets.
- Added masterwork spiked gauntlets.
- Added masterwork trident.
- Added masterwork halberd.
- Added Cloak of Elvenkind.
- Added bone armor (new mesh).
- Added Cloak of Arachnida (new mesh).
- Added Robe of Eyes (new mesh).
- Added fine chainmail.
- Added masterwork fine chainmail.
- Added golden chainmail.
- krunch's 'Hickory Branch' Mod, overhauled by Gaear: orcs, orcs, and more orcs. Other monsters too.
- Added townmap for Hickory Branch.
- Added signposts to Hommlet and Nulb for directions and easy travel throughout town.
- Added spell Inflict Moderate Wounds, Mass.
- Added spell Inflict Serious Wounds, Mass.
- Added spell Inflict Critical Wounds, Mass.
- Added spell Blasphemy: daze, weakness, paralysis, or death to non-evil creatures. Banishes outsiders.
- Added spell Circle of Death: annihilates low hit die monsters in a radius around the caster!
- Added spell Heroes' Feast: 12 hours of attack bonus, immunity to poison, fear resistance, and temp hit points. Cures disease.
- Added spell Hold Monster, Mass: attempts to paralyze monsters in a radius.
- Added spell Hold Person, Mass: attempts to paralyze people in a radius.
- Added spell Holy Word: deafness, blindness, paralysis, or death to non-good creatures. Banishes outsiders.
- Added spell Horrid Wilting: 1d6/level damage (max. 25d6) in a phenomenal 60' radius area.
- Added spell Insanity: causes a target to become permanently confused.
- Added spell Polar Ray: cold beam ranged touch attack inflicts up to 25d6 damage, no save!
- Added spell Power Word Blind: blinds creature with less than 200 hp.
- Added spell Power Word Kill: kills creature with less than 100 hp.
- Added spell Power Word Stun: stuns creature with less than 150 hp.
- Added spell Undeath to Death: destroys low-level undead in a radius around the caster.
- Added spell Warp Wood: destroys wooden missile weapons, unlocks wooden doors and containers. Warps wooden melee weapons. Can also be used to unwarp a melee weapon that is unattended (on the ground).
- Added spell Eyebite.
- Added spell Mass Charm Monster.
- Added Monk's Belt.
- Added Robes of Midnight.
- Added Helm of Midnight.
- Added black brigand-style masterwork leather armor.
- Added rolling pin.
- Added sickle (now looks like a sickle).
- Added 'Shadowblade' (type: rapier).
- Added thyrshadi (type: greatsword).
- Added shashka (type: rapier).
- Added 'Sky' (type: rapier).
- Added 'Sea' (type: rapier).
- Added 'Dante's Saber' (type: bastard sword).
- Added two handed axe (type: great axe).
- Added black studded leather armor.
- Added two long coats.
- Added phase spider skin.
- Added lamellar armor.
- Added new inventory icon for dragon plate armor.
- Added fur armor.
- Added bark armor.
- Added leather scale armor.
- Added bondleaf armor.
- Added moon-ivy armor.
- Added dwarven stone armor.
- Added jian.
- Added naginata.
- Added monk spade.
- Added rake.
- Added shovel.
- Added war fan.
- Added tonfa.
- Added dao.
- Added butterfly sword.
- Added katar.
- Added shell armor.
- Added a blue robe, 3 fancy hats, 2 new cloaks, a new heavy armor type (plus masterwork), and 2 new helmets.
- Added orc double axe.
- Added inventory icons for gladiator and marauder armor.
- Added a new hat and a new skin for hellhounds.
- Added new hats and robes to the tailor's shop in Hommlet.
- Added patchwork bandit armor.
- Added a few new sounds for monsters and various effects.
- Added a few new voice audio lines for Gremag and shortened some of his longer lines.
- Added a new quest from Burne to investigate Rannos and Gremag's assasination attempt. Added a two new reputations related to same.
- Added a variety of new voice audio for Burne.
- Added the ring of resonance, ring of force shield, and ring of chameleon power.
- Added 30 new PC voice sets from Neverwinter Nights and Icewind Dale.
- Added a new brick and mortor shop map to replace the merchant caravan model. Reined in uber-items and made greater numbers of normal items avaialble. Also added several new clothing items and various inventory icons to represent them.
- Added area description pop-up boxes for various world map locations.
- Added 48 new custom PC portraits.
- Added six new ground maps for the upcoming Welkwood Bog mod.
- Added numerous generic citizens in Hommlet to increase the perceived population and activity of the village. Assigned day/night standpoints and waypoints for same so that they do different things at different times.
- Added varying daylight color tones to outdoor maps that didn't have them before, including the parapet level of Burne and Rufus' tower, the Moathouse exit tunnel, Welkwood Woods, Hickory Branch, the Temple deserted farm, the ogre cave exterior, the colosseum, Verbobonc, Gnarley Forest, Welkwood Bog, Welkwood Island, and Welkwood Ruins.
- Added inventory icon for black full plate armor.
- Added several new NPC portraits.
- Added numerous sound effects for traps and spawns and other things.
- Added Mona's store map to Nulb.
- Added TotWC teasers in Welkwood Bog and Nulb.
- Added spells Acid Fog and Gentle Repose.
- Added flasks of oil, spyglasses, healing kits, scholars kits, eyeglasses, smokesticks, acid, distilled acid, purified acid, eruptive acid, antitoxins, and lockslip grease.
- Added white, black, red, and blue wizard robes (new style).
- Added white, black, and red mystic garb.
- Added gold plumed helm.
- Added white, brown, blue, ice, and fire wizard hats.
- Added Welkwood Bog mod (NC modpack only).
- Added updated version of Hickory Branch mod (NC modpack only).
- Added updated version of Moathouse Respawn mod (NC modpack only).
- Added merchant's scale.
- Added updated version of Verbobonc mod (NC modpack only).
- Added Arena of Heroes mod (NC modpack only).
- Added custom portrait for skeleton priest.
- Added bedspring/headboard sound effects to game-fades with whores.
- Added new portrait for phase spider.
- Added custom portrait for Mother (NC modpack only).
- Added separate portrait for flamebrothers.
- Added masterwork flail.
- Added new derivative portraits of balor, glabrezu, hezrou, and vrock for non-guardian versions.
- Added 12 new interior maps to Verbobonc (NC modpack only).
- Added additional derivative portraits for Drow (NC modpack only).
- Added six more reputations in Verbobonc (NC modpack only).
- Added 'Fear Of Ghosts' quest/plot to Castle of the Lords in Verbobonc (NC modpack only).
- Added 'Monster Mash' Pelor quest and scenario in Verbobonc (NC modpack only).
- Added new 'Eliminating Wilfrick' quest and scenario in Verbobonc (NC modpack only).
- Added conclusion to Lerrik scenario in Verbobonc (NC modpack only).

----------------------------------------------------------------------------------------------------
E. Co8 4.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Shiningted's 'Playful NPCs' Mod: adds many more interactions (with dialogs and voice) between NPCs.
- Shiningted's 'Desperate Housewives' Mod (optional install): adds many new quests with a tongue in cheek feel. A pleasant aside from the main campaign, it provides some combat for first level characters.
- Re-wrote entire enemy AI with additional scripting (80+ new AI scripts).
- Created a system for enemy NPCs to attempt to break free.
- Created a system for enemy NPCs to use scrolls and wands.
- Created a new system for determining distance in random encounters.
- Created a system for NPC spell casters to pre-buff with spells.
- Added new traps.
- Created new trap types.
- Created special dialog option for NPC inventory manipulation.
- Added more uses for Pick Lock, Disarm Trap, and Survival.
- Added many, many new uses for Intimidate, Sense Motive, Bluff, Diplomacy, and Gather Information.
- Added Shop Map: changes starting map to a 'reproduction' caravan map with 3 traders, removes all starting equipment (except weapons that feats were spent on and simple clothing) and changes starting money to a random amount of gold based on what they should have in the PHB and some 'pocket money.' After you have talked to all three traders and bought your starting equipment, talk to the armor trader again and tell him you are ready to begin adventuring. He will send you to the appropriate opening vignette for your party’s alignment. Install options: 'No Clothing' starts your party with no clothing whatsoever; 'No Weapons' starts your party with no weapons whatsoever.
- Added spell Scorching Ray.
- Added spell Greater Heroism.
- Added spell descriptions for Scorching Ray and Greater Heroism.
- Added magic and and masterwork bardic instruments.
- Added new skin for adamantium breastplate.
- Added new skin for dragonhide plate.
- Added Rod of the Python (summons a python).
- Added Rod of the Viper (summons a poisonous snake).
- Added composite longbow (Str 12).
- Added composite longbow (Str 16).
- Added composite shortbow (Str 12).
- Added composite shortbow (Str 14).
- Added masterwork composite longbow (Str 12).
- Added masterwork composite longbow (Str 14).
- Added masterwork composite longbow (Str 16).
- Added masterwork composite shortbow (Str 12).
- Added masterwork composite shortbow (Str 14).
- Added Staff of Size Alteration.
- Added Staff of Charming.
- Added Staff of Frost.
- Added Staff of the Woodlands.
- Added Staff of Healing.
- Added Rod of Alertness.
- Added Rod of Negation.
- Added Rod of Thunder and Lightning.
- Added Staff of Elemental Control (air).
- Added Staff of Elemental Control (earth).
- Added Staff of Elemental Control (fire).
- Added Staff of Elemental Control (water).
- Added Staff of Boccob.
- Added 'Sahandrian.'
- Added 'Jenevier.'
- Added 'Agony.'
- Added 'Travelers Friend.'
- Added 'Arumdina.'
- Added 'Blood Spear.'
- Added 'Justice Bringer.'
- Added 'Pain's Memory.'
- Added 'Kelmar.'
- Added 'Soulhammer.'
- Added 'Life Cutter.'
- Added 'Stormstouch.'
- Added 'Swiftstrike.'
- Added 'Sunsceptre.'
- Added Mace of St. Cuthbert.
- Added 'Afterthought.'
- Added 'Discretion.'
- Added 'Hornblade.'
- Added wakizashi.
- Added masterwork wakizashi.
- Added composite longbow (Str 18).
- Added masterwork composite Longbow (Str 18).
- Added Robe of the Archmagi (white).
- Added Robe of the Archmagi (grey).
- Added Robe of the Archmagi (black).
- Added Cape of the Mountebank.
- Added Druid's Vestments.
- Added Cloak of Resistance +4.
- Added Cloak of Resistance +5.
- Added Cloak of Displacement, Minor.
- Added Cloak of Displacement, Major.
- Added Robe of Eyes.
- Added Robe of Blending.
- Added Helm of Brilliance.
- Added Scroll of Scorching Ray.
- Added Scroll of Disintegrate.
- Added Wand of Magic Missiles (1).
- Added Wand of Magic Missiles (4).
- Added Wand of Scorching Ray (1).
- Added Wand of Scorching Ray (2).
- Added Wand of Scorching Ray (3).
- Added Wand of Reincarnation.
- Added Wand of Animate Dead.
- Added Wand of Good Hope.
- Added Wand of Negative Energy Protection.
- Added Wand of Fireball (7th level caster).
- Added Wand of Fireball (9th level caster).
- Added Wand of Fireball (10th level caster).
- Added Wand of Lightning Bolt (7th level caster).
- Added Wand of Lightning Bolt (9th level caster).
- Added Wand of Lightning Bolt (10th level caster).
- Added Ring of Protection +4.
- Added Ring of Protection +5.
- Added Ring of Chameleon Power.
- Added Ring of Electricity Resistance, Minor.
- Added Ring of Sonic Resistance, Minor.
- Added Ring of Cold Resistance, Minor.
- Added Ring of Acid Resistance, Minor.
- Added Ring of Fire Resistance, Major.
- Added Ring of Electricity Resistance, Major.
- Added Ring of Sonic Resistance, Major.
- Added Ring of Cold Resistance, Major.
- Added Ring of Acid Resistance, Major.
- Added Ring of Warmth.
- Added Ring of Blinking.
- Added Brooch of Shielding.
- Added Chime of Interruption.
- Added Circlet of Blasting, Major.
- Added Cloak of the Manta Ray.
- Added Dust of Appearance.
- Added Eyes of Doom.
- Added Pearly White Ioun Stone.
- Added Prayer Beads of Blessing.
- Added Prayer Beads of Healing.
- Added Pipe of Pain.
- Added Pipe of Haunting.
- Added Scarab of Protection.
- Added Mandolin of Charming.
- Added White Dragon, Mature Adult.
- Added Smyth & Westrealm .50 (console only).
- Added double greataxe (type: greataxe).
- Added large axe (type: greataxe).
- Added great mace (type: morningstar).
- Added no dachi (type: bastardsword).
- Added single greataxe (type: greataxe).
- Added Sword of Cahoem (type: longsword).
- Added tetsubo (type: greatclub).
- Added flail (one handed version of heavy flail).
- Added 'Darkblade' (type: greatsword).
- Added Hatori Hanzo Steel (type: katana, bastardsword, console only).
- Added military fork (ranseur).
- Added halberd (guisarme).
- Added trident (ranseur).
- Added gladiator armour.
- Added black dress.
- Added corset.
- Added marauder armour.
- Added white robe.
- Added Boots of Teleportation.
- Added Cloak of Invisibility.
- Added magic Celtic tattoos.
- Added royal armour.
- Added masterwork gladiator armour.
- Added masterwork marauder armour.
- Added red robe.
- Added Celtic tattoos.
- Added black robe.
- Added brown robe.
- Added green robe.
- Added black halfplate.
- Added rusty Egyptian longsword (doesn’t look rusty in your hand).
- Added spell Disintegrate.
- Added spell Finger of Death.
- Added spell Miracle.
- Added spell Ray of Clumsiness.
- Added new sub-plots.
- Added the 'Masterwork Items' quest.
- Added the 'A Cure for Amii' quest.
- Added new dialogs.
- Added new encounters.
- Added new items.
- Added new creatures.
- Added a new merchant (very hard to gain access to).
- Added summonable familiars.
- Added mithral buckler.

----------------------------------------------------------------------------------------------------
F. Co8 3.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Added 'Burne's Puzzles' quest.
- Added feat Diamond Body (Copy of Venom Immunity).
- Added feat Diamond Soul (Modded version of Spell Resistance).

----------------------------------------------------------------------------------------------------
G. Co8 2.0.0
----------------------------------------------------------------------------------------------------

- Added new graphics for ioun stones.

----------------------------------------------------------------------------------------------------
H. Co8 1.0.0 and revisions
----------------------------------------------------------------------------------------------------

- Added Cloak of Arachnidia (+2 Save vs. Spider Poison, Immunity to Web, 1x Day Web).
- Added Circlet of Blasting, Minor (1x Searing Light (3d8 vs. Normal, 6d6 vs. Undead).
- Added Hands of Fire ((5/-) Fire Resistance, 1x day Burning Hands).
- Added Hands of Ice ((5/-) Ice Resistance, 1x day Chill Touch).
- Added Hands of Electricity ((5/-) Elec Resistance, 1x Day Shocking Grasp).
- Added Hands of Life (+1 Will Save, 1x day Cure Light Wounds).
- Added Hands of Death (+1 Fort Save, 1x day Inflict Light Wounds).
- Added Ioun Stones (When will developers learn? All games are better with Ioun Stones.): Dusty Rose, +1 Deflection Bonus; Pale Blue, +2 enhancement to Strength; Scarlet and Blue, +2 intelligence; Incandescent Blue, +2 Wisdom; Deep Red, +2 Dexterity; Pink, +2 Constitution; Pink and Green, +2 Charisma.
- Added Bag of Tricks (Randomly produces a 3-5 HD forest animal to fight for the user for 10 minutes 1x day).
- Added White Rod, Minor (+1 Light Mace: 25 charges of Cure Light Wounds, Protection from Evil, Remove Fear, Good only).
- Added White Rod (+2 Light Mace: 25 charges of Cure Serious Wounds, Magic Circle vs. Evil, Searing Light, Good only).
- Added Gray Rod, Minor (+1 Club: 25 charges of Summon Natures Ally I, Goodberries, Obscuring Mist, Neutral Only).
- Added Gray Rod (+2 Club: 25 charges of Summon Natures Ally III, Sleet Storm, Neutralize Poison, Neutral Only).
- Added Black Rod, Minor (+1 Light Mace: 25 charges of Inflict Light Wounds, Protection from Good, Cause Fear, Evil only).
- Added Black Rod (+2 Light Mace: 25 charges of Inflict Serious Wounds, Magic Circle vs Good, Animate Dead, Evil Only).
- Added Staff of the Transmuter (+2 Quarterstaff: 50 charges of all the "buff" spells).
- Added Staff of Defense (+1 Quarterstaff: +2 Shield Bonus, 50 charges of Mage Armor, Shield, Mirror Image, Protection from Arrows, Fog Cloud).
 
Last edited:
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@SirJames;, please put those patch notes in spoiler tags, it's pain in the behind to scroll down.
 
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So you missed this paragraph in the OP did you? Oh, of course you did, you haven't read it yet…

So this year's run through is kind-of like playing a new game. This time I'm going to try and be meticulous. But I'm still going to avoid the community mods and just go with the version GoG is selling, at least for the first run.

And I haven't mentioned any bugs. A couple of things that might be but probably aren't.

So why are you posting all that stuff rather than simply addressing the few points made with specific refence to the fix that you use to counter any specifically mentioned issue?
 
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@SirJames;, please put those patch notes in spoiler tags, it's pain in the behind to scroll down.
Only because they're so huge!
So you missed this paragraph in the OP did you?
I read that. You're going to play slowly and pay attention to all the little things.

You're going to avoid mods. Bug fixes are not mods. Mods change the game, more often than not I consider them akin to cheats, bug fixes just made the game work as intended. There's no point paying meticulous attention to text descriptions that are incorrect, right? When it says a spell does one thing but does another and all your attention yields is a bug report which is already fixed in the unoffical patch.

So, if you're planning to spend a lot of time taking it slow I'd suggest patching it up. Like, I don't know how much spare time you have but it's probably only getting one meticulous playthrough and that should be with the version everyone agrees is the best.

Have you ever played with the CO8 modpack before?
 
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You're going to avoid mods. Bug fixes are not mods. Mods change the game, more often than not I consider them akin to cheats, bug fixes just made the game work as intended. There's no point paying meticulous attention to text descriptions that are incorrect, right? When it says a spell does one thing but does another and all your attention yields is a bug report which is already fixed in the unoffical patch.

None of these issues are mentioned in the OP.

So, if you're planning to spend a lot of time taking it slow I'd suggest patching it up. Like, I don't know how much spare time you have but it's probably only getting one meticulous playthrough and that should be with the version everyone agrees is the best.

As I said in the OP, I've already got to the end-boss before and I didn't use any mods. So as far as I'm aware at this point I have no need to change anything. From your extensive replies you have yet to make me aware of how my game would have been radically different had I done whatever it is you do prior to playing.

You assuming I'm only going to go through the game once is the reason you're shutting the thread down is it? Even though my wording was "at least for the first run"? Soooooo…. you have no idea at all what this thread is about do you?
 
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I guess I missed the hypothesis?

I assume you haven't played with CO8 unofficial patch before or you'd have installed already. (BTW, I think you get to select what to install so you can go bugfixes only and not get the extra content. None of the content will make the game easier, either. Quality of life easier, maybe, but not cheating easier.)

I think it even replaces the game engine and all the rendering and stuff is handled differently so it literally will help with the brightness issue I saw while I was reading the post I've contributed to with an extremely good suggestion.
 
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Awesome, well thank you for commenting on the brightness issue. Maybe do it in the one post next time?
 
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No worries, mate!

I'm not just in it to improve your experience; I also want this thread to be more appealing to fans of ToEE.

Not that it isn't already extremely appealing. I personally can't keep away.

But you keep avoiding the question. Have you seriously never played the CO8 patched version?
 
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The next time you start a thread, Lackblogger, maybe provide a list of all the things that are and are not allowed as comments. Save us all the headache. Or we can just ignore the thread and let you talk to yourself.
 
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But you keep avoiding the question. Have you seriously never played the CO8 patched version?

Oh for God's sake…

It… says… in… the… OP…

This game came out in 2003, but I didn't give it a play until 2011, though I didn't use any community mods, just the out-the-box version.

I didn't particularly enjoy it, though I did have enough interest to stick around until the end-boss battle, such is the unique appeal of D&D. I never completed that final battle and I think the reason for that was that I'd missed 50% of the temple and somehow just stumbled on the end-boss to early. Whatever, it felt like an end and I haven't played it since.
 
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