Wildermyth - Character Driven Tactical RPG

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Spaceman
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February 13, 2014
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New Zealand
Wildermyth is described as a character-driven, procedurally-generated tactical RPG. You lead a band of unique heroes as they grow from reluctant farmers into legendary fighters.



About This Game

The Yondering Lands are wild, filled with beauty and magic, but also rife with threats that lurk and muster. Meet your heroes before they are anyone, and grow them into a roster of legends who shape the course of their own Yondering, and the worlds that come after. Forge new stories in Wildermyth where any tale has the chance to live forever.

Bring Your Adventuring Shoes


  • Explore the wilderness, claim mysterious sites, and fight back against an oppressive enemy.

  • Thrive in tactical turn-based combat with deep and surprising advancement opportunities.

  • Invest in the stories of heroes through dialogue-rich events, relationships, and personal quests.


From Longshot to Legend


  • Meet dynamic characters, all generated with life histories and personalities.

  • Guide these heroes as they enjoy triumph and love, or as they endure rivalry and loss.

  • Preserve the memory of your favorite heroes to live on as legends, and join your story again.


Unique as a Thing That's Just Very Unique


  • Take advantage of procedurally generated maps, characters, and challenges, to tell memorable stories.

  • Choose to let defeated characters die in a deed of epic heroism, or live to fight on.

  • Evolve your plans and strategies as unpredictable moments alter your world.

More information.
 
Joined
Feb 13, 2014
Messages
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Location
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procedurally generated maps, characters, and challenges
I knew at least one sad story will appear today.
 
Joined
Apr 12, 2009
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Don't some of the diablo games have procedurally generated maps ? While I'm not a fan of those games vaguely I think at least one person like them.
 
Joined
Oct 20, 2006
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Location
usa - no longer boston
This looks like it could be an interesting game. Just hope they have enough skills/props/events to justify procedurally generated maps/characters.
 
Joined
Nov 16, 2014
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Looks like those childrens books with papercut characters folding out.
 
Joined
Mar 21, 2013
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Looks quite interesting so hope they manage to pull it off.
 
Joined
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