Kingdom Come - From the Ashes Review

Silver

Spaceman
Staff Member
Joined
February 13, 2014
Messages
9,312
Location
New Zealand
The Kingdom Come: Deliverance DLC From the Ashes has been reviewed by invisioncommunity.

This DLC is also very detached from the main game, being placed as far away from the main map as possible combined with it never interacting with the outside world besides your trips to Sir Divish. Your town is never attacked, never has a crisis and never makes a difference, it feels so inconsequential. With the lack of buildings and upgrades, it also feels very short for the £8 you will be spending on it. Forcing you to grind for money without much return for the normal game make the DLC feel very unworthy of its cost.

[...]
Thanks Farflame!

More information.
 
Joined
Feb 13, 2014
Messages
9,312
Location
New Zealand
Grah. That kinda makes me sad. :-/
 
Joined
Dec 16, 2013
Messages
2,789
Location
1920
All the cons are laughable especially this one.:lol:
Barely 2 hours of real gameplay
Well duh it's a DLC not a full expansion.:cool:
 
Joined
Oct 1, 2010
Messages
36,183
Location
Spudlandia
Shame. Seems they didn't realize it all the way through. Hoisting tournaments, rooster fights, burning witches...we still have this here you know, it's called dernek.
 
Joined
Jun 5, 2015
Messages
3,898
Location
Croatia
Well, it was made in a couple months. It will be worthwhile addition with the other DLCs for the new playthrough for sure.
 
Joined
May 24, 2011
Messages
322
$10 for 2 hours is not worth it in my book.
 
Joined
Jul 22, 2012
Messages
4,388
So it's like a house, an expensive house.
Being cut off from the world makes it useless.
I guess they gone this route because if they wold put it in the normal space wold have been more work... disappointed.
 
Joined
Aug 17, 2008
Messages
354
Rebuilding burned Skalitz would have been the better choice for a DLC called "From Ashes" in this game. Henry has a strong emotional bond to his home village plus there are still survivors scattered in the region living as refugees. Henry could have given them back their home and
as the rightful heir
could have been the acting lord.
 
Joined
May 6, 2013
Messages
4,968
Location
Germany
Whoever doesn't play the game - your loss.
About DLC can't say anything as I'm not playing it yet. But will eventually (sometime after yakuza 0).

A new KCD patch is out:
https://steamcommunity.com/games/379430/announcements/detail/1735460363984778224
Patch 1.6.2 makes some adjustments, improvements, and fixes to both the full version of the game and to our first premium DLC, "From the Ashes." We truly appreciate your feedback and support and we humbly ask that you continue to submit any bugs you see or come across in the land of Bohemia to our support.

Kingdom Come: Deliverance

- The player now loses only a very small amount of faction reputation when he kills all witnesses to his crime.
- Partially loaded the state of Talmberg during "Epilogue" fixed.
- Robard stuck in the ground during "Epilogue" fixed.
- "Rattled" quest in Sasau can now be started even after finishing "All that Glisters". - Several long faders before cutscenes fixed.
- Player couldn't run from several quest fights in "A Needle in a Haystack". It is now possible to do so.
- NPCs can get very dirty and bloody again.
- Misleading objective logs during "A Needle in a Haystack" fixed and/or improved.
- Executioner Hermann is no longer in Rattay faction, which should solve many inappropriate reputation losses concerning Rattay.
- "Tis But a Scratch" achievement fixed.

From the Ashes DLC:

- Any new village modifier that the player acquires now immediately appears in the GUI. It is now much easier to see which action caused changes in the village.
- Divish now instantly teleports to Talmberg after finishing the lords' discussion during "Epilogue". This should solve many problems with starting the DLC.
- Issue with finishing the DLC quest during Talmberg siege with Divish being teleported inside besieged Talmberg was fixed.
- Locator Marius has much better pathfinding now.
- There is now a bed marker on the player's bed in all stages of Rathaus.
- The must-have money in the village chest now starts after talking to Marius in cleared Pribyslawitz. It previously started after the first cutscene, which could have caused confusion in specific cases.
- There is now a grindstone in the basic forge and the armorer improvement.
- It is no longer possible to "judge" Fritz and Matthew during "...Is a Friend Indeed" quest.
- Rare issue with recruited NPCs not migrating to Pribyslavitz fixed.
- Rare issue with dropped halberds in Pribyslavitz fixed.
- Slight improvement in dialogue cameras during judgments.
- Saddle-maker no longer has "Villager" UI name.
- NPCs no longer try to walk into the wall behind the church.
- Fader after buying resources should now be much shorter.
- "Improvements" option in dialogue with Marius now only shows when the player can actually build some improvements.
- It is no longer possible to recruit NPCs when the player fails the "A Place to Call Home" quest.
- Any issues with the crowd not appearing in Rattay during Henry's public announcement should be fixed.
- Small French and German translation improvements.
- Many minor graphical issues in Pribyslavitz fixed.
 
Joined
Apr 12, 2009
Messages
23,459
Back
Top Bottom