Kenshi 2 - New Screenshots/Concept Art - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kenshi 2 - New Screenshots/Concept Art

Default Kenshi 2 - New Screenshots/Concept Art

May 6th, 2021, 14:40
The latest community update for Kenshi has some new screenshots/concept art for Kenshi 2.

The Official Kenshi Discord is here

We have launched an official Kenshi Discord server.We're not looking to replace the community Discord in the slightest, and we have the utmost respect for its moderators and participants, thank you for being part of something very special! Instead, we'd like to create something complimentary: a place for mini updates from us and somewhere where you can quickly and easily have a direct line to Lo-Fi Games (though we do have a sequel to a certain game to make so forgive us if we're not always too quick to respond).

We're very keen to hear from you about what you'd like to see the Official Kenshi Discord look like, so do please jump in and let us know.

[…]

A smidgin of Kenshi 2 content

Environmentalism

From Environment Artist Oliver Hatton: "At the moment we're putting together two adjoining biomes so we can get to see all the amazing buildings and characters in situ, doing their thing. This biome blending will also help us identify any problems that are bound to arise, things like town sizes, over-budget texture limits and so on.

The voxel terrain can be fun to work on, with overhangs and caves being possible and re-editing areas much more hands-on than with elevation maps."

And now towns and settlements are beginning to emerge on the map, we should begin to get a much clearer view of the world. It'll be like our own little working death valley where we can test out a lot of the pain and suffering to come."





Gates

Look, it's a gate! Here's a few words from Concept Artist Christopher Schlesag on how the design of the gate came to be:

"The design of the gate was mostly influenced by the architecture of the main faction, which was already established. It is visually very sturdy and has simple geometry. For these defensive walls I wanted to incorporate more metal in comparison to the civilian buildings, which gives an even more militaristic feel.

These are the highest and thickest walls you will encounter in the game. We wanted the walls to be customizable to an extent, so they will consist of optional place-able modules like bastions, towers, and anti-climb extensions that will give advantages in several areas. For example, placing a tower on your wall will not only provide cover from ranged attacks and protect from environmental effects, but also increase the number of turrets you can place on this part of the wall. How much extensions the walls and bastions of a town have will also be a great indicator for how dangerous the surrounding lands are. We are also working on resolving placement-issues the walls in Kenshi 1 had."





loading…


Some, er, mishaps along the way

We also thought you might like to see this happy little accident tentatively titled "I'm just going to spin my arms in the air as I run and if you get hit, it's your own fault!" (thanks Craig):



From Technical Artist Victor Goossens: "What was meant to be happening was literally that the guy was just supposed to be running somewhere, but some animations broke in a bind pose. To explain a bind pose: it's the thing that an animation is relative to. So if, for instance, an animation was animated with an A-pose as bind-pose, but then the bind-pose in engine is a T-pose (arms are higher), the arms will tilt up when playing that animation in-engine.

I think at that point in time half of our various reference poses (we use a cool blending system under the hood) were borked, so animations ended up being… Magical.

We also had people growing and shrinking vertically as they breathed because of this…"



[…]
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,857
Mentioned: 76 Post(s)

Default 

May 6th, 2021, 14:55
Okay, to be honest this doesn't look any better than the first game. Not sure what the dude has been doing with all his time.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is online now

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#2

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,627
Mentioned: 61 Post(s)

Default 

May 6th, 2021, 16:18
I'd say the engine's seen an upgrade. The lighting and landscape look much higher quality.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#3

Join Date: Nov 2014
Posts: 10,841
Mentioned: 109 Post(s)

Default 

May 6th, 2021, 16:45
Yeah the landscape looks to be upgraded but not the character models. Anyway I never finished the first game just played if for a few hours and lost interest.
--
"Wise men speak because they have something to say; Fools because they have to say something." & "What is the secret to eternal happiness? To not argue with fools."
Last edited by Couchpotato; May 6th, 2021 at 17:14.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Armchair Contrarian

#4

Join Date: Oct 2010
Location: Failed Nation States of America
Posts: 27,316
Mentioned: 131 Post(s)

Default 

May 6th, 2021, 17:36
The first Kenshi took me some time to get into, yet in the end I got months of enjoyment out of the program. There was much to explore, and if this sequel is anything like the original, I'll be playing it at some point.
Carnifex is offline

Carnifex

SasqWatch

#5

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,527
Mentioned: 50 Post(s)

Default 

May 6th, 2021, 20:09
Kenshi's got some hurdles for the player to get over, but it's a brilliant game. And those screenshots do indeed look significantly better.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#6

Join Date: Sep 2010
Posts: 4,436
Mentioned: 17 Post(s)

Default 

May 6th, 2021, 20:31
Originally Posted by crpgnut View Post
Okay, to be honest this doesn't look any better than the first game. Not sure what the dude has been doing with all his time.
Well.. he took like a decade to make the first game.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 31,007
Mentioned: 113 Post(s)

Default 

May 6th, 2021, 20:37
Yep, so I'll be 67 in 2031. Think I might wait and see if I'm still kicking
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is online now

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#8

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,627
Mentioned: 61 Post(s)
+1:

Default 

May 6th, 2021, 23:18
I never could get into the graphics of the first one. Maybe if they are improved I might give it a try.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
Original Sin Donor

#9

Join Date: Jun 2008
Location: NH
Posts: 3,164
Mentioned: 62 Post(s)

Default 

May 6th, 2021, 23:38
If anyone has seen Attack on Titan the spazzy running guy gives a good impression of an abnormal.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#10

Join Date: Feb 2014
Location: New Zealand
Posts: 8,857
Mentioned: 76 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Kenshi 2 - New Screenshots/Concept Art
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:05.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch