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Default Shieldwall Chronicles: Swords of the North - Patch 1.6

July 10th, 2019, 22:16
Patch 1.6 for Shieldwall Chronicles: Swords of the North has been released:

Today's 1.6 patch includes a significant amount of new content.

  • New playable character class: The dwarf bombardier is a heavily armoured warrior armed with a medieval handgun. The male variant is a close range fighter / shooter hybrid with a large shield. The female is a longer range marksman with a long rifle. Each has a separate set of skills and stat line to suit their role so play very differently from one another.
  • 3 new extra battle levels added set in the drakefang mountains. These feature large waves of higher level enemies including goblins, monsters and undead.
  • All playable characters (and most enemies) now have passive abilities. These include aura effects and abilities that kick under specific conditions (low health, surrounded, etc.). These abilities add a new layer of tactical depth to the game and help to further differentiate the player characters and enemy types.
  • There are, of course, the usual round of bug fixes and minor tweaks. Please note that this update also coincided with a major upgrade to the underlying unity engine version. Therefore, if you notice anything strange, please report and we will do our best to fix asap.
More information.
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July 10th, 2019, 22:42
Will have to replay this at some point with all the new stuff that was added since v.1.0.

I recommend this game if you are happy with tactical turn-based battles and only very little story.
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July 11th, 2019, 00:23
How long is the game; i played quite a bit (maybe 20 hours?) before i decided i had better things (or better games) to play. No clue if i was near the end or still at the beginning. I think there are better tactical games (at least better than 1.0) out there so i can't really recommend it but it does have a lot of battles.

Originally Posted by Darkheart View Post
Will have to replay this at some point with all the new stuff that was added since v.1.0.

I recommend this game if you are happy with tactical turn-based battles and only very little story.
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July 11th, 2019, 01:14
Originally Posted by Darkheart View Post
Will have to replay this at some point with all the new stuff that was added since v.1.0.

I recommend this game if you are happy with tactical turn-based battles and only very little story.
Since I've finished Blackguards, there are chances I'll like this game, right? Btw, IMHO the Blackguards' story was also quite forgettable.
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Last edited by henriquejr; July 11th, 2019 at 13:58. Reason: Typo fixed
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July 11th, 2019, 06:31
I also stopped after about 20 h. Not because I didn't like it, but because there was some heavy patching going on.

If you liked Blackguards, it is likely you will also like this. Although, char development is more rudimentary.
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July 11th, 2019, 15:08
I liked blackguard a lot more than this game - at least v 1.0. Blackguard had more of a story; more cases where your decision mattered and imho better tactics.

Originally Posted by Darkheart View Post
I also stopped after about 20 h. Not because I didn't like it, but because there was some heavy patching going on.

If you liked Blackguards, it is likely you will also like this. Although, char development is more rudimentary.
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July 11th, 2019, 15:43
I really want to give this game a full vetting, once the updates/patches die down I'll be diving in.
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July 12th, 2019, 11:53
Sounds tempting , maybe i'll dive into it
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