Cyberpunk 2077 - Quest Complexity

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Spaceman
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GameRant reported on developer comments about Cyberpunk 2077 quest complexity.

According to Weber, he has to consider the "different new opportunities" the game offers in the way of Cyberpunk 2077's character classes, citing Netrunning Skills as an example, and how utilizing their abilities can provide a variety of options to "solve a quest or challenges within a quest". The Quest Designer even went so far to say that some quests could have "3 to 5" different ways in which they can be solved, which makes designing the quests themselves "more complex in some areas".

Weber's rundown of how the forthcoming first-person RPG's quests operate are somewhat commensurate with past statements made by Quest Designer Patrick Mills, who said that Cyberpunk 2077's quest complexity can be compared to The Witcher 3's in some instances. As explained by Mills, Cyberpunk 2077's quest design philosophy came from methods developed through The Witcher 3's expansions.

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Alright enough talk already announce the release date already.:shakefist:
 
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Dont see other developer able to make cRPG on AAA production quality level. If the gameplay and RPG mechanics are not completely shallow and irrelevant (i.e. openly catering to casual, lowest common denominator) this might be epic experience. Fingers crossed, looking forward.
 
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