Survival Elements are Ruining RPGs - Page 3 - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Survival Elements are Ruining RPGs

Default Survival Elements are Ruining RPGs

March 17th, 2019, 11:05
1. About survival and light sim aspects in RPG.
Great element fitting parfectly a RPG trying to setup a world not just a story. With story centric RPG it disappeared. With "modern old school come back" and efforts on making big wide open RPG, it comes back in RPG, I appreciate the efforts, not always the results, but it doesn't mean to stop the efforts.

2. About Survival games with some RPG aspect.
I can't even bear watch a let's play of any survival game, on Steam it's easy to skip, it has the Survival tag, I check quickly, clearl survival, skipped.

3. About sim games with some RpG aspect.
True Sim moving to RPG, I'm curious about it, but have yet to see a sim doing it and that stick me in to play it. The Sim game that tried it failed interest me. There's also the special case of Majesty. Again, curious and interested.

4. About survival and sim gameplay design
Not only add survival and sim light elements in a RpG is difficult, but also, it's been lost. Players aren't used to it, dev aren't used to design and implement it. I have no doubt it's just a learning phase, this can only progress in RPG, if not ten next years, then the ten years after.

For me it's 4 topics, one thread for all is too much.
Dasale is offline




Join Date: Oct 2007
Posts: 2,941
Mentioned: 10 Post(s)


March 17th, 2019, 14:02
I bstill need to try out the SIMs.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
Original Sin 1 & 2 Donor


Join Date: Nov 2006
Location: Old Europe
Posts: 19,164
Mentioned: 22 Post(s)


March 17th, 2019, 15:30
I love survival elements in my rpgs. Not the hardcore kind, but survival helps in getting a much better feeling of progressing through the game. Not many games have got that right though, evolves in too much grinding.

I'd love the early experience to have (light) survival elements, but at a certain point the survival mechanices and associated micro-managing should just disappear as you get strong enough.
ilm is offline


Keeper of the Watch
RPGWatch Donor
Original Sin 2 Donor


Join Date: Jun 2009
Posts: 1,313
Mentioned: 9 Post(s)


March 17th, 2019, 22:34
I think it depends on the rpg. From newer rpgs, for instance Kingdom come is a fantastic rpg and a game of my liking. I love that clothes are getting dirty and people dislike you for that. Or that Henry has to eat and sleep etc. Or that you can't read books unless you learn to read.

In general I like having that kind of stuff in these kind of open world single character games. When I'm running skyrim, I'm doing it with all kinds of survival mods. It makes the experience far more intresting and increases the challenge. Suddenly you don't just "quick travel" to the northest end of Skyrim landscape and be like whats next. No you plan your adventure, buy supplies such as food and medicine and make sure your gear is suitable for the harsh weathers etc.

Many games don't seem to have much of this. Gothic for instance allows player to cook food, but it doesn't really require your character to eat. When I'm playing gothic, I tend to roleplay that my character has to eat every now and then even though it is not required…
Dez is offline


Dez's Avatar
Man with the hat
Original Sin 2 Donor


Join Date: Oct 2006
Posts: 2,394
Mentioned: 8 Post(s)


March 17th, 2019, 23:18
Originally Posted by Dez View Post
Or that you can't read books unless you learn to read.
Just splicing this one out as it's not survival related, it's character-related. In regular games this would have been the equivalent of needing higher levels to read higher level spells, or learning a new language to solve a puzzle or being denied speech options due to low charisma or relevant stat etc. I assume you can choose to go the whole game without reading? But you can't choose to go the whole game without eating?
lackblogger is offline


lackblogger's Avatar


Join Date: Nov 2014
Posts: 3,371
Mentioned: 54 Post(s)


March 18th, 2019, 03:19
To me role-playing games are a broad tent that can accept a lot of different playing styles, including survival elements. That is RPG at its bare essence; you just happen to be role-playing a character in a harsh setting where survival is one of the challenges.

What's ruining RPGs are immersion-breaking microtransactions and loot chests (&c.), plus non-RPGs trying to conflate themselves with true RPGs. I.e. non-RPGs claiming to possess RPG "elements" and trends toward a general reduction of player choice or agency.
rjshae is offline


rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor


Join Date: Mar 2012
Location: Seattle
Posts: 4,994
Mentioned: 13 Post(s)
RPGWatch Forums » Games » General RPG » Survival Elements are Ruining RPGs
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:53.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch